Changed drop chance

This commit is contained in:
Elias Fleckenstein 2020-10-12 11:07:11 +02:00
parent a31ed90a81
commit 299099116b

View file

@ -28,7 +28,7 @@ local function crystal_explode(self, puncher)
if self._exploded then return end if self._exploded then return end
self._exploded = true self._exploded = true
local strength = puncher and explosion_strength or 1 local strength = puncher and explosion_strength or 1
mcl_explosions.explode(vector.add(self.object:get_pos(), {x = 0, y = 1.5, z = 0}), strength, {drop_chance = 0}, puncher) mcl_explosions.explode(vector.add(self.object:get_pos(), {x = 0, y = 1.5, z = 0}), strength, {drop_chance = 1}, puncher)
minetest.after(0, self.object.remove, self.object) minetest.after(0, self.object.remove, self.object)
end end