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Prevent knockback if player is beyond attack reach limit
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1 changed files with 3 additions and 1 deletions
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@ -276,7 +276,7 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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if hitter then
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luaentity = hitter:get_luaentity()
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end
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if hitter and hitter:is_player() then
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if hitter and hitter:is_player() and distance <= 3 then
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local wielditem = hitter:get_wielded_item()
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knockback = knockback + 5 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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-- add player velocity to knockback
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@ -288,6 +288,8 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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if dir_dot > 0 and player_mag <= hitter_mag * 0.625 then
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knockback = knockback + hitter_mag * 0.375
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end
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elseif hitter and hitter:is_player() and distance > 3 then
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knockback = 0
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elseif luaentity and luaentity._knockback then
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local kb = knockback + luaentity._knockback / 4
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local punch_dir = dir
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