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Make it possible for mods to handle inv access
i.e. ability to turn off the on_rightclick provided and call the show_formspec function themselves
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parent
a3466a1796
commit
29d46d44af
2 changed files with 28 additions and 17 deletions
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@ -3,6 +3,9 @@ mcl_entity_invs
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Inventories for your entities. It's simple. Depend on mcl_entity_invs and register your entity like so:
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* mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size)
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* mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size,disable_on_righclick)
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*If disable_on_righclick is true other mods can handle when to show the inventory themselves
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* mcl_entity_invs.show_inv_form(entity,clicker,"Title shown in formspec")
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It works by setting up a detached inventory per entity which is accessed by an id/hash generated from the entities position at creation, the progressed gametime at creation and a random salt.
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@ -1,5 +1,7 @@
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mcl_entity_invs = {}
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local open_invs = {}
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local function check_distance(inv,player,count)
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for _,o in pairs(minetest.get_objects_inside_radius(player:get_pos(),5)) do
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local l = o:get_luaentity()
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@ -39,22 +41,21 @@ local function save_inv(ent)
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for i,it in ipairs(ent._inv:get_list("main")) do
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ent._items[i] = it:to_string()
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end
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end
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minetest.remove_detached_inventory(ent._inv_id)
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ent._inv = nil
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end
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end
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local open_invs = {}
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local function show_form(ent,player,show_name,size)
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function mcl_entity_invs.show_inv_form(ent,player,show_name)
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if not ent._inv_id then return end
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ent._inv = load_inv(ent,size)
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if not open_invs[ent] then
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open_invs[ent] = {}
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open_invs[ent] = 0
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end
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table.insert(open_invs[ent],player:get_player_name())
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ent._inv = load_inv(ent,ent._inv_size)
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open_invs[ent] = open_invs[ent] + 1
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local playername = player:get_player_name()
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local rows = 3
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local cols = (math.ceil(size/rows))
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local cols = (math.ceil(ent._inv_size/rows))
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local spacing = (9 - cols) / 2
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local formspec = "size[9,8.75]"
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.. "label[0,0;" .. minetest.formspec_escape(
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@ -83,7 +84,8 @@ end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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for k,v in pairs(open_invs) do
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if formname == k._inv_id then
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if #v < 2 then
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open_invs[k] = open_invs[k] - 1
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if open_invs[k] < 1 then
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save_inv(k)
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open_invs[k] = nil
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end
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@ -91,8 +93,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end)
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function mcl_entity_invs.register_inv(entity_name,show_name,size)
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function mcl_entity_invs.register_inv(entity_name,show_name,size,no_on_righclick)
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assert(minetest.registered_entities[entity_name],"mcl_entity_invs.register_inv called with invalid entity: "..tostring(entity_name))
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minetest.registered_entities[entity_name]._inv_size = size
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local old_oa = minetest.registered_entities[entity_name].on_activate
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minetest.registered_entities[entity_name].on_activate = function(self,staticdata,dtime_s)
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local r
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@ -101,24 +105,28 @@ function mcl_entity_invs.register_inv(entity_name,show_name,size)
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if type(d) == "table" and d._inv_id then
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self._inv_id = d._inv_id
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self._items = d._items
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self._inv_size = d._inv_size
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else
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self._inv_id="entity_inv_"..minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
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--gametime and position for collision safety and math.random salt to protect against position brute-force
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end
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return r
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end
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if not no_on_righclick then
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local old_rc = minetest.registered_entities[entity_name].on_rightclick
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minetest.registered_entities[entity_name].on_rightclick = function(self,clicker)
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show_form(self,clicker,show_name,size)
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mcl_entity_invs.show_inv_form(self,clicker,show_name)
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if old_rc then return old_rc(self,clicker) end
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end
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end
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local old_gsd = minetest.registered_entities[entity_name].get_staticdata
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minetest.registered_entities[entity_name].get_staticdata = function(self)
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local old_sd = old_gsd(self)
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local d = minetest.deserialize(old_sd)
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assert(type(d) == "table","mcl_entity_invs currently only works with entities that return a (serialized) table in get_staticdata. "..tostring(self.name).." returned: "..tostring(old_sd))
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d._inv_id = self._inv_id
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d._inv_size = self._inv_size
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d._items = {}
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if self._items then
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for i,it in ipairs(self._items) do
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@ -130,7 +138,7 @@ function mcl_entity_invs.register_inv(entity_name,show_name,size)
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local old_ode = minetest.registered_entities[entity_name].on_deactivate
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minetest.registered_entities[entity_name].on_deactivate = function(self,removal)
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minetest.remove_detached_inventory(self._inv_id)
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save_inv(self)
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if old_ode then return old_ode(self,removal) end
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end
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