Fix bad wield image of buttons

This commit is contained in:
Wuzzy 2017-03-02 16:58:32 +01:00
parent 300b48d6ff
commit 27c75caf25
2 changed files with 8 additions and 0 deletions

View file

@ -23,6 +23,8 @@ local boxes_on = { -4/16, -2/16, 8/16, 4/16, 2/16, 7/16 } -- The button
minetest.register_node("mesecons_button:button_stone_off", { minetest.register_node("mesecons_button:button_stone_off", {
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"default_stone.png"}, tiles = {"default_stone.png"},
wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
wield_scale = { x=1, y=1, z=1},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
@ -56,6 +58,8 @@ minetest.register_node("mesecons_button:button_stone_off", {
minetest.register_node("mesecons_button:button_stone_on", { minetest.register_node("mesecons_button:button_stone_on", {
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"default_stone.png"}, tiles = {"default_stone.png"},
wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
wield_scale = { x=1, y=1, z=0.5},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
@ -84,6 +88,8 @@ minetest.register_node("mesecons_button:button_stone_on", {
minetest.register_node("mesecons_button:button_wood_off", { minetest.register_node("mesecons_button:button_wood_off", {
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"default_wood.png"}, tiles = {"default_wood.png"},
wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
wield_scale = { x=1, y=1, z=1},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
@ -117,6 +123,8 @@ minetest.register_node("mesecons_button:button_wood_off", {
minetest.register_node("mesecons_button:button_wood_on", { minetest.register_node("mesecons_button:button_wood_on", {
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"default_wood.png"}, tiles = {"default_wood.png"},
wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
wield_scale = { x=1, y=1, z=0.5},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,

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