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Add grass palette nodes in a special group & more
This commit adds any nodes which make use of a grass palette to a `grass_palette` group, to avoid having to create a list of said nodes every time. I also added one line of code to potted ferns, in preparation for when I get to adding biome coloured potted ferns, which currently use a fixed colour instead of the biome's colour.
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1 changed files with 4 additions and 2 deletions
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@ -156,7 +156,7 @@ local def_tallgrass = {
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handy = 1, shearsy = 1, attached_node = 1, deco_block = 1,
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plant = 1, place_flowerlike = 2, non_mycelium_plant = 1,
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flammable = 3, fire_encouragement = 60, fire_flammability = 100,
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dig_by_water = 1, destroy_by_lava_flow = 1, compostability = 30
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dig_by_water = 1, destroy_by_lava_flow = 1, compostability = 30, grass_palette = 1
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},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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drop = wheat_seed_drop,
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@ -190,6 +190,7 @@ if has_mcl_flowerpots then
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name = "fern",
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desc = S("Fern"),
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image = "mcl_flowers_fern_inv.png",
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grass_palette_group = 1
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})
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end
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@ -206,7 +207,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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attached_node = 1, deco_block = 1,
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dig_by_water = 1, destroy_by_lava_flow = 1, dig_by_piston = 1,
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flammable = 2, fire_encouragement = 60, fire_flammability = 100,
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plant = 1, double_plant = 1, non_mycelium_plant = 1, compostability = 65
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plant = 1, double_plant = 1, non_mycelium_plant = 1, compostability = 65, grass_palette = nil
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}
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if name == "double_grass" then
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bottom_groups.compostability = 50
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@ -223,6 +224,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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if grass_color then
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paramtype2 = "color"
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palette = "mcl_core_palette_grass.png"
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bottom_groups.grass_palette = 1
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end
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if longdesc == nil then
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bottom_groups.not_in_creative_inventory = 1
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