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Fix player head with wrong pitch while swiming
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1 changed files with 294 additions and 287 deletions
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@ -39,6 +39,13 @@ minetest.register_globalstep(function(dtime)
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if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.35,0.35} then
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if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.35,0.35} then
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35, nametag_color = { r = 255, b = 225, a = 0, g = 225 }})
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35, nametag_color = { r = 255, b = 225, a = 0, g = 225 }})
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end
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end
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elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then
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-- controls head pitch when swiming
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
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-- sets collisionbox, eye height, and nametag color accordingly
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if player:get_properties().collisionbox ~= {-0.35,0.2,-0.35,0.35,1.8,0.35} then
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player:set_properties({collisionbox = {-0.35,0.2,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }})
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end
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else
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else
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-- controls head pitch when not sneaking
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-- controls head pitch when not sneaking
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
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