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Use particlespawners for better performance (sponge particles)
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1 changed files with 14 additions and 8 deletions
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@ -115,16 +115,22 @@ function place_wet_sponge(itemstack, placer, pointed_thing)
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if mcl_worlds.pos_to_dimension(pointed_thing.above) == "nether" then
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minetest.item_place_node(ItemStack("mcl_sponges:sponge"), placer, pointed_thing)
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local pos = pointed_thing.above
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for n = 0, 25 do
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minetest.add_particle({
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pos = {x = pos.x + math.random(-1, 1)*math.random()/2, y = pos.y + 0.6, z = pos.z + math.random(-1, 1)*math.random()/2},
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velocity = {x = 0, y = math.random(), z = 0},
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acceleration = {x=0, y=0, z=0},
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expirationtime = math.random(),
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for n = 1, 5 do
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minetest.add_particlespawner({
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amount = 5,
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time = 0.1,
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minpos = vector.offset(pos, -0.5, 0.6, -0.5),
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maxpos = vector.offset(pos, 0.5, 0.6, 0.5),
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minvel = vector.new(0, 0.1, 0),
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maxvel = vector.new(0, 1, 0),
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minexptime = 0.1,
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maxexptime = 1,
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minsize = 2,
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maxsize = 5,
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collisiondetection = false,
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vertical = false,
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size = math.random(2, 5),
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texture = "mcl_particles_sponge"..math.random(1, 5)..".png",
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texture = "mcl_particles_sponge" .. n .. ".png",
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})
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end
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if not minetest.is_creative_enabled(name) then
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