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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
Add flame particles to torches and furnaces
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parent
b14eb70241
commit
2a1273b7e3
6 changed files with 191 additions and 6 deletions
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@ -0,0 +1,35 @@
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local particle_nodes = {}
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mcl_particles = {}
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-- Add a particlespawner that is assigned to a given node position.
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-- * pos: Node positon. MUST use rounded values!
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-- * particlespawner_definition: definition for minetest.add_particlespawner
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-- NOTE: All particlespawners are automatically removed on shutdown.
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-- Returns particlespawner ID on succcess and nil on failure
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function mcl_particles.add_node_particlespawner(pos, particlespawner_definition)
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local poshash = minetest.hash_node_position(pos)
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if not poshash then
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return
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end
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local id = minetest.add_particlespawner(particlespawner_definition)
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if id == -1 then
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return
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end
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particle_nodes[poshash] = id
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return id
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end
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-- Deleted a particlespawner that is assigned to a node position, if one exists.
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-- Otherwise, this does nothing.
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-- pos: Node positon. MUST use rounded values!
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-- Returns true if particlespawner could be removed and false if none existed
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function mcl_particles.delete_node_particlespawner(pos)
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local poshash = minetest.hash_node_position(pos)
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local id = particle_nodes[poshash]
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if id then
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minetest.delete_particlespawner(id)
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return true
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end
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return false
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end
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BIN
mods/CORE/mcl_particles/textures/mcl_particles_flame.png
Normal file
BIN
mods/CORE/mcl_particles/textures/mcl_particles_flame.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 145 B |
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@ -4,5 +4,6 @@ mcl_core
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mcl_sounds
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mcl_craftguide
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mcl_achievements
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mcl_particles
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doc?
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screwdriver?
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@ -1,6 +1,8 @@
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local S = minetest.get_translator("mcl_furnaces")
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local LIGHT_ACTIVE_FURNACE = 13
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--
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-- Formspecs
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--
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@ -346,9 +348,48 @@ local function furnace_node_timer(pos, elapsed)
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return result
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end
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local on_rotate
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local function spawn_flames(pos, param2)
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local minrelpos, maxrelpos
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local dir = minetest.facedir_to_dir(param2)
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if dir.x > 0 then
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minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
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maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
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elseif dir.x < 0 then
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minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
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maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
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elseif dir.z > 0 then
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minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
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maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
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elseif dir.z < 0 then
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minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
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maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
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else
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return
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end
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mcl_particles.add_node_particlespawner(pos, {
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amount = 4,
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time = 0,
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minpos = vector.add(pos, minrelpos),
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maxpos = vector.add(pos, maxrelpos),
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minvel = { x = -0.01, y = 0, z = -0.01 },
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maxvel = { x = 0.01, y = 0.1, z = 0.01 },
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 0.4,
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maxsize = 0.8,
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texture = "mcl_particles_flame.png",
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glow = LIGHT_ACTIVE_FURNACE,
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})
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end
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local on_rotate, after_rotate_active
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.rotate_simple
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after_rotate_active = function(pos)
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local node = minetest.get_node(pos)
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mcl_particles.delete_node_particlespawner(pos)
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spawn_flames(pos, node.param2)
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end
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end
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minetest.register_node("mcl_furnaces:furnace", {
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@ -431,7 +472,7 @@ minetest.register_node("mcl_furnaces:furnace_active", {
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},
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paramtype2 = "facedir",
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paramtype = "light",
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light_source = 13,
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light_source = LIGHT_ACTIVE_FURNACE,
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drop = "mcl_furnaces:furnace",
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groups = {pickaxey=1, container=4, deco_block=1, not_in_creative_inventory=1, material_stone=1},
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is_ground_content = false,
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@ -453,6 +494,13 @@ minetest.register_node("mcl_furnaces:furnace_active", {
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meta:from_table(meta2:to_table())
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end,
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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spawn_flames(pos, node.param2)
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end,
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on_destruct = function(pos)
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mcl_particles.delete_node_particlespawner(pos)
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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@ -462,6 +510,7 @@ minetest.register_node("mcl_furnaces:furnace_active", {
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_mcl_blast_resistance = 3.5,
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_mcl_hardness = 3.5,
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on_rotate = on_rotate,
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after_rotate = after_rotate_active,
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})
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minetest.register_craft({
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@ -478,6 +527,16 @@ if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_furnaces:furnace", "nodes", "mcl_furnaces:furnace_active")
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end
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minetest.register_lbm({
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label = "Active furnace flame particles",
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name = "mcl_furnaces:flames",
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nodenames = {"mcl_furnaces:furnace_active"},
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run_at_every_load = true,
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action = function(pos, node)
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spawn_flames(pos, node.param2)
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end,
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})
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-- Legacy
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minetest.register_lbm({
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label = "Update furnace formspecs (0.60.0",
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@ -1,3 +1,4 @@
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mcl_core
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mcl_sounds
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mcl_particles
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doc?
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@ -1,4 +1,60 @@
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local S = minetest.get_translator("mcl_torches")
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local LIGHT_TORCH = minetest.LIGHT_MAX
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local spawn_flames_floor = function(pos)
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return mcl_particles.add_node_particlespawner(pos, {
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amount = 8,
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time = 0,
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minpos = vector.add(pos, { x = -0.1, y = 0.05, z = -0.1 }),
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maxpos = vector.add(pos, { x = 0.1, y = 0.15, z = 0.1 }),
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minvel = { x = -0.01, y = 0, z = -0.01 },
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maxvel = { x = 0.01, y = 0.1, z = 0.01 },
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 0.7,
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maxsize = 2,
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texture = "mcl_particles_flame.png",
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glow = LIGHT_TORCH,
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})
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end
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local spawn_flames_wall = function(pos, param2)
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local minrelpos, maxrelpos
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local dir = minetest.wallmounted_to_dir(param2)
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if dir.x < 0 then
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minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
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maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
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elseif dir.x > 0 then
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minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
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maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
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elseif dir.z < 0 then
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minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
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maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
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elseif dir.z > 0 then
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minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
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maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
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else
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return
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end
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return mcl_particles.add_node_particlespawner(pos, {
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amount = 8,
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time = 0,
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minpos = vector.add(pos, minrelpos),
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maxpos = vector.add(pos, maxrelpos),
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minvel = { x = -0.01, y = 0, z = -0.01 },
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maxvel = { x = 0.01, y = 0.1, z = 0.01 },
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 0.7,
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maxsize = 2,
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texture = "mcl_particles_flame.png",
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glow = LIGHT_TORCH,
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})
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end
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local remove_flames = function(pos)
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mcl_particles.delete_node_particlespawner(pos)
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end
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--
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-- 3d torch part
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mcl_torches = {}
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mcl_torches.register_torch = function(substring, description, doc_items_longdesc, doc_items_usagehelp, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef)
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mcl_torches.register_torch = function(substring, description, doc_items_longdesc, doc_items_usagehelp, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef, moredef_floor, moredef_wall)
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local itemstring = minetest.get_current_modname()..":"..substring
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local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
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@ -138,6 +194,11 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
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floordef[k] = v
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end
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end
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if moredef_floor ~= nil then
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for k,v in pairs(moredef_floor) do
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floordef[k] = v
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end
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end
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minetest.register_node(itemstring, floordef)
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local groups_wall = table.copy(groups)
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@ -169,6 +230,11 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
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walldef[k] = v
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end
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end
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if moredef_wall ~= nil then
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for k,v in pairs(moredef_wall) do
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walldef[k] = v
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end
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end
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minetest.register_node(itemstring_wall, walldef)
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@ -189,11 +255,20 @@ mcl_torches.register_torch("torch",
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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minetest.LIGHT_MAX,
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LIGHT_TORCH,
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{dig_immediate=3, torch=1, deco_block=1},
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mcl_sounds.node_sound_wood_defaults(),
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{_doc_items_hidden = false})
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{_doc_items_hidden = false,
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on_destruct = function(pos)
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remove_flames(pos)
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end},
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{on_construct = function(pos)
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spawn_flames_floor(pos)
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end},
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{on_construct = function(pos)
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local node = minetest.get_node(pos)
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spawn_flames_wall(pos, node.param2)
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end})
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minetest.register_craft({
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output = "mcl_torches:torch 4",
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@ -203,3 +278,17 @@ minetest.register_craft({
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}
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})
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minetest.register_lbm({
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label = "Torch flame particles",
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name = "mcl_torches:flames",
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nodenames = {"mcl_torches:torch", "mcl_torches:torch_wall"},
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run_at_every_load = true,
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action = function(pos, node)
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if node.name == "mcl_torches:torch" then
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spawn_flames_floor(pos)
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elseif node.name == "mcl_torches:torch_wall" then
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spawn_flames_wall(pos, node.param2)
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end
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end,
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})
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