mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-19 09:31:07 +01:00
Implement shulker teleportation
This commit is contained in:
parent
cb3b3b92cc
commit
2818d51aaa
1 changed files with 80 additions and 1 deletions
|
@ -9,8 +9,26 @@ local S = minetest.get_translator("mobs_mc")
|
|||
--################### SHULKER
|
||||
--###################
|
||||
|
||||
local adjacents = {
|
||||
vector.new(1,0,0),
|
||||
vector.new(-1,0,0),
|
||||
vector.new(0,1,0),
|
||||
vector.new(0,-1,0),
|
||||
vector.new(0,0,1),
|
||||
vector.new(0,0,-1),
|
||||
}
|
||||
local function check_spot(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.name~="air" then return false end
|
||||
for _,a in pairs(adjacents) do
|
||||
local p = vector.add(pos,a)
|
||||
local pn = minetest.get_node(p)
|
||||
if minetest.get_item_group(pn.name,"solid") > 0 then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
local pr = PseudoRandom(os.time()*(-334))
|
||||
-- animation 45-80 is transition between passive and attack stance
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:shulker", {
|
||||
description = S("Shulker"),
|
||||
type = "monster",
|
||||
|
@ -35,6 +53,8 @@ mcl_mobs:register_mob("mobs_mc:shulker", {
|
|||
walk_chance = 0,
|
||||
knock_back = false,
|
||||
jump = false,
|
||||
can_despawn = false,
|
||||
fall_speed = 0,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:shulker_shell",
|
||||
chance = 2,
|
||||
|
@ -55,6 +75,7 @@ mcl_mobs:register_mob("mobs_mc:shulker", {
|
|||
fear_height = 0,
|
||||
noyaw = true,
|
||||
do_custom = function(self,dtime)
|
||||
local pos = self.object:get_pos()
|
||||
if math.floor(self.object:get_yaw()) ~=0 then
|
||||
self.object:set_yaw(0)
|
||||
mcl_mobs:yaw(self, 0, 0, dtime)
|
||||
|
@ -68,6 +89,64 @@ mcl_mobs:register_mob("mobs_mc:shulker", {
|
|||
end
|
||||
self.path.way = false
|
||||
self.look_at_players = false
|
||||
if not check_spot(pos) then
|
||||
self:teleport(nil)
|
||||
end
|
||||
end,
|
||||
do_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
self:teleport(puncher)
|
||||
end,
|
||||
do_teleport = function(self, target)
|
||||
if target ~= nil then
|
||||
local target_pos = target:get_pos()
|
||||
-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
|
||||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
|
||||
local telepos
|
||||
if nodes ~= nil then
|
||||
if #nodes > 0 then
|
||||
-- Up to 64 attempts to teleport
|
||||
for n=1, math.min(64, #nodes) do
|
||||
local r = pr:next(1, #nodes)
|
||||
local nodepos = nodes[r]
|
||||
local tg = vector.offset(nodepos,0,1,0)
|
||||
if check_spot(tg) then
|
||||
telepos = tg
|
||||
node_ok = true
|
||||
end
|
||||
end
|
||||
if telepos then
|
||||
self.object:set_pos(telepos)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local pos = self.object:get_pos()
|
||||
-- Up to 8 top-level attempts to teleport
|
||||
for n=1, 8 do
|
||||
local node_ok = false
|
||||
-- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract():
|
||||
local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
|
||||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
|
||||
if nodes ~= nil then
|
||||
if #nodes > 0 then
|
||||
-- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport
|
||||
for n=1, math.min(8, #nodes) do
|
||||
local r = pr:next(1, #nodes)
|
||||
local nodepos = nodes[r]
|
||||
local tg = vector.offset(nodepos,0,1,0)
|
||||
if check_spot(tg) then
|
||||
self.object:set_pos(tg)
|
||||
node_ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if node_ok then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
Loading…
Reference in a new issue