mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-05 07:41:06 +01:00
Drop biome group generation and replace with spawn state checks for much improved performance (but has regressions), change logging of failure to find spawn point, increase spawn attempts to 4 per second with no position retries and only a single mob or group per attempt
This commit is contained in:
parent
a58a6e8ea6
commit
26198c34d4
1 changed files with 253 additions and 259 deletions
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@ -49,8 +49,8 @@ local dbg_spawn_counts = {}
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local remove_far = true
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local WAIT_FOR_SPAWN_ATTEMPT = 10
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local FIND_SPAWN_POS_RETRIES = 16
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local WAIT_FOR_SPAWN_ATTEMPT = 0.25
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local FIND_SPAWN_POS_RETRIES = 1
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local FIND_SPAWN_POS_RETRIES_SUCCESS_RESPIN = 8
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local MOB_SPAWN_ZONE_INNER = 24
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@ -614,74 +614,46 @@ local function get_biome_name(pos)
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end
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end
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local biome_groups = {}
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local biome_group_from_name = {}
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local function generate_biome_groups()
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local remaining_biomes = {}
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for i = 1,#list_of_all_biomes do
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remaining_biomes[list_of_all_biomes[i]] = true
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end
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-- Find the list of biomes that always appear together in spawn definitions
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local function build_biome_group(biome_name)
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local biomes = nil
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for i = 1,#spawn_dictionary do
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local spawn_def = spawn_dictionary[i]
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local spawn_def_biomes = spawn_def.biomes
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if type(spawn_def_biomes) == "table" and table.find(spawn_def_biomes, biome_name) then
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if not biomes then
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biomes = table.copy(spawn_def_biomes)
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else
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biomes = table.intersect(biomes, spawn_def_biomes)
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end
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end
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end
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return biomes
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end
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for i = 1,#list_of_all_biomes do
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-- Select a biome that we haven't already processed
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local biome_name = list_of_all_biomes[i]
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if remaining_biomes[biome_name] then
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local biome_group = build_biome_group(biome_name)
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if biome_group then
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table.insert(biome_groups, biome_group)
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-- Make sure that biomes only appear in a single biome group
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local new_biome_group = {}
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for j = 1,#biome_group do
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local biome = biome_group[j]
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if not biome_group_from_name[biome] then
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table.insert(new_biome_group, biome)
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end
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end
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biome_group = new_biome_group
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-- Update the index mapping biome's name to biome_group offset and remove from remaining
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-- biomes list so we don't get duplicate entries
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for j = 1,#biome_group do
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local biome = biome_group[j]
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minetest.log("biome="..biome)
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assert(not biome_group_from_name[biome])
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biome_group_from_name[biome] = #biome_groups
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remaining_biomes[biome] = nil
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end
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end
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end
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end
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minetest.log("debug="..dump({
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biome_groups = biome_groups,
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biome_group_from_name = biome_group_from_name,
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}))
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end
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local function generate_spawn_groups(spawn_def)
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end
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local counts = {}
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local function spawn_check(pos, spawn_def)
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local function initial_spawn_check(state, node, spawn_def)
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local function log_fail(reason)
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local count = (counts[reason] or 0) + 1
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counts[reason] = count
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--minetest.log("Spawn check for "..tostring(spawn_def and spawn_def.name).." failed - "..reason.." ("..count..")")
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return false
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end
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if not spawn_def then return log_fail("missing spawn_def") end
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local mob_def = minetest.registered_entities[spawn_def.name]
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if mob_def.type == "monster" then
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if not state.spawn_hostile then return log_fail("can't spawn hostile") end
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else
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if not state.spawn_passive then return log_fail("can't spawn passive") end
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end
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-- Make the dimention is correct
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if spawn_def.dimension ~= state.dimension then return log_fail("incorrect dimension") end
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if type(spawn_def.biomes) ~= "table" or not table.find(spawn_def.biomes, state.biome) then
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return log_fail("Incorrect biome")
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end
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-- Ground mobs must spawn on solid nodes that are not leafes
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if spawn_def.type_of_spawning == "ground" and not state.is_ground then
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return log_fail("not ground node")
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end
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-- Water mobs must spawn in water
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if spawn_def.type_of_spawning == "water" and not state.is_water then return log_fail("not water node") end
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-- Farm animals must spawn on grass
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if is_farm_animal(spawn_def.name) and not state.is_grass then return log_fail("not grass block") end
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return true
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end
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local function spawn_check(pos, state, node, spawn_def)
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local function log_fail(reason)
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local count = (counts[reason] or 0) + 1
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counts[reason] = count
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@ -689,50 +661,13 @@ local function spawn_check(pos, spawn_def)
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return false
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end
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if not spawn_def or not pos then return log_fail("missing pos or spawn_def") end
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local gotten_node = get_node(pos).name
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if not gotten_node then return log_fail("unable to get node") end
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if not initial_spawn_check(state, node, spawn_def) then return false end
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dbg_spawn_attempts = dbg_spawn_attempts + 1
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-- Make sure the mob can spawn at this location
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if pos.y < spawn_def.min_height or pos.y > spawn_def.max_height then return log_fail("incorrect height") end
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-- Make the dimention is correct
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local dimension = mcl_worlds.pos_to_dimension(pos)
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if spawn_def.dimension ~= dimension then return log_fail("incorrect dimension") end
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-- Make sure the biome is correct
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local biome_name = get_biome_name(pos)
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if not biome_name then return end
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if not table.find(spawn_def.biomes, biome_name) then return log_fail("incorrect biome") end
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-- Never spawn directly on bedrock
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if gotten_node == "mcl_core:bedrock" then return log_fail("tried to spawn on bedrock") end
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-- Spawning prohibited in protected areas
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if spawn_protected and minetest.is_protected(pos, "") then return log_fail("tried to spawn in protected area") end
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-- Ground mobs must spawn on solid nodes that are not leafes
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local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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if not is_ground then
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mcl_log("Node "..gotten_node.." not solid, trying one block")
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pos.y = pos.y - 1
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gotten_node = get_node(pos).name
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is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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end
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pos.y = pos.y + 1
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if spawn_def.type_of_spawning == "ground" and (not is_ground or get_item_group(gotten_node, "leaves") ~= 0) then
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return log_fail("not ground node")
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end
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-- Water mobs must spawn in water
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if spawn_def.type_of_spawning == "water" and get_item_group(gotten_node, "water") == 0 then return log_fail("not water node") end
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-- Farm animals must spawn on grass
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if is_farm_animal(spawn_def.name) and get_item_group(gotten_node, "grass_block") == 0 then return log_fail("not grass block") end
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-- Spawns require enough room for the mob
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local mob_def = minetest.registered_entities[spawn_def.name]
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if not has_room(mob_def,pos) then return log_fail("mob doesn't fit here") end
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@ -740,48 +675,6 @@ local function spawn_check(pos, spawn_def)
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-- Don't spawn if the spawn definition has a custom check and that fails
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if spawn_def.check_position and not spawn_def.check_position(pos) then return log_fail("custom position check failed") end
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local gotten_light = get_node_light(pos)
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-- Legacy lighting
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if not modern_lighting then
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if gotten_light < spawn_def.min_light or gotten_light > spawn_def.max_light then
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return log_fail("incorrect light level")
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end
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end
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-- Modern lighting
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local my_node = get_node(pos)
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local sky_light = minetest.get_natural_light(pos)
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local art_light = minetest.get_artificial_light(my_node.param1)
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if mob_def.spawn_check then
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if not mob_def.spawn_check(pos, gotten_light, art_light, sky_light) then
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return log_fail("mob_def.spawn_check failed")
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end
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elseif mob_def.type == "monster" then
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if dimension == "nether" then
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if art_light > nether_threshold then
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return log_fail("artificial light too high")
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end
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elseif dimension == "end" then
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if art_light > end_threshold then
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return log_fail("artificial light too high")
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end
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elseif dimension == "overworld" then
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if art_light > overworld_threshold then
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return log_fail("artificial light too high")
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end
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if sky_light > overworld_sky_threshold then
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return log_fail("sky light too high")
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end
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end
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else
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-- passive threshold is apparently the same in all dimensions ...
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if gotten_light < overworld_passive_threshold then
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return log_fail("light too low")
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end
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end
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return true
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end
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@ -798,8 +691,83 @@ function mcl_mobs.spawn(pos,id)
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return minetest.add_entity(pos, def.name)
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end
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local function build_state_for_position(pos, parent_state)
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-- Get spawning parameters for this location
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local biome_name = get_biome_name(pos)
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if not biome_name then return end
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local function spawn_group(p,mob,spawn_on,amount_to_spawn)
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local dimension = mcl_worlds.pos_to_dimension(pos)
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-- Get node and make sure it's loaded and a valid spawn point
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local node = get_node(pos)
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-- Check if it's ground
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local is_ground = minetest.get_item_group(node.name,"solid") ~= 0
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if not is_ground then
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pos.y = pos.y - 1
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node = get_node(pos)
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is_ground = minetest.get_item_group(node.name,"solid") ~= 0
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end
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pos.y = pos.y + 1
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-- Make sure we can spawn here
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if not node or node.name == "ignore" or node.name == "mcl_core:bedrock" then return end
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-- Build spawn state data
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local state = {
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spawn_hostile = true,
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spawn_passive = true,
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}
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if parent_state then state = table.copy(parent_state) end
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state.biome = biome_name
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state.dimension = dimension
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state.is_ground = is_ground and get_item_group(node.name, "leaves") == 0
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state.grass = get_item_group(node.name, "grass_block") ~= 0
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state.water = get_item_group(node.name, "water") ~= 0
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-- Check light level
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local gotten_light = get_node_light(pos)
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-- Legacy lighting
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if not modern_lighting then
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if gotten_light < spawn_def.min_light or gotten_light > spawn_def.max_light then
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state.light = gotten_light
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end
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else
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-- Modern lighting
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local light_node = minetest.get_node(pos)
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local sky_light = minetest.get_natural_light(pos) or 0
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local art_light = minetest.get_artificial_light(light_node.param1)
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if dimension == "nether" then
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if art_light > nether_threshold then
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state.spawn_hostile = false
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end
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elseif dimension == "end" then
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if art_light > end_threshold then
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state.spawn_hostile = false
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end
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elseif dimension == "overworld" then
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if art_light > overworld_threshold then
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state.spawn_hostile = false
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end
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if sky_light > overworld_sky_threshold then
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state.spawn_hostile = false
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end
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end
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-- passive threshold is apparently the same in all dimensions ...
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if gotten_light < overworld_passive_threshold then
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state.spawn_passive = false
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end
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end
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return state,node
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end
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local function spawn_group(p, mob, spawn_on, amount_to_spawn, parent_state)
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local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
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local o
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table.shuffle(nn)
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@ -810,7 +778,9 @@ local function spawn_group(p,mob,spawn_on,amount_to_spawn)
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for i = 1, amount_to_spawn do
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local sp = vector.offset(nn[math.random(#nn)],0,1,0)
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if spawn_check(nn[math.random(#nn)],mob) then
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local state, node = build_state_for_position(sp, parent_state)
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if spawn_check(sp, state, node, mob) then
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if mob.type_of_spawning == "water" then
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sp = get_water_spawn(sp)
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end
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@ -895,12 +865,7 @@ minetest.register_chatcommand("spawn_mob",{
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})
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if mobs_spawn then
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-- Get pos to spawn, x and z are randomised, y is range
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local function mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide, cap_space_hostile, cap_space_non_hostile)
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-- Some mob examples
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--type = "monster", spawn_class = "hostile",
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--type = "animal", spawn_class = "passive",
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@ -966,28 +931,19 @@ if mobs_spawn then
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return nil
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end
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local cumulative_chance = nil
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local mob_library_worker_table = nil
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local function initialize_spawn_data()
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if not mob_library_worker_table then
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mob_library_worker_table = table_copy(spawn_dictionary)
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local function select_random_mob_def(spawn_table)
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if #spawn_table == 0 then return nil end
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local cumulative_chance = 0
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for i = 1,#spawn_table do
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cumulative_chance = cumulative_chance + spawn_table[i].chance
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end
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if not cumulative_chance then
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cumulative_chance = 0
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for k, v in pairs(mob_library_worker_table) do
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cumulative_chance = cumulative_chance + v.chance
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end
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end
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end
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local function select_random_mob_def()
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local mob_chance_offset = math_random(1, 1e6) / 1e6 * cumulative_chance
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minetest.log("action", "mob_chance_offset = "..tostring(mob_chance_offset).."/"..tostring(cumulative_chance))
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for i = 1,#mob_library_worker_table do
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local mob_def = mob_library_worker_table[i]
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for i = 1,#spawn_table do
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local mob_def = spawn_table[i]
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local mob_chance = mob_def.chance
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if mob_chance_offset <= mob_chance then
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minetest.log(mob_def.name.." "..mob_chance)
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@ -1000,54 +956,99 @@ if mobs_spawn then
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assert(not "failed")
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end
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local spawn_lists = {}
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local function get_spawn_list(pos, cap_space_hostile, cap_space_non_hostile)
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local spawn_hostile = false
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local spawn_passive = false
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-- Check capacity
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local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("spawn_class", pos)
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local cap_space_hostile = mob_cap_space(pos, "hostile", mob_counts_close, mob_counts_wide, cap_space_hostile, cap_space_non_hostile )
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if cap_space_hostile > 0 then
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spawn_hostile = true
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end
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local cap_space_passive = mob_cap_space(pos, "passive", mob_counts_close, mob_counts_wide, cap_space_hostile, cap_space_non_hostile )
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if cap_space_passive > 0 then
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if math.random(100) < peaceful_percentage_spawned then
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spawn_passive = true
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end
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end
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-- Merge light level chcekss with cap checks
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local state, node = build_state_for_position(pos)
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if not state then return end
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state.spawn_hostile = spawn_hostile and state.spawn_hostile
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state.spawn_passive = spawn_passive and state.spawn_passive
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-- Make sure it is possible to spawn a mob here
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if not state.spawn_hostile and not state.spawn_passive then return end
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-- Check the cache to see if we have already built a spawn list for this state
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local state_hash = compute_hash(state) -- from mcl_enchanting
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local spawn_list = spawn_lists[state_hash]
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state.cap_space_hostile = cap_space_hostile
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state.cap_space_passive = cap_space_passive
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if spawn_list then
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return spawn_list, state, node
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end
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-- Build a spawn list for this state
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spawn_list = {}
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local spawn_names = {}
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for _,def in pairs(spawn_dictionary) do
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if initial_spawn_check(state, node, def) then
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table.insert(spawn_list, def)
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table.insert(spawn_names, def.name)
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end
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end
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if logging then
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minetest.log(dump({
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pos = pos,
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node = node,
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state = state,
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state_hash = state_hash,
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spawn_names = spawn_names,
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}))
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end
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spawn_lists[state_hash] = spawn_list
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return spawn_list, state, node
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end
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-- Spawns one mob or one group of mobs
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local fail_count = 0
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local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
|
||||
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
|
||||
if not spawning_position then
|
||||
fail_count = fail_count + 1
|
||||
if fail_count > 16 then
|
||||
minetest.log("action", "[Mobs spawn] Cannot find a valid spawn position after retries: " .. FIND_SPAWN_POS_RETRIES)
|
||||
end
|
||||
return
|
||||
end
|
||||
fail_count = 0
|
||||
|
||||
local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("spawn_class", spawning_position)
|
||||
--output_mob_stats(mob_counts_close, total_mobs)
|
||||
--output_mob_stats(mob_counts_wide)
|
||||
|
||||
--grab mob that fits into the spawning location
|
||||
--use random weighted choice with replacement to grab a mob, don't exclude any possibilities
|
||||
--shuffle table once every loop to provide equal inclusion probability to all mobs
|
||||
--repeat grabbing a mob to maintain existing spawn rates
|
||||
local spawn_loop_counter = #mob_library_worker_table
|
||||
|
||||
local spawn_check_cache = {}
|
||||
local function inner_loop()
|
||||
local mob_def = select_random_mob_def()
|
||||
-- Spawning prohibited in protected areas
|
||||
if spawn_protected and minetest.is_protected(spawning_position, "") then return end
|
||||
|
||||
-- Select a mob
|
||||
local spawn_list, state, node = get_spawn_list(spawning_position, cap_space_hostile, cap_space_non_hostile)
|
||||
if not spawn_list then return end
|
||||
local mob_def = select_random_mob_def(spawn_list)
|
||||
if not mob_def or not mob_def.name then return end
|
||||
local mob_def_ent = minetest.registered_entities[mob_def.name]
|
||||
if not mob_def_ent then return end
|
||||
|
||||
-- Check capacity
|
||||
local mob_spawn_class = mob_def_ent.spawn_class
|
||||
local cap_space_available = mob_cap_space(spawning_position, mob_spawn_class, mob_counts_close, mob_counts_wide, cap_space_hostile, cap_space_non_hostile)
|
||||
if cap_space_available == 0 then
|
||||
mcl_log("Cap space full")
|
||||
return
|
||||
local cap_space_available = state.cap_space_passive
|
||||
if mob_def_ent.type == "monster" then
|
||||
cap_space_available = state.cap_space_hostile
|
||||
end
|
||||
|
||||
-- Spawn caps for animals and water creatures fill up rapidly. Need to throttle this somewhat
|
||||
-- for performance and for early game challenge. We don't want to reduce hostiles though.
|
||||
local spawn_hostile = (mob_spawn_class == "hostile")
|
||||
local spawn_passive = (mob_spawn_class ~= "hostile") and math.random(100) < peaceful_percentage_spawned
|
||||
--mcl_log("Spawn_passive: " .. tostring(spawn_passive))
|
||||
--mcl_log("Spawn_hostile: " .. tostring(spawn_hostile))
|
||||
|
||||
-- Make sure we would be spawning a mob
|
||||
if not (spawn_hostile or spawn_passive) then return end
|
||||
if not (spawn_check_cache[mob_def.name] or spawn_check(spawning_position, mob_def)) then
|
||||
if not spawn_check(spawning_position, state, node, mob_def) then
|
||||
mcl_log("Spawn check failed")
|
||||
return
|
||||
end
|
||||
spawn_check_cache[mob_def.name] = true
|
||||
|
||||
-- Water mob special case
|
||||
if mob_def.type_of_spawning == "water" then
|
||||
|
@ -1066,14 +1067,8 @@ if mobs_spawn then
|
|||
--everything is correct, spawn mob
|
||||
local spawn_in_group = mob_def_ent.spawn_in_group or 4
|
||||
|
||||
local spawn_group_hostile = (mob_spawn_class == "hostile") and (math.random(100) < hostile_group_percentage_spawned)
|
||||
local spawn_group_passive = (mob_spawn_class ~= "hostile") and (math.random(100) < peaceful_group_percentage_spawned)
|
||||
|
||||
mcl_log("spawn_group_hostile: " .. tostring(spawn_group_hostile))
|
||||
mcl_log("spawn_group_passive: " .. tostring(spawn_group_passive))
|
||||
|
||||
local spawned
|
||||
if spawn_in_group and (spawn_group_hostile or spawn_group_passive) then
|
||||
if spawn_in_group then
|
||||
local group_min = mob_def_ent.spawn_in_group_min or 1
|
||||
if not group_min then group_min = 1 end
|
||||
|
||||
|
@ -1082,14 +1077,17 @@ if mobs_spawn then
|
|||
amount_to_spawn = math.min(amount_to_spawn, cap_space_available)
|
||||
mcl_log("throttled spawning quantity: " .. amount_to_spawn)
|
||||
|
||||
if amount_to_spawn > 1 then
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] A group of " ..amount_to_spawn .. " " .. mob_def.name ..
|
||||
"mob spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name ..
|
||||
" at " .. minetest.pos_to_string(spawning_position, 1)
|
||||
)
|
||||
end
|
||||
return spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name}, amount_to_spawn)
|
||||
else
|
||||
return spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name}, amount_to_spawn, state)
|
||||
end
|
||||
end
|
||||
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..
|
||||
minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at "..
|
||||
|
@ -1098,13 +1096,6 @@ if mobs_spawn then
|
|||
end
|
||||
return mcl_mobs.spawn(spawning_position, mob_def.name)
|
||||
end
|
||||
end
|
||||
|
||||
while spawn_loop_counter > 0 do
|
||||
if inner_loop() then return end
|
||||
spawn_loop_counter = spawn_loop_counter - 1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--MAIN LOOP
|
||||
|
@ -1114,7 +1105,6 @@ if mobs_spawn then
|
|||
|
||||
timer = timer + dtime
|
||||
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
|
||||
initialize_spawn_data()
|
||||
timer = 0
|
||||
|
||||
local start_time_us = minetest.get_us_time()
|
||||
|
@ -1129,7 +1119,10 @@ if mobs_spawn then
|
|||
|
||||
if total_mobs > mob_cap.total or total_mobs > #players * mob_cap.player then
|
||||
minetest.log("action","[mcl_mobs] global mob cap reached. no cycle spawning.")
|
||||
minetest.log("action","[mcl_mobs] took "..(minetest.get_us_time() - start_time_us).." us")
|
||||
local took = (minetest.get_us_time() - start_time_us)
|
||||
if took > 1000 then
|
||||
minetest.log("action","[mcl_mobs] took "..took.." us")
|
||||
end
|
||||
return
|
||||
end --mob cap per player
|
||||
|
||||
|
@ -1141,7 +1134,11 @@ if mobs_spawn then
|
|||
spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
|
||||
end
|
||||
end
|
||||
minetest.log("action","[mcl_mobs] took "..(minetest.get_us_time() - start_time_us).." us")
|
||||
|
||||
local took = (minetest.get_us_time() - start_time_us)
|
||||
if took > 1000 then
|
||||
minetest.log("action","[mcl_mobs] took "..took.." us")
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
@ -1217,9 +1214,6 @@ minetest.register_on_mods_loaded(function()
|
|||
table.insert(list_of_all_biomes, def.name)
|
||||
end
|
||||
|
||||
-- Create biome groups
|
||||
generate_biome_groups()
|
||||
|
||||
-- Create spawn groups
|
||||
for i = 1,#spawn_dictionary do
|
||||
local spawn_def = spawn_dictionary[i]
|
||||
|
|
Loading…
Reference in a new issue