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Prevent player from sleeping if monsters or too far from bed
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1 changed files with 21 additions and 0 deletions
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@ -50,6 +50,27 @@ local function lay_down(player, pos, bed_pos, state, skip)
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return
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return
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end
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end
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if bed_pos then
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-- No sleeping if monsters nearby
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local objs = minetest.get_objects_inside_radius(bed_pos, 8)
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for _, obj in ipairs(objs) do
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if obj ~= nil and not obj:is_player() then
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local def = minetest.registered_entities[obj:get_luaentity().name]
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-- Approximation of monster detection range
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if def._cmi_is_mob and def.type == "monster" and math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
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minetest.chat_send_player(name, "You can't sleep now, monsters are nearby!")
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return
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end
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end
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end
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-- No sleeping if too far away
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if vector.distance(bed_pos, pos) > 2 then
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minetest.chat_send_player(name, "You can't sleep, the bed's too far away!")
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return
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end
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end
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-- stand up
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-- stand up
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if state ~= nil and not state then
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if state ~= nil and not state then
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local p = mcl_beds.pos[name] or nil
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local p = mcl_beds.pos[name] or nil
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