diff --git a/mods/ITEMS/vl_projectile/init.lua b/mods/ITEMS/vl_projectile/init.lua index 3b0d81a1c..200141294 100644 --- a/mods/ITEMS/vl_projectile/init.lua +++ b/mods/ITEMS/vl_projectile/init.lua @@ -53,8 +53,8 @@ function mod.projectile_physics(obj, entity_def, v, a) -- Update projectile yaw to match velocity direction if v and le and not le._stuck then - local yaw = minetest.dir_to_yaw(v) + YAW_OFFSET - local pitch = math.asin(vector.normalize(v).y) + local yaw = minetest.dir_to_yaw(v) + YAW_OFFSET + (entity_def._vl_projectile.yaw_offset or 0) + local pitch = math.asin(vector.normalize(v).y) + (entity_def._vl_projectile.pitch_offset or 0) obj:set_rotation(vector.new(0,yaw,pitch)) end end @@ -301,7 +301,8 @@ local function stuck_on_step(self, dtime, entity_def, projectile_def) obj = objects[i] if obj:is_player() then if self._collectable and not minetest.is_creative_enabled(obj:get_player_name()) then - local arrow_item = self._arrow_item + local arrow_item = self._itemstring or self._arrow_item + minetest.log("Trying to pick up "..tostring(arrow_item)) if arrow_item and minetest.registered_items[arrow_item] and obj:get_inventory():room_for_item("main", arrow_item) then obj:get_inventory():add_item("main", arrow_item)