Change mcl_meshand depending on skin metadata

This commit is contained in:
epCode 2021-02-26 15:01:30 -08:00
parent 3a2300382b
commit 2b513aa592
3 changed files with 30 additions and 1 deletions

View file

@ -35,13 +35,42 @@ for _,texture in pairs(list) do
groups = { dig_immediate = 3, not_in_creative_inventory = 1 }, groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
range = def.range, range = def.range,
}) })
minetest.register_node("mcl_meshhand:"..texture.. "_female", {
description = "",
tiles = {texture..".png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
visual_scale = 1,
wield_scale = {x=1,y=1,z=1},
paramtype = "light",
drawtype = "mesh",
mesh = "mcl_meshhand_female.b3d",
-- Prevent construction
node_placement_prediction = "",
on_construct = function(pos)
minetest.log("error", "[mcl_meshhand] Trying to construct mcl_meshhand:"..texture.." at "..minetest.pos_to_string(pos))
minetest.remove_node(pos)
end,
drop = "",
on_drop = function()
return ""
end,
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
range = def.range,
})
end end
if has_mcl_skins == true then if has_mcl_skins == true then
--change the player's hand to their skin --change the player's hand to their skin
mcl_skins.register_on_set_skin(function(player, skin) mcl_skins.register_on_set_skin(function(player, skin)
minetest.chat_send_all(skin)
local name = player:get_player_name() local name = player:get_player_name()
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin) local meta = mcl_skins.meta[skin]
if meta.gender == "female" then
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin.."_female")
else
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin)
end
end) end)
else else
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)