Merge branch 'bzoss_brew' of https://git.minetest.land/Wuzzy/MineClone2 into bzoss_brew

This commit is contained in:
Brandon 2020-07-05 08:26:52 -04:00
commit 28bf70b583
42 changed files with 3297 additions and 133 deletions

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@ -202,6 +202,7 @@ There are so many people to list (sorry). Check out the respective mod directori
* [aligator](https://github.com/aligator): Improvement of doors
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
* MysticTempest: Bugfixes
* [bzoss](https://github.com/bzoss): Brewing Stand
* Lots of other people: TO BE WRITTEN (see mod directories for details)
#### Mod credits (summary)

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@ -36,17 +36,8 @@ mobs:register_mob("mobs_mc:ghast", {
walk_velocity = 1.6,
run_velocity = 3.2,
drops = {
{name = mobs_mc.items.gunpowder,
chance = 1,
min = 0,
max = 2,},
-- TODO: drop tear when it's useful
-- ghast tear replaced with gunpowder
--{name = mobs_mc.items.ghast_tear,
{name = mobs_mc.items.gunpowder,
chance = 1,
min = 0,
max = 1,},
{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2,},
{name = mobs_mc.items.ghast_tear, chance = 3,min = 0,max = 1,},
},
animation = {
stand_speed = 50, walk_speed = 50, run_speed = 50,

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@ -33,6 +33,7 @@ local rabbit = {
drops = {
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1},
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1},
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1},
-- TODO: Drop rabbit's foot when it's useful
--{name = mobs_mc.items.rabbit_foot, chance = 10, min = 1, max = 1},
},

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@ -10,10 +10,8 @@ local inventory_lists = {}
local show_armor = minetest.get_modpath("mcl_armor") ~= nil
local mod_player = minetest.get_modpath("mcl_player") ~= nil
-- TODO: Brewing is disabled. Add brewing (uncommented code) when it is implemented properly
-- Create tables
local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs",--[["brew",]]"matr","misc","all"}
local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"}
for _, f in pairs(builtin_filter_ids) do
inventory_lists[f] = {}
end
@ -67,11 +65,10 @@ do
table.insert(inventory_lists["mobs"], name)
nonmisc = true
end
-- TODO: add brew
--if def.groups.brewitem then
--table.insert(inventory_lists["brew"], name)
--nonmisc = true
--end
if def.groups.brewitem then
table.insert(inventory_lists["brew"], name)
nonmisc = true
end
if def.groups.craftitem then
table.insert(inventory_lists["matr"], name)
nonmisc = true
@ -160,7 +157,7 @@ trash:set_size("main", 1)
local noffset = {} -- numeric tab offset
local offset = {} -- string offset:
local boffset = {} --
local boffset = {} --
local hoch = {}
local filtername = {}
local bg = {}
@ -182,6 +179,7 @@ next_noffset("blocks")
next_noffset("deco")
next_noffset("redstone")
next_noffset("rail")
next_noffset("brew")
next_noffset("misc")
next_noffset("nix", true)
@ -193,7 +191,6 @@ next_noffset("food")
next_noffset("tools")
next_noffset("combat")
next_noffset("mobs")
--next_noffset("brew") -- TODO: add brew
next_noffset("matr")
next_noffset("inv", true)
@ -206,6 +203,7 @@ hoch["blocks"] = ""
hoch["deco"] = ""
hoch["redstone"] = ""
hoch["rail"] = ""
hoch["brew"] = ""
hoch["misc"] = ""
hoch["nix"] = ""
hoch["default"] = ""
@ -213,7 +211,6 @@ hoch["food"] = "_down"
hoch["tools"] = "_down"
hoch["combat"] = "_down"
hoch["mobs"] = "_down"
--hoch["brew"] = "_down" -- TODO: add brew
hoch["matr"] = "_down"
hoch["inv"] = "_down"
@ -228,26 +225,26 @@ filtername["food"] = S("Foodstuffs")
filtername["tools"] = S("Tools")
filtername["combat"] = S("Combat")
filtername["mobs"] = S("Mobs")
--filtername["brew"] = S("Brewing") -- TODO: add brew
filtername["brew"] = S("Brewing")
filtername["matr"] = S("Materials")
filtername["inv"] = S("Survival Inventory")
local dark_bg = "crafting_creative_bg_dark.png"
local function reset_menu_item_bg()
bg["blocks"] = dark_bg
bg["deco"] = dark_bg
bg["redstone"] = dark_bg
bg["rail"] = dark_bg
bg["misc"] = dark_bg
bg["nix"] = dark_bg
bg["food"] = dark_bg
bg["tools"] = dark_bg
bg["combat"] = dark_bg
bg["blocks"] = dark_bg
bg["deco"] = dark_bg
bg["redstone"] = dark_bg
bg["rail"] = dark_bg
bg["misc"] = dark_bg
bg["nix"] = dark_bg
bg["food"] = dark_bg
bg["tools"] = dark_bg
bg["combat"] = dark_bg
bg["mobs"] = dark_bg
--bg["brew"] = dark_bg -- TODO: add brew
bg["matr"] = dark_bg
bg["inv"] = dark_bg
bg["brew"] = dark_bg
bg["matr"] = dark_bg
bg["inv"] = dark_bg
bg["default"] = dark_bg
end
@ -377,7 +374,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
tools = "mcl_core:axe_iron",
combat = "mcl_core:sword_gold",
mobs = "mobs_mc:cow",
brew = "mcl_potions:potion_water",
brew = "mcl_potions:dragon_breath",
matr = "mcl_core:stick",
inv = "mcl_chests:chest",
}
@ -388,7 +385,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
else
bg_img = "crafting_creative_inactive"..hoch[this_tab]..".png"
end
return
return
"style["..this_tab..";border=false;bgimg=;bgimg_pressed=]"..
"item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]"..
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]" ..
@ -428,9 +425,8 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
"tooltip[combat;"..F(filtername["combat"]).."]"..
tab(name, "mobs") ..
"tooltip[mobs;"..F(filtername["mobs"]).."]"..
-- TODO: Add brew
--tab(name, "brew") ..
--"tooltip[brew;"..F(filtername["brew"]).."]"..
tab(name, "brew") ..
"tooltip[brew;"..F(filtername["brew"]).."]"..
tab(name, "matr") ..
"tooltip[matr;"..F(filtername["matr"]).."]"..
tab(name, "inv") ..
@ -504,12 +500,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if players[name].page == "mobs" then return end
set_inv_page("mobs",player)
page = "mobs"
--[[ TODO: add brew
elseif fields.brew then
if players[name].page == "brew" then return end
set_inv_page("brew",player)
page = "brew"
]]
elseif fields.matr then
if players[name].page == "matr" then return end
set_inv_page("matr",player)

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@ -3,3 +3,5 @@ mcl_formspec
mcl_player?
_mcl_autogroup?
mcl_armor?
mcl_brewing?
mcl_potions?

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@ -0,0 +1,7 @@
mcl_init
mcl_formspec
mcl_sounds
mcl_potions
mcl_mobitems
mcl_core?
screwdriver?

1062
mods/ITEMS/mcl_brewing/init.lua Executable file

File diff suppressed because it is too large Load diff

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@ -0,0 +1,3 @@
# textdomain: mcl_brewing
Brewing Stand=
The brewing stand allows the creating of potions for the benefit of various effects. Stay tuned for developments, as you can only view the stand and interact with it, but not create potions.

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@ -0,0 +1 @@
name = mcl_brewing

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@ -121,7 +121,7 @@ minetest.register_craftitem("mcl_core:sugar", {
_doc_items_longdesc = S("Sugar comes from sugar canes and is used to make sweet foods."),
inventory_image = "mcl_core_sugar.png",
stack_max = 64,
groups = { craftitem = 1 },
groups = { craftitem = 1, brewitem=1 },
})
minetest.register_craftitem("mcl_core:bowl",{

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@ -140,7 +140,7 @@ minetest.register_node("mcl_core:lava_flowing", {
liquid_range = 3,
damage_per_second = 4*2,
_mcl_node_death_message = lava_death_messages,
post_effect_color = {a=255, r=208, g=73, b=10},
post_effect_color = {a=245, r=208, g=73, b=10},
groups = { lava=3, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
@ -195,7 +195,7 @@ S("• When lava is directly above water, the water turns into stone."),
liquid_range = 3,
damage_per_second = 4*2,
_mcl_node_death_message = lava_death_messages,
post_effect_color = {a=255, r=208, g=73, b=10},
post_effect_color = {a=245, r=208, g=73, b=10},
stack_max = 64,
groups = { lava=3, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,

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@ -32,7 +32,7 @@ local fish = function(itemstack, player)
local num = 0
local ent = nil
local noent = true
--Check for bobber if so handle.
for n = 1, #objs do
ent = objs[n]:get_luaentity()
@ -157,7 +157,7 @@ local bobber_on_step = function(self, dtime)
epos.y = math.floor(epos.y)
local node = minetest.get_node(epos)
local def = minetest.registered_nodes[node.name]
--If we have no player, remove self.
if self.player == nil or self.player == "" then
self.object:remove()
@ -168,7 +168,7 @@ local bobber_on_step = function(self, dtime)
self.object:remove()
return
end
--Check if player is nearby
if self._tick % 5 == 0 and self.player ~= nil and player ~= nil then
--Destroy bobber if item not wielded.
@ -177,7 +177,7 @@ local bobber_on_step = function(self, dtime)
self.object:remove()
return
end
--Destroy bobber if player is too far away.
local objpos = self.object:get_pos()
local playerpos = player:get_pos()
@ -200,7 +200,7 @@ local bobber_on_step = function(self, dtime)
self.object:remove()
return
end
end
-- If in water, then bob.
if def.liquidtype == "source" and minetest.get_item_group(def.name, "water") ~= 0 then
@ -251,7 +251,7 @@ local bobber_on_step = function(self, dtime)
end
end
end
end
end
-- TODO: Destroy when hitting a solid node
--if self._lastpos.x~=nil then
@ -273,7 +273,7 @@ minetest.register_on_leaveplayer(function(player)
local num = 0
local ent = nil
local noent = true
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then
@ -292,7 +292,7 @@ minetest.register_on_dieplayer(function(player)
local num = 0
local ent = nil
local noent = true
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then
@ -426,7 +426,6 @@ minetest.register_craftitem("mcl_fishing:pufferfish_raw", {
on_place = minetest.item_eat(1),
on_secondary_use = minetest.item_eat(1),
stack_max = 64,
groups = { food=2, eatable=1 },
groups = { food=2, eatable=1, brewitem = 1 },
_mcl_saturation = 0.2,
})

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@ -142,6 +142,7 @@ local drink_milk = function(itemstack, player, pointed_thing)
if mcl_hunger.active and (bucket:get_name() ~= "mcl_mobitems:milk_bucket" or minetest.settings:get_bool("creative_mode") == true) then
mcl_hunger.stop_poison(player)
end
mcl_potions._reset_player_effects(player)
return bucket
end
@ -168,7 +169,7 @@ minetest.register_craftitem("mcl_mobitems:spider_eye", {
wield_image = "mcl_mobitems_spider_eye.png",
on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
groups = { food = 2, eatable = 2 },
groups = { food = 2, eatable = 2, brewitem = 1 },
_mcl_saturation = 3.2,
stack_max = 64,
})
@ -223,7 +224,7 @@ minetest.register_craftitem("mcl_mobitems:ghast_tear", {
wield_image = "mcl_mobitems_ghast_tear.png",
inventory_image = "mcl_mobitems_ghast_tear.png",
-- TODO: Reveal item when it's useful
groups = { brewitem = 1, not_in_creative_inventory = 1 },
groups = { brewitem = 1, not_in_creative_inventory = 0 },
stack_max = 64,
})
@ -270,7 +271,7 @@ minetest.register_craftitem("mcl_mobitems:rabbit_foot", {
wield_image = "mcl_mobitems_rabbit_foot.png",
inventory_image = "mcl_mobitems_rabbit_foot.png",
-- TODO: Reveal item when it's useful
groups = { brewitem = 1, not_in_creative_inventory = 1 },
groups = { brewitem = 1, not_in_creative_inventory = 0 },
stack_max = 64,
})
@ -316,7 +317,7 @@ minetest.register_craftitem("mcl_mobitems:gunpowder", {
_doc_items_longdesc = doc.sub.items.temp.craftitem,
inventory_image = "default_gunpowder.png",
stack_max = 64,
groups = { craftitem=1 },
groups = { craftitem=1, brewitem = 1 },
})
minetest.register_tool("mcl_mobitems:carrot_on_a_stick", {
@ -439,4 +440,3 @@ minetest.register_craft({
{"mcl_mobitems:slimeball","mcl_mobitems:slimeball","mcl_mobitems:slimeball",},
{"mcl_mobitems:slimeball","mcl_mobitems:slimeball","mcl_mobitems:slimeball",}},
})

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@ -229,7 +229,7 @@ minetest.register_craftitem("mcl_nether:glowstone_dust", {
_doc_items_longdesc = S("Glowstone dust is the dust which comes out of broken glowstones. It is mainly used in crafting."),
inventory_image = "mcl_nether_glowstone_dust.png",
stack_max = 64,
groups = { craftitem=1 },
groups = { craftitem=1, brewitem=1 },
})
minetest.register_craftitem("mcl_nether:quartz", {

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@ -85,7 +85,7 @@ minetest.register_node("mcl_nether:nether_wart", {
tiles = {"mcl_nether_nether_wart_stage_2.png"},
wield_image = "mcl_nether_nether_wart_stage_2.png",
inventory_image = "mcl_nether_nether_wart_stage_2.png",
selection_box = {
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.45, 0.5}
@ -135,7 +135,7 @@ minetest.register_craftitem("mcl_nether:nether_wart_item", {
end
end
end,
groups = { craftitem = 1 },
groups = { craftitem = 1, brewitem=1 },
})
local names = {"mcl_nether:nether_wart_0", "mcl_nether:nether_wart_1", "mcl_nether:nether_wart_2"}

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@ -1,3 +1,5 @@
mcl_core
mcl_farming
mcl_mobitems
mcl_fishing
playerphysics

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@ -0,0 +1,676 @@
local is_invisible = {}
local is_poisoned = {}
local is_regenerating = {}
local is_strong = {}
local is_weak = {}
local is_water_breathing = {}
local is_leaping = {}
local is_swift = {}
local is_cat = {}
local is_fire_proof = {}
minetest.register_globalstep(function(dtime)
-- Check for invisible players
for player, vals in pairs(is_invisible) do
if is_invisible[player] and player:get_properties() then
player = player or player:get_luaentity()
is_invisible[player].timer = is_invisible[player].timer + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#B0B0B0") end
if is_invisible[player].timer >= is_invisible[player].dur then
mcl_potions.make_invisible(player, false)
is_invisible[player] = nil
end
elseif not player:get_properties() then
is_invisible[player] = nil
end
end
-- Check for poisoned players
for player, vals in pairs(is_poisoned) do
if is_poisoned[player] and player:get_properties() then
player = player or player:get_luaentity()
is_poisoned[player].timer = is_poisoned[player].timer + dtime
is_poisoned[player].hit_timer = (is_poisoned[player].hit_timer or 0) + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#225533") end
if is_poisoned[player].hit_timer >= is_poisoned[player].step then
if player._cmi_is_mob then
player.health = math.max(player.health - 1, 1)
else
player:set_hp( math.max(player:get_hp() - 1, 1), { type = "punch", from = "potion" })
end
is_poisoned[player].hit_timer = 0
end
if is_poisoned[player].timer >= is_poisoned[player].dur then
is_poisoned[player] = nil
end
elseif not player:get_properties() then
is_poisoned[player] = nil
end
end
-- Check for regnerating players
for player, vals in pairs(is_regenerating) do
if is_regenerating[player] and player:get_properties() then
player = player or player:get_luaentity()
is_regenerating[player].timer = is_regenerating[player].timer + dtime
is_regenerating[player].heal_timer = (is_regenerating[player].heal_timer or 0) + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#A52BB2") end
if is_regenerating[player].heal_timer >= is_regenerating[player].step then
player:set_hp(math.min(player:get_properties().hp_max or 20, player:get_hp() + 1))
is_regenerating[player].heal_timer = 0
end
if is_regenerating[player].timer >= is_regenerating[player].dur then
is_regenerating[player] = nil
end
elseif not player:get_properties() then
is_regenerating[player] = nil
end
end
-- Check for water breathing players
for player, vals in pairs(is_water_breathing) do
if is_water_breathing[player] and player:get_properties() then
player = player or player:get_luaentity()
is_water_breathing[player].timer = is_water_breathing[player].timer + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#0000AA") end
if player:get_breath() then
if player:get_breath() < 10 then player:set_breath(10) end
end
if is_water_breathing[player].timer >= is_water_breathing[player].dur then
is_water_breathing[player] = nil
end
elseif not player:get_properties() then
is_water_breathing[player] = nil
end
end
-- Check for leaping players
for player, vals in pairs(is_leaping) do
if is_leaping[player] and player:get_properties() then
player = player or player:get_luaentity()
is_leaping[player].timer = is_leaping[player].timer + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#00CC33") end
if is_leaping[player].timer >= is_leaping[player].dur then
playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
is_leaping[player] = nil
end
elseif not player:get_properties() then
is_leaping[player] = nil
end
end
-- Check for swift players
for player, vals in pairs(is_swift) do
if is_swift[player] and player:get_properties() then
player = player or player:get_luaentity()
is_swift[player].timer = is_swift[player].timer + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#009999") end
if is_swift[player].timer >= is_swift[player].dur then
playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
is_swift[player] = nil
end
elseif not player:get_properties() then
is_swift[player] = nil
end
end
-- Check for Night Vision equipped players
for player, vals in pairs(is_cat) do
if is_cat[player] and player:get_properties() then
player = player or player:get_luaentity()
is_cat[player].timer = is_cat[player].timer + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#1010AA") end
player:override_day_night_ratio(0.45)
if is_cat[player].timer >= is_cat[player].dur then
is_cat[player] = nil
end
elseif not player:get_properties() then
is_cat[player] = nil
end
end
-- Check for Fire Proof players
for player, vals in pairs(is_fire_proof) do
if is_fire_proof[player] and player:get_properties() then
player = player or player:get_luaentity()
is_fire_proof[player].timer = is_fire_proof[player].timer + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#E0B050") end
if is_fire_proof[player].timer >= is_fire_proof[player].dur then
is_fire_proof[player] = nil
end
elseif not player:get_properties() then
is_fire_proof[player] = nil
end
end
-- Check for Weak players
for player, vals in pairs(is_weak) do
if is_weak[player] and player:get_properties() then
player = player or player:get_luaentity()
is_weak[player].timer = is_weak[player].timer + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#7700BB") end
if is_weak[player].timer >= is_weak[player].dur then
is_weak[player] = nil
end
elseif not player:get_properties() then
is_weak[player] = nil
end
end
-- Check for Strong players
for player, vals in pairs(is_strong) do
if is_strong[player] and player:get_properties() then
player = player or player:get_luaentity()
is_strong[player].timer = is_strong[player].timer + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#7700BB") end
if is_strong[player].timer >= is_strong[player].dur then
is_strong[player] = nil
end
elseif not player:get_properties() then
is_strong[player] = nil
end
end
end)
local is_fire_node = { ["mcl_core:lava_flowing"]=true,
["mcl_core:lava_source"]=true,
["mcl_fire:eternal_fire"]=true,
["mcl_fire:fire"]=true,
["mcl_nether:magma"]=true,
["mcl_nether:nether_lava_source"]=true,
["mcl_nether:nether_lava_flowing"]=true,
["mcl_nether:nether_lava_source"]=true}
-- Prevent damage to player with Fire Resistance enabled
minetest.register_on_player_hpchange(function(player, hp_change)
if is_fire_proof[player] and hp_change < 0 then
-- This is a bit forced, but it assumes damage is taken by fire and avoids it
-- also assumes any change in hp happens between calls to this function
-- it's worth noting that you don't take damage from players in this case...
local player_info = mcl_playerinfo[player:get_player_name()]
if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
-- if player:get_breath() == 0 and hp_change == -4 then -- probably drowning
-- return hp_change
-- else
return 0
-- end
else
return hp_change
end
else
return hp_change
end
end, true)
-- -- If a player is punched and is a weak player, damage by 2 additional hearts
-- minetest.register_on_player_hpchange(function(player, hp_change)
--
-- if is_weak[player] and hp_change < 0 then
--
-- -- prevent weakness from healing the victim
-- return math.min(hp_change - 4, 0)
--
-- else
-- return hp_change
-- end
--
-- end, true)
function mcl_potions._reset_player_effects(player)
player = player or player:get_luaentity()
if is_invisible[player] then
mcl_potions.make_invisible(player, false)
is_invisible[player] = nil
end
if is_poisoned[player] then
is_poisoned[player] = nil
end
if is_regenerating[player] then
is_regenerating[player] = nil
end
if is_strong[player] then
is_strong[player] = nil
end
if is_weak[player] then
is_weak[player] = nil
end
if is_water_breathing[player] then
is_water_breathing[player] = nil
end
if is_leaping[player] then
is_leaping[player] = nil
playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
end
if is_swift[player] then
is_swift[player] = nil
playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
end
if is_cat[player] then
is_cat[player] = nil
end
if is_fire_proof[player] then
is_fire_proof[player] = nil
end
end
minetest.register_on_leaveplayer( function(player) mcl_potions._reset_player_effects(player) end)
minetest.register_on_dieplayer( function(player) mcl_potions._reset_player_effects(player) end)
function mcl_potions.is_obj_hit(self, pos)
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.1)) do
local entity = object:get_luaentity()
if entity and entity.name ~= self.object:get_luaentity().name then
if entity._cmi_is_mob then return true end
elseif object:is_player() then
return true
end
end
return false
end
function mcl_potions.make_invisible(player, toggle)
if not player then return false end
if toggle then -- hide player
is_invisible[player].old_size = player:get_properties().visual_size
player:set_properties({visual_size = {x = 0, y = 0}})
player:set_nametag_attributes({color = {a = 0}})
else -- show player
player:set_properties({visual_size = is_invisible[player].old_size})
player:set_nametag_attributes({color = {a = 255}})
end
end
function mcl_potions.poison(player, toggle)
if not player then return false end
is_poisoned[player:get_player_name()] = toggle
end
function mcl_potions.regenerate(player, toggle)
if not player then return false end
is_regenerating[player:get_player_name()] = toggle
end
function mcl_potions._use_potion(item, obj, color)
local d = 0.1
local pos = obj:get_pos()
minetest.sound_play("mcl_potions_drinking", {pos = pos, max_hear_distance = 6, gain = 1})
minetest.add_particlespawner({
amount = 25,
time = 1,
minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
minvel = {x=-0.1, y=0, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1},
minacc = {x=-0.1, y=0, z=-0.1},
maxacc = {x=0.1, y=.1, z=0.1},
minexptime = 1,
maxexptime = 5,
minsize = 0.5,
maxsize = 1,
collisiondetection = true,
vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
})
end
function mcl_potions._add_spawner(obj, color)
local d = 0.2
local pos = obj:get_pos()
minetest.add_particlespawner({
amount = 2,
time = 1,
minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
minvel = {x=-0.1, y=0, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1},
minacc = {x=-0.1, y=0, z=-0.1},
maxacc = {x=0.1, y=.1, z=0.1},
minexptime = 0.5,
maxexptime = 1,
minsize = 0.5,
maxsize = 1,
collisiondetection = false,
vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
})
end
local is_zombie = {}
for i, zombie in ipairs({"husk","zombie","pigman"}) do
is_zombie["mobs_mc:"..zombie] = true
is_zombie["mobs_mc:baby_"..zombie] = true
end
function mcl_potions.healing_func(player, hp)
local obj = player:get_luaentity()
if is_zombie[player:get_entity_name()] then hp = -hp end
if hp > 0 then
if obj and obj._cmi_is_mob then
obj.health = math.max(obj.health + hp, obj.hp_max)
else
player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
end
else
if obj and obj._cmi_is_mob then
obj.health = obj.health + hp
else
player:set_hp(player:get_hp() + hp, { type = "punch", from = "potion" })
end
end
-- adjust mob health
obj = player:get_luaentity()
if obj and obj._cmi_is_mob then
obj.health = obj.health + hp
end
end
function mcl_potions.swiftness_func(player, factor, duration)
if not player:get_meta() then return false end
if not is_swift[player] then
is_swift[player] = {dur = duration, timer = 0}
playerphysics.add_physics_factor(player, "speed", "mcl_potions:swiftness", factor)
else
local victim = is_swift[player]
playerphysics.add_physics_factor(player, "speed", "mcl_potions:swiftness", factor)
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
end
function mcl_potions.leaping_func(player, factor, duration)
if not player:get_meta() then return false end
if not is_leaping[player] then
is_leaping[player] = {dur = duration, timer = 0}
playerphysics.add_physics_factor(player, "jump", "mcl_potions:leaping", factor)
else
local victim = is_leaping[player]
playerphysics.add_physics_factor(player, "jump", "mcl_potions:leaping", factor)
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
end
function mcl_potions.weakness_func(player, factor, duration)
if not is_weak[player] then
is_weak[player] = {dur = duration, timer = 0, factor = factor}
else
local victim = is_weak[player]
victim.factor = factor
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
end
function mcl_potions.strength_func(player, factor, duration)
if not is_strong[player] then
is_strong[player] = {dur = duration, timer = 0, factor = factor}
else
local victim = is_strong[player]
victim.factor = factor
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
end
function mcl_potions.poison_func(player, factor, duration)
if not is_poisoned[player] then
is_poisoned[player] = {step = factor, dur = duration, timer = 0}
else
local victim = is_poisoned[player]
victim.step = math.min(victim.step, factor)
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
end
function mcl_potions.regeneration_func(player, factor, duration)
if not is_regenerating[player] then
is_regenerating[player] = {step = factor, dur = duration, timer = 0}
else
local victim = is_regenerating[player]
victim.step = math.min(victim.step, factor)
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
end
function mcl_potions.invisiblility_func(player, duration)
if not is_invisible[player] then
is_invisible[player] = {dur = duration, timer = 0}
mcl_potions.make_invisible(player, true)
else
local victim = is_invisible[player]
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
end
function mcl_potions.water_breathing_func(player, duration)
if not is_water_breathing[player] then
is_water_breathing[player] = {dur = duration, timer = 0}
else
local victim = is_water_breathing[player]
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
end
function mcl_potions.fire_resistance_func(player, duration)
if not is_fire_proof[player] then
is_fire_proof[player] = {dur = duration, timer = 0}
else
local victim = is_fire_proof[player]
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
end
function mcl_potions.night_vision_func(player, duration)
if not is_cat[player] then
is_cat[player] = {dur = duration, timer = 0}
else
local victim = is_cat[player]
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
end

View file

@ -1,6 +1,25 @@
local S = minetest.get_translator("mcl_potions")
mcl_potions = {}
local brewhelp = S("Put this item in an item frame for decoration. It's useless otherwise.")
-- duration effects of redstone are a factor of 8/3
-- duration effects of glowstone are a time factor of 1/2
-- splash potion duration effects are reduced by a factor of 3/4
mcl_potions.DURATION = 180
mcl_potions.DURATION_PLUS = mcl_potions.DURATION * (8/3)
mcl_potions.DURATION_2 = mcl_potions.DURATION * (1/2)
mcl_potions.INV_FACTOR = 0.50
mcl_potions.SPLASH_FACTOR = 0.75
local modpath = minetest.get_modpath("mcl_potions")
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/splash.lua")
dofile(modpath .. "/lingering.lua")
dofile(modpath .. "/potions.lua")
local brewhelp = S("Try different combinations to create potions.")
minetest.register_craftitem("mcl_potions:fermented_spider_eye", {
description = S("Fermented Spider Eye"),
@ -8,7 +27,7 @@ minetest.register_craftitem("mcl_potions:fermented_spider_eye", {
wield_image = "mcl_potions_spider_eye_fermented.png",
inventory_image = "mcl_potions_spider_eye_fermented.png",
-- TODO: Reveal item when it's actually useful
groups = { brewitem = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1 },
groups = { brewitem = 1, not_in_creative_inventory = 0, not_in_craft_guide = 0 },
stack_max = 64,
})
@ -23,8 +42,8 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
_tt_help = S("Liquid container"),
_doc_items_longdesc = S("A glass bottle is used as a container for liquids and can be used to collect water directly."),
_doc_items_usagehelp = S("To collect water, it on a cauldron with water (which removes a level of water) or any water source (which removes no water)."),
inventory_image = "mcl_potions_potion_bottle_empty.png",
wield_image = "mcl_potions_potion_bottle_empty.png",
inventory_image = "mcl_potions_potion_bottle.png",
wield_image = "mcl_potions_potion_bottle.png",
groups = {brewitem=1},
liquids_pointable = true,
on_place = function(itemstack, placer, pointed_thing)
@ -33,7 +52,7 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if placer and not placer :get_player_control().sneak then
if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
@ -87,9 +106,9 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
-- place the water potion at a place where's space
local water_bottle
if river_water then
water_bottle = ItemStack("mcl_potions:potion_river_water")
water_bottle = ItemStack("mcl_potions:river_water")
else
water_bottle = ItemStack("mcl_potions:potion_water")
water_bottle = ItemStack("mcl_potions:water")
end
local inv = placer:get_inventory()
if creative then
@ -130,9 +149,11 @@ local potion_image = function(colorstring, opacity)
if not opacity then
opacity = 127
end
return "mcl_potions_potion_bottle_drinkable.png^(mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")"
return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png"
end
-- Cauldron fill up rules:
-- Adding any water increases the water level by 1, preserving the current water type
local cauldron_levels = {
@ -158,7 +179,7 @@ end
-- Itemstring of potions is “mcl_potions:potion_<NBT Potion Tag>”
minetest.register_craftitem("mcl_potions:potion_water", {
minetest.register_craftitem("mcl_potions:water", {
description = S("Water Bottle"),
_tt_help = S("No effect"),
_doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."),
@ -203,7 +224,7 @@ minetest.register_craftitem("mcl_potions:potion_water", {
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:potion_river_water", {
minetest.register_craftitem("mcl_potions:river_water", {
description = S("River Water Bottle"),
_tt_help = S("No effect"),
_doc_items_longdesc = S("River water bottles can be used to fill cauldrons. Drinking it has no effect."),
@ -250,55 +271,11 @@ minetest.register_craftitem("mcl_potions:potion_river_water", {
})
local how_to_drink = S("Use the “Place” key to drink it.")
minetest.register_craftitem("mcl_potions:potion_awkward", {
description = S("Awkward Potion"),
_tt_help = S("No effect"),
_doc_items_longdesc = S("This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect."),
_doc_items_usagehelp = how_to_drink,
stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
-- TODO: Reveal item when it's actually useful
groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1},
on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:potion_mundane", {
description = S("Mundane Potion"),
_tt_help = S("No effect"),
_doc_items_longdesc = S("This potion has a clean taste and is used for brewing more potions. Drinking it has no effect."),
_doc_items_usagehelp = how_to_drink,
stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
-- TODO: Reveal item when it's actually useful
groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1 },
on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:potion_thick", {
description = S("Thick Potion"),
_tt_help = S("No effect"),
_doc_items_longdesc = S("This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect."),
_doc_items_usagehelp = how_to_drink,
stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
-- TODO: Reveal item when it's actually useful
groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1 },
on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:speckled_melon", {
description = S("Glistering Melon"),
_doc_items_longdesc = S("This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else."),
stack_max = 64,
-- TODO: Reveal item when it's actually useful
groups = { brewitem = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1 },
groups = { brewitem = 1, not_in_creative_inventory = 0, not_in_craft_guide = 1 },
inventory_image = "mcl_potions_melon_speckled.png",
})
@ -311,12 +288,123 @@ minetest.register_craft({
}
})
minetest.register_craftitem("mcl_potions:dragon_breath", {
description = S("Dragon's Breath"),
_doc_items_longdesc = brewhelp,
wield_image = "mcl_potions_dragon_breath.png",
inventory_image = "mcl_potions_dragon_breath.png",
-- TODO: Reveal item when it's actually useful
groups = { brewitem = 1, not_in_creative_inventory = 1 },
stack_max = 64,
})
local water_table = {
["mcl_nether:nether_wart_item"] = "mcl_potions:awkward",
["mcl_potions:fermented_spider_eye"] = "mcl_potions:weakness",
["mcl_potions:speckled_melon"] = "mcl_potions:mundane",
["mcl_core:sugar"] = "mcl_potions:mundane",
["mcl_mobitems:magma_cream"] = "mcl_potions:mundane",
["mcl_mobitems:blaze_powder"] = "mcl_potions:mundane",
["mesecons:wire_00000000_off"] = "mcl_potions:mundane",
["mcl_mobitems:ghast_tear"] = "mcl_potions:mundane",
["mcl_mobitems:spider_eye"] = "mcl_potions:mundane",
["mcl_mobitems:rabbit_foot"] = "mcl_potions:mundane"
}
local awkward_table = {
["mcl_potions:speckled_melon"] = "mcl_potions:healing",
["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision",
["mcl_core:sugar"] = "mcl_potions:swiftness",
["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance",
["mcl_mobitems:blaze_powder"] = "mcl_potions:strength",
["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing",
["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration",
["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
}
local output_table = {
["mcl_potions:river_water"] = water_table,
["mcl_potions:water"] = water_table,
["mcl_potions:awkward"] = awkward_table,
}
local enhancement_table = {}
local extension_table = {}
local potions = {"awkward", "mundane", "thick"}
for i, potion in ipairs({"healing","harming","swiftness","slowness","leaping","poison","regeneration","invisibility","fire_resistance","weakness","strength","water_breathing","night_vision"}) do
table.insert(potions, potion)
if potion ~= "invisibility" and potion ~= "night_vision" and potion ~= "weakness" and potion ~= "water_breathing" and potion ~= "fire_resistance" then
enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2"
enhancement_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_2_splash"
table.insert(potions, potion.."_2")
end
if potion ~= "healing" and potion ~= "harming" then
extension_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_plus_splash"
extension_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_plus"
table.insert(potions, potion.."_plus")
end
end
local inversion_table = {
["mcl_potions:healing"] = "mcl_potions:harming",
["mcl_potions:healing_2"] = "mcl_potions:harming_2",
["mcl_potions:swiftness"] = "mcl_potions:slowness",
["mcl_potions:swiftness_plus"] = "mlc_potions:slowness_plus",
["mcl_potions:leaping"] = "mcl_potions:slowness",
["mcl_potions:leaping_plus"] = "mcl_potions:slowness_plus",
["mcl_potions:night_vision"] = "mcl_potions:invisibility",
["mcl_potions:night_vision_plus"] = "mcl_potions:invisibility_plus",
["mcl_potions:poison"] = "mcl_potions:harming",
["mcl_potions:poison_2"] = "mcl_potions:harming_2",
["mcl_potions:healing_splash"] = "mcl_potions:harming_splash",
["mcl_potions:healing_2_splash"] = "mcl_potions:harming_2_splash",
["mcl_potions:swiftness_splash"] = "mcl_potions:slowness_splash",
["mcl_potions:swiftness_plus_splash"] = "mlc_potions:slowness_plus_splash",
["mcl_potions:leaping_splash"] = "mcl_potions:slowness_splash",
["mcl_potions:leaping_plus_splash"] = "mcl_potions:slowness_plus_splash",
["mcl_potions:night_vision_splash"] = "mcl_potions:invisibility_splash",
["mcl_potions:night_vision_plus_splash"] = "mcl_potions:invisibility_plus_splash",
["mcl_potions:poison_splash"] = "mcl_potions:harming_splash",
["mcl_potions:poison_2_splash"] = "mcl_potions:harming_2_splash",
}
local splash_table = {}
local lingering_table = {}
for i, potion in ipairs(potions) do
splash_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_splash"
lingering_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_lingering"
end
for i, potion in ipairs({"awkward", "mundane", "thick", "water", "river_water"}) do
splash_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_splash"
lingering_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_lingering"
end
local mod_table = {
["mesecons:wire_00000000_off"] = extension_table,
["mcl_potions:fermented_spider_eye"] = inversion_table,
["mcl_nether:glowstone_dust"] = enhancement_table,
["mcl_mobitems:gunpowder"] = splash_table,
["mcl_potions:dragon_breath"] = lingering_table,
}
-- Compare two ingredients for compatable alchemy
function mcl_potions.get_alchemy(ingr, pot)
if output_table[pot] ~= nil then
local brew_table = output_table[pot]
if brew_table[ingr] ~= nil then
return brew_table[ingr]
end
elseif mod_table[ingr] ~= nil then
local brew_table = mod_table[ingr]
if brew_table[pot] ~= nil then
return brew_table[pot]
end
end
return false
end

View file

@ -0,0 +1,257 @@
local lingering_image = function(colorstring, opacity)
if not opacity then
opacity = 127
end
return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
end
local lingering_effect_at = {}
local function add_lingering_effect(pos, color, def)
lingering_effect_at[pos] = {color = color, timer = 30, def = def}
end
local lingering_timer = 0
minetest.register_globalstep(function(dtime)
lingering_timer = lingering_timer + dtime
if lingering_timer >= 1 then
for pos, vals in pairs(lingering_effect_at) do
vals.timer = vals.timer - lingering_timer
local d = 4 * (vals.timer / 30.0)
minetest.add_particlespawner({
amount = 10 * d^2,
time = 1,
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
minvel = {x=-0.5, y=0, z=-0.5},
maxvel = {x=0.5, y=0.5, z=0.5},
minacc = {x=-0.2, y=0, z=-0.2},
maxacc = {x=0.2, y=.05, z=0.2},
minexptime = 1,
maxexptime = 2,
minsize = 2,
maxsize = 4,
collisiondetection = true,
vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..vals.color..":127",
})
for _, obj in pairs(minetest.get_objects_inside_radius(pos, d)) do
local entity = obj:get_luaentity()
if obj:is_player() or entity._cmi_is_mob then
vals.def.potion_fun(obj)
vals.timer = vals.timer / 2
end
end
if vals.timer <= 0 then lingering_effect_at[pos] = nil end
end
lingering_timer = 0
end
end)
local function register_lingering(name, descr, color, def)
local id = "mcl_potions:"..name.."_lingering"
minetest.register_craftitem(id, {
description = descr,
inventory_image = lingering_image(color),
groups = {brewitem=1, not_in_creative_inventory=0},
on_use = function(item, placer, pointed_thing)
local velocity = 10
local dir = placer:get_look_dir();
local pos = placer:getpos();
local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
obj:setacceleration({x=0, y=-9.8, z=0})
if not minetest.settings:get_bool("creative_mode") then
item:take_item()
end
return item
end,
stack_max = 1,
})
local w = 0.7
minetest.register_entity(id.."_flying",{
textures = {lingering_image(color)},
hp_max = 1,
visual_size = {x=w/2,y=w/2},
collisionbox = {0,0,0,0,0,0},
on_step = function(self, dtime)
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local n = node.name
local d = 4
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
add_lingering_effect(pos, color, def)
minetest.add_particlespawner({
amount = 40,
time = 1,
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
minvel = {x=-0.5, y=0, z=-0.5},
maxvel = {x=0.5, y=0.5, z=0.5},
minacc = {x=-0.2, y=0, z=-0.2},
maxacc = {x=0.2, y=.05, z=0.2},
minexptime = 1,
maxexptime = 2,
minsize = 1,
maxsize = 2,
collisiondetection = true,
vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
})
self.object:remove()
end
end,
})
end
register_lingering("water", "Lingering Potion", "#0000FF", {
potion_fun = function(player) end,
})
register_lingering("river_water", "Lingering Potion", "#0000FF", {
potion_fun = function(player) end,
})
register_lingering("awkward", "Lingering Awkward Potion", "#0000FF", {
potion_fun = function(player) end,
})
register_lingering("mundane", "Lingering Mundane Potion", "#0000FF", {
potion_fun = function(player) end,
})
register_lingering("thick", "Lingering Thick Potion", "#0000FF", {
potion_fun = function(player) end,
})
register_lingering("healing", "Lingering Healing", "#AA0000", {
potion_fun = function(player) player:set_hp(player:get_hp() + 4*0.5) end,
})
register_lingering("healing_2", "Lingering Healing II", "#DD0000", {
potion_fun = function(player, redx) player:set_hp(player:get_hp() + 8*0.5) end,
})
register_lingering("harming", "Lingering Harming", "#660099", {
potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*0.5) end,
})
register_lingering("harming_2", "Lingering Harming II", "#330066", {
potion_fun = function(player, redx) mcl_potions.healing_func(player, -12*0.5) end,
})
register_lingering("leaping", "Lingering Leaping", "#00CC33", {
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, mcl_potions.DURATION*0.25) end
})
register_lingering("leaping_2", "Lingering Leaping II", "#00EE33", {
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, mcl_potions.DURATION_2*0.25) end
})
register_lingering("leaping_plus", "Lingering Leaping +", "#00DD33", {
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, mcl_potions.DURATION_PLUS*0.25) end
})
register_lingering("swiftness", "Lingering Swiftness", "#009999", {
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, mcl_potions.DURATION*0.25) end
})
register_lingering("swiftness_2", "Lingering Swiftness II", "#00BBBB", {
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, mcl_potions.DURATION*0.25) end
})
register_lingering("swiftness_plus", "Lingering Swiftness +", "#00BBBB", {
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, mcl_potions.DURATION_PLUS*0.25) end
})
register_lingering("slowness", "Lingering Slowness", "#000080", {
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end
})
register_lingering("slowness_plus", "Lingering Slowness +", "#000066", {
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end
})
register_lingering("slowness_2", "Lingering Slowness IV", "#000066", {
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.4, 20*0.25) end
})
register_lingering("poison", "Lingering Poison", "#335544", {
potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 45*0.25) end
})
register_lingering("poison_2", "Lingering Poison II", "#446655", {
potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, 21*0.25) end
})
register_lingering("poison_plus", "Lingering Poison +", "#557766", {
potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 90*0.25) end
})
register_lingering("regeneration", "Lingering Regeneration", "#A52BB2", {
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 45*0.25) end
})
register_lingering("regeneration_2", "Lingering Regeneration II", "#B52CC2", {
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, 22*0.25) end
})
register_lingering("regeneration_plus", "Lingering Regeneration +", "#C53DD3", {
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 90*0.25) end
})
register_lingering("invisibility", "Lingering Invisibility", "#B0B0B0", {
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, mcl_potions.DURATION*0.25) end
})
register_lingering("invisibility_plus", "Lingering Invisibility +", "#A0A0A0", {
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, mcl_potions.DURATION_PLUS*0.25) end
})
register_lingering("weakness", "Lingering Weakness", "#6600AA", {
potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end
})
register_lingering("weakness_plus", "Lingering Weakness +", "#7700BB", {
potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end
})
register_lingering("fire_resistance", "Lingering Fire Resistance", "#D0A040", {
potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, mcl_potions.DURATION) end
})
register_lingering("fire_resistance_plus", "Lingering Fire Resistance +", "#E0B050", {
potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, mcl_potions.DURATION_PLUS) end
})
register_lingering("strength", "Lingering Strength", "#D444D4", {
potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, mcl_potions.DURATION) end
})
register_lingering("strength_2", "Lingering Strength II", "#D444F4", {
potion_fun = function(player, redx) mcl_potions.strength_func(player, 6, smcl_potions.DURATION_2) end
})
register_lingering("strength_plus", "Lingering Strength +", "#D444E4", {
potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, mcl_potions.DURATION_PLUS) end
})

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@ -0,0 +1,844 @@
local S = minetest.get_translator("mcl_potions")
local brewhelp = S("Try different combinations to create potions.")
local potion_image = function(colorstring, opacity)
if not opacity then
opacity = 127
end
return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png"
end
local how_to_drink = S("Use the “Place” key to drink it.")
minetest.register_craftitem("mcl_potions:awkward", {
description = S("Awkward Potion"),
_tt_help = S("No effect"),
_doc_items_longdesc = S("This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect."),
_doc_items_usagehelp = how_to_drink,
stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1},
on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:mundane", {
description = S("Mundane Potion"),
_tt_help = S("No effect"),
_doc_items_longdesc = S("This potion has a clean taste and is used for brewing more potions. Drinking it has no effect."),
_doc_items_usagehelp = how_to_drink,
stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1 },
on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:thick", {
description = S("Thick Potion"),
_tt_help = S("No effect"),
_doc_items_longdesc = S("This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect."),
_doc_items_usagehelp = how_to_drink,
stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:dragon_breath", {
description = S("Dragon's Breath"),
_doc_items_longdesc = brewhelp,
wield_image = "mcl_potions_dragon_breath.png",
inventory_image = "mcl_potions_dragon_breath.png",
groups = { brewitem = 1, not_in_creative_inventory = 0 },
stack_max = 1,
})
minetest.register_craftitem("mcl_potions:healing", {
description = S("Healing Potion"),
_tt_help = S("+2 Hearts"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#CC0000"),
inventory_image = potion_image("#CC0000"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.healing_func(user, 4)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#CC0000")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.healing_func(user, 4)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#CC0000")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:healing_2", {
description = S("Healing Potion II"),
_tt_help = S("+4 Hearts"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#DD0000"),
inventory_image = potion_image("#DD0000"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.healing_func(user, 8)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#DD0000")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.healing_func(user, 8)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#DD0000")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:harming", {
description = S("Harming Potion"),
_tt_help = S("-3 Hearts"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#660099"),
inventory_image = potion_image("#660099"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.healing_func(user, -6)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#660099")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.healing_func(user, -6)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#660099")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:harming_2", {
description = S("Harming Potion II"),
_tt_help = S("-6 Hearts"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#330066"),
inventory_image = potion_image("#330066"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.healing_func(user, -12)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#330066")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.healing_func(user, -12)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#330066")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:night_vision", {
description = S("Night Vision Potion"),
_tt_help = S("3:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#1010AA"),
inventory_image = potion_image("#1010AA"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.night_vision_func(user, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#1010AA")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.night_vision_func(user, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#1010AA")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:night_vision_plus", {
description = S("Night Vision Potion +"),
_tt_help = S("8:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#2020BA"),
inventory_image = potion_image("#2020BA"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.night_vision_func(user, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#2020BA")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.night_vision_func(user, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#2020BA")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:swiftness", {
description = S("Swiftness Potion"),
_tt_help = S("+20% | 3:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#009999"),
inventory_image = potion_image("#009999"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.swiftness_func(user, 1.2, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#009999")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.swiftness_func(user, 1.2, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#009999")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:swiftness_2", {
description = S("Swiftness Potion II"),
_tt_help = S("+40% | 1:30"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#00BBBB"),
inventory_image = potion_image("#00BBBB"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.swiftness_func(user, 1.4, mcl_potions.DURATION_2)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#00BBBB")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.swiftness_func(user, 1.4, mcl_potions.DURATION_2)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#00BBBB")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:swiftness_plus", {
description = S("Swiftness Potion +"),
_tt_help = S("+20% | 8:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#00AAAA"),
inventory_image = potion_image("#00AAAA"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.swiftness_func(user, 1.2, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#00AAAA")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.swiftness_func(user, 1.2, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#00AAAA")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:slowness", {
description = S("Slowness Potion"),
_tt_help = S("-15% | 1:30"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#000080"),
inventory_image = potion_image("#000080"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.swiftness_func(user, 0.85, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#000080")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.swiftness_func(user, 0.85, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#000080")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:slowness_plus", {
description = S("Slowness Potion +"),
_tt_help = S("-15% | 4:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#000066"),
inventory_image = potion_image("#000066"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.swiftness_func(user, 0.85, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#000066")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.swiftness_func(user, 0.85, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#000066")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:slowness_2", {
description = S("Slowness Potion IV"),
_tt_help = S("-60% | 0:20"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#000090"),
inventory_image = potion_image("#000090"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.swiftness_func(user, 0.40, 20)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#000090")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.swiftness_func(user, 0.40, 20)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#000090")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:leaping", {
description = S("Leaping Potion"),
_tt_help = S("+50% | 3:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#00CC33"),
inventory_image = potion_image("#00CC33"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.leaping_func(user, 1.5, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#00CC33")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.leaping_func(user, 1.5, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#00CC33")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:leaping_2", {
description = S("Leaping Potion II"),
_tt_help = S("+125% | 1:30"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#00EE33"),
inventory_image = potion_image("#00EE33"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.leaping_func(user, 2.25, mcl_potions.DURATION_2)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#00EE33")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.leaping_func(user, 2.25, mcl_potions.DURATION_2)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#00EE33")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:leaping_plus", {
description = S("Leaping Potion +"),
_tt_help = S("+50% | 8:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#00DD33"),
inventory_image = potion_image("#00DD33"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.leaping_func(user, 1.5, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#00DD33")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.leaping_func(user, 1.5, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#00DD33")
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:weakness", {
description = S("Weakness Potion"),
_tt_help = S("-2 hearts per damage | 1:30"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#6600AA"),
inventory_image = potion_image("#6600AA"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#6600AA")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#6600AA")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:weakness_plus", {
description = S("Weakness Potion +"),
_tt_help = S("-2 hearts per damage | 4:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#7700BB"),
inventory_image = potion_image("#7700BB"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#7700BB")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#7700BB")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:strength", {
description = S("Strength Potion"),
_tt_help = S("+1.5 hearts per damage | 3:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#D444D4"),
inventory_image = potion_image("#D444D4"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D444D4")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D444D4")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:strength_2", {
description = S("Strength Potion II"),
_tt_help = S("+3 hearts per damage | 1:30"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#D444E4"),
inventory_image = potion_image("#D444E4"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D444E4")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D444E4")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:strength_plus", {
description = S("Strength Potion +"),
_tt_help = S("1.5 hearts per damage | 8:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#D444F4"),
inventory_image = potion_image("#D444F4"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D444F4")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D444F4")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:poison", {
description = S("Poison Potion"),
_tt_help = S("-1/2 Heart / 2.5sec | 0:45"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#225533"),
inventory_image = potion_image("#225533"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.poison_func(user, 2.5, mcl_potions.DURATION*mcl_potions.INV_FACTOR*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#225533")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.poison_func(user, 2.5, mcl_potions.DURATION*mcl_potions.INV_FACTOR*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#225533")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:poison_2", {
description = S("Poison Potion II"),
_tt_help = S("-1/2 Heart / 1.2sec | 0:21"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#447755"),
inventory_image = potion_image("#447755"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.poison_func(user, 1.2, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#447755")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.poison_func(user, 1.2, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#447755")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:poison_plus", {
description = S("Poison Potion +"),
_tt_help = S("-1/2 Heart / 2.5sec | 1:30"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#336644"),
inventory_image = potion_image("#336644"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.poison_func(user, 2.5, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#336644")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.poison_func(user, 2.5, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#336644")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:regeneration", {
description = S("Regeneration Potion"),
_tt_help = S("+1/2 Heart / 2.5sec | 0:45"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#A52BB2"),
inventory_image = potion_image("#A52BB2"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.regeneration_func(user, 2.5, mcl_potions.DURATION*mcl_potions.INV_FACTOR^2)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#A52BB2")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.regeneration_func(user, 2.5, mcl_potions.DURATION*mcl_potions.INV_FACTOR^2)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#A52BB2")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:regeneration_2", {
description = S("Regeneration Potion II"),
_tt_help = S("+1/2 Heart / 1.2sec | 0:22"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#B52CC2"),
inventory_image = potion_image("#B52CC2"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.regeneration_func(user, 1.2, mcl_potions.DURATION*mcl_potions.INV_FACTOR^3 + 1)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#B52CC2")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.regeneration_func(user, 1.2, mcl_potions.DURATION*mcl_potions.INV_FACTOR^3 + 1)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#B52CC2")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:regeneration_plus", {
description = S("Regeneration Potion +"),
_tt_help = S("+1/2 Heart / 2.5sec | 1:30"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#C53DD3"),
inventory_image = potion_image("#C53DD3"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.regeneration_func(user, 2.5, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#C53DD3")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.regeneration_func(user, 2.5, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#C53DD3")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:invisibility", {
description = S("Invisibility Potion"),
_tt_help = S("3:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#B0B0B0"),
inventory_image = potion_image("#B0B0B0"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.invisiblility_func(user, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#B0B0B0")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.invisiblility_func(user, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#B0B0B0")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:invisibility_plus", {
description = S("Invisibility Potion +"),
_tt_help = S("8:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#A0A0A0"),
inventory_image = potion_image("#A0A0A0"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.invisiblility_func(user, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#A0A0A0")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.invisiblility_func(user, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#A0A0A0")
return itemstack
end
})
-- Look into reducing attack on punch
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if puncher:get_attribute("weakness") then
print("Weakness Active")
end
end)
minetest.register_craftitem("mcl_potions:water_breathing", {
description = S("Water Breathing Potion"),
_tt_help = S("3:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#0000AA"),
inventory_image = potion_image("#0000AA"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.water_breathing_func(user, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#0000AA")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.water_breathing_func(user, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#0000AA")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:water_breathing_plus", {
description = S("Water Breathing Potion +"),
_tt_help = S("8:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#0000CC"),
inventory_image = potion_image("#0000CC"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.water_breathing_func(user, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#0000CC")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.water_breathing_func(user, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#0000CC")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:fire_resistance", {
description = S("Fire Resistance Potion"),
_tt_help = S("3:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#D0A040"),
inventory_image = potion_image("#D0A040"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.fire_resistance_func(user, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D0A040")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.fire_resistance_func(user, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D0A040")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:fire_resistance_plus", {
description = S("Fire Resistance Potion +"),
_tt_help = S("8:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#E0B050"),
inventory_image = potion_image("#E0B050"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.fire_resistance_func(user, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#E0B050")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.fire_resistance_func(user, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#E0B050")
return itemstack
end
})

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@ -0,0 +1,231 @@
local splash_image = function(colorstring, opacity)
if not opacity then
opacity = 127
end
return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
end
local function register_splash(name, descr, color, def)
local id = "mcl_potions:"..name.."_splash"
minetest.register_craftitem(id, {
description = descr,
inventory_image = splash_image(color),
groups = {brewitem=1, not_in_creative_inventory=0},
on_use = function(item, placer, pointed_thing)
local velocity = 10
local dir = placer:get_look_dir();
local pos = placer:get_pos();
local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
obj:set_acceleration({x=0, y=-9.8, z=0})
if not minetest.settings:get_bool("creative_mode") then
item:take_item()
end
return item
end,
stack_max = 1,
})
local w = 0.7
minetest.register_entity(id.."_flying",{
textures = {splash_image(color)},
hp_max = 1,
visual_size = {x=w/2,y=w/2},
collisionbox = {0,0,0,0,0,0},
on_step = function(self, dtime)
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local n = node.name
local d = 2
local redux_map = {7/8,0.5,0.25}
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
minetest.add_particlespawner({
amount = 50,
time = 2,
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+d, z=pos.z+d},
minvel = {x=-1, y=0, z=-1},
maxvel = {x=1, y=0.5, z=1},
minacc = {x=-0.5, y=0, z=-0.5},
maxacc = {x=0.5, y=.2, z=0.5},
minexptime = 1,
maxexptime = 3,
minsize = 2,
maxsize = 4,
collisiondetection = true,
vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
})
self.object:remove()
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
local entity = obj:get_luaentity()
if obj:is_player() or entity._cmi_is_mob then
local pos2 = obj:get_pos()
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
end
end
end
end,
})
end
local splash_DUR = mcl_potions.DURATION*mcl_potions.SPLASH_FACTOR
local splash_DUR_2 = mcl_potions.DURATION_2*mcl_potions.SPLASH_FACTOR
local splash_DUR_pl = mcl_potions.DURATION_PLUS*mcl_potions.SPLASH_FACTOR
register_splash("water", "Splash Water", "#0000FF", {
potion_fun = function(player, redx) end,
})
register_splash("river_water", "Splash River Water", "#0000FF", {
potion_fun = function(player, redx) end,
})
register_splash("awkward", "Splash Awkward Potion", "#0000FF", {
potion_fun = function(player, redx) end,
})
register_splash("mundane", "Splash Mundane Potion", "#0000FF", {
potion_fun = function(player, redx) end,
})
register_splash("thick", "Splash Thick Potion", "#0000FF", {
potion_fun = function(player, redx) end,
})
register_splash("healing", "Splash Healing", "#AA0000", {
potion_fun = function(player, redx) mcl_potions.healing_func(player, 3*redx) end,
})
register_splash("healing_2", "Splash Healing II", "#DD0000", {
potion_fun = function(player, redx) mcl_potions.healing_func(player, 6*redx) end,
})
register_splash("harming", "Splash Harming", "#660099", {
potion_fun = function(player, redx) mcl_potions.healing_func(player, -4*redx) end,
})
register_splash("harming_2", "Splash Harming II", "#330066", {
potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end,
})
register_splash("leaping", "Splash Leaping", "#00CC33", {
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, splash_DUR*redx) end
})
register_splash("leaping_2", "Splash Leaping II", "#00EE33", {
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, splash_DUR_2*redx) end
})
register_splash("leaping_plus", "Splash Leaping +", "#00DD33", {
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, splash_DUR_pl*redx) end
})
register_splash("swiftness", "Splash Swiftness", "#009999", {
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, splash_DUR*redx) end
})
register_splash("swiftness_2", "Splash Swiftness II", "#00BBBB", {
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, splash_DUR_2*redx) end
})
register_splash("swiftness_plus", "Splash Swiftness +", "#00BBBB", {
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, splash_DUR_pl*redx) end
})
register_splash("slowness", "Splash Slowness", "#000080", {
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, splash_DUR*mcl_potions.INV_FACTOR*redx) end
})
register_splash("slowness_2", "Splash Slowness IV", "#000080", {
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.4, 20*mcl_potions.SPLASH_FACTOR*redx) end
})
register_splash("slowness_plus", "Splash Slowness +", "#000066", {
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end
})
register_splash("poison", "Splash Poison", "#335544", {
potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, splash_DUR*mcl_potions.INV_FACTOR*redx) end
})
register_splash("poison_2", "Splash Poison II", "#446655", {
potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, splash_DUR_2*mcl_potions.INV_FACTOR*redx) end
})
register_splash("poison_plus", "Splash Poison +", "#557766", {
potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end
})
register_splash("regeneration", "Splash Regeneration", "#A52BB2", {
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, splash_DUR*mcl_potions.INV_FACTOR*redx) end
})
register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", {
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, (splash_DUR_2*mcl_potions.INV_FACTOR + 1)*redx) end
})
register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", {
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end
})
register_splash("invisibility", "Splash Invisibility", "#B0B0B0", {
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR*redx) end
})
register_splash("invisibility_plus", "Splash Invisibility +", "#A0A0A0", {
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR_pl*redx) end
})
register_splash("weakness", "Splash Weakness", "#6600AA", {
potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR*mcl_potions.INV_FACTOR*redx) end
})
register_splash("weakness_plus", "Splash Weakness +", "#7700BB", {
potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end
})
register_splash("strength", "Splash Strength", "#D444D4", {
potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR*redx) end
})
register_splash("strength_2", "Splash Strength II", "#D444F4", {
potion_fun = function(player, redx) mcl_potions.strength_func(player, 6, splash_DUR_2*redx) end
})
register_splash("strength_plus", "Splash Strength +", "#D444E4", {
potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR_pl*redx) end
})
register_splash("water_breathing", "Splash Water Breathing", "#0000AA", {
potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, splash_DUR*redx) end
})
register_splash("water_breathing_plus", "Splash Water Breathing +", "#0000CC", {
potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, splash_DUR_pl*redx) end
})
register_splash("fire_resistance", "Splash Fire Resistance", "#D0A040", {
potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, splash_DUR*redx) end
})
register_splash("fire_resistance_plus", "Splash Fire Resistance +", "#E0B050", {
potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, splash_DUR_pl*redx) end
})
register_splash("night_vision", "Splash Night Vision", "#1010AA", {
potion_fun = function(player, redx) mcl_potions.night_vision_func(player, splash_DUR*redx) end
})
register_splash("night_vision_plus", "Splash Night Vision +", "#2020BA", {
potion_fun = function(player, redx) mcl_potions.night_vision_func(player, splash_DUR_pl*redx) end
})

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@ -2,9 +2,9 @@
Sprint mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
have dedicated all copyright and related and neighboring rights
to this software to the public domain worldwide. This software is
distributed without any warranty.
distributed without any warranty.
]]
--Configuration variables, these are all explained in README.md
@ -29,10 +29,11 @@ minetest.register_on_joinplayer(function(player)
players[playerName] = {
sprinting = false,
timeOut = 0,
timeOut = 0,
shouldSprint = false,
lastPos = player:get_pos(),
sprintDistance = 0,
fov = 1.0
}
end)
minetest.register_on_leaveplayer(function(player)
@ -43,10 +44,14 @@ end)
local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
if players[playerName] then
players[playerName]["sprinting"] = sprinting
players[playerName].sprinting = sprinting
if sprinting == true then
players[playerName].fov = math.min(players[playerName].fov + 0.05, 1.2)
player:set_fov(players[playerName].fov, true, 0.15)
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
elseif sprinting == false then
players[playerName].fov = math.max(players[playerName].fov - 0.05, 1.0)
player:set_fov(players[playerName].fov, true, 0.15)
playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
end
return true
@ -68,7 +73,7 @@ minetest.register_globalstep(function(dtime)
else
players[playerName]["shouldSprint"] = false
end
local playerPos = player:get_pos()
--If the player is sprinting, create particles behind and cause exhaustion
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
@ -117,7 +122,7 @@ minetest.register_globalstep(function(dtime)
elseif players[playerName]["shouldSprint"] == false then
setSprinting(playerName, false)
end
end
end
end)