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Update doc modpack (1.2.2)
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11 changed files with 23 additions and 23 deletions
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@ -41,7 +41,7 @@ this mod is capable of and how these use cases could be implemented.
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### Simple use case: Minetest basics
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### Simple use case: Minetest basics
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Let's say you want to write in free form short help texts about the basic
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Let's say you want to write in free form short help texts about the basic
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concepts of Minetest or your subgame. First you could define a category
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concepts of Minetest or your game. First you could define a category
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called “Basics”, the data for each of its entry is just a free form text.
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called “Basics”, the data for each of its entry is just a free form text.
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The template function simply creates a formspec where this free form
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The template function simply creates a formspec where this free form
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text is displayed.
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text is displayed.
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@ -233,7 +233,7 @@ The help starts with this default order:
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This function can be called at any time, but it recommended to only call
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This function can be called at any time, but it recommended to only call
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this function once for the entire server session and to only call it
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this function once for the entire server session and to only call it
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from subgame mods, to avoid contradictions. If this function is called a
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from game mods, to avoid contradictions. If this function is called a
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second time by any mod, a warning is written into the log.
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second time by any mod, a warning is written into the log.
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#### Parameters
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#### Parameters
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@ -4,7 +4,7 @@ can access help pages about various things and the modder can add those pages.
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The mod itself does not provide any help texts, just the framework.
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The mod itself does not provide any help texts, just the framework.
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It is the heart of the Help modpack, on which the other Help mods depend.
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It is the heart of the Help modpack, on which the other Help mods depend.
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Current version: 1.1.0
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Current version: 1.1.1
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## For players
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## For players
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### Accessing the help
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### Accessing the help
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@ -37,9 +37,9 @@ stored in the world directory in the file `doc.mt`. You can safely reset
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the viewed/revealed state of all players by deleting this file. Players
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the viewed/revealed state of all players by deleting this file. Players
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then need to start over revealing all entries.
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then need to start over revealing all entries.
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## For modders and subgame authors
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## For modders and game authors
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This mod helps you in creating extensive and flexible help entries for your
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This mod helps you in creating extensive and flexible help entries for your
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mods or subgame. You can write about basically anything in the presentation
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mods or game. You can write about basically anything in the presentation
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you prefer.
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you prefer.
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To get started, read `API.md` in the directory of this mod.
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To get started, read `API.md` in the directory of this mod.
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@ -689,7 +689,7 @@ do
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doc.data.players[name] = {}
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doc.data.players[name] = {}
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doc.data.players[name].stored_data = players_stored_data
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doc.data.players[name].stored_data = players_stored_data
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end
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end
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minetest.debug("[doc] doc.mt successfully read.")
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minetest.log("action", "[doc] doc.mt successfully read.")
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end
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end
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end
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end
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end
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end
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@ -1,5 +1,5 @@
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# Lookup Tool [`doc_identifier`]
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# Lookup Tool [`doc_identifier`]
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Version: 1.2.1
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Version: 1.2.2
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## Description
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## Description
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The lookup tool is an useful little helper which can be used to quickly learn
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The lookup tool is an useful little helper which can be used to quickly learn
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@ -36,7 +36,7 @@ doc_identifier.identify = function(itemstack, user, pointed_thing)
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mod = string.sub(param,1,colon-1)
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mod = string.sub(param,1,colon-1)
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end
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end
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end
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end
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message = S("Error: This node, item or object is undefined. This is always an error.\nThis can happen for the following reasons:\n• The mod which is required for it is not enabled\n• The author of the subgame or a mod has made a mistake")
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message = S("Error: This node, item or object is undefined. This is always an error.\nThis can happen for the following reasons:\n• The mod which is required for it is not enabled\n• The author of the game or a mod has made a mistake")
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message = message .. "\n\n"
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message = message .. "\n\n"
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if mod ~= nil then
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if mod ~= nil then
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@ -152,7 +152,7 @@ function doc_identifier.liquid_mode(itemstack, user, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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-- Use pointed node's on_rightclick function first, if present
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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@ -190,19 +190,19 @@ minetest.register_tool("doc_identifier:identifier_liquid", {
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on_secondary_use = doc_identifier.solid_mode,
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on_secondary_use = doc_identifier.solid_mode,
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})
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})
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-- TODO: These crafting recipes are temporary. Add a different way to obtain the lookup tool
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--- TODO: These crafting recipes are temporary. Add a different way to obtain the lookup tool
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minetest.register_craft({
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output = "doc_identifier:identifier_solid",
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recipe = { {"group:stick", "group:stick" },
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{"", "group:stick"},
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{"group:stick", ""} }
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})
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if minetest.get_modpath("mcl_core") ~= nil then
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if minetest.get_modpath("mcl_core") ~= nil then
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minetest.register_craft({
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output = "doc_identifier:identifier_solid",
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recipe = { {"mcl_core:stick", "mcl_core:stick" },
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{"", "mcl_core:stick"},
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{"mcl_core:stick", ""} }
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "doc_identifier:identifier_solid",
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output = "doc_identifier:identifier_solid",
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recipe = { { "mcl_core:glass" },
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recipe = { { "mcl_core:glass" },
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{ "mcl_core:stick" } }
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{ "group:stick" } }
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})
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})
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end
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end
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@ -1,4 +1,4 @@
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Error: This node, item or object is undefined. This is always an error.\nThis can happen for the following reasons:\n• The mod which is required for it is not enabled\n• The author of the subgame or a mod has made a mistake = Fehler: Dieser Node, Gegenstand oder dieses Objekt ist nicht definiert.\nDas ist immer ein Fehler.\nDies kann aus folgenden Gründen passieren:\n• Die Mod, die dafür benötigt wird, ist nicht aktiv\n• Der Subgame-Autor oder ein Mod-Autor machte einen Fehler
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Error: This node, item or object is undefined. This is always an error.\nThis can happen for the following reasons:\n• The mod which is required for it is not enabled\n• The author of the game or a mod has made a mistake = Fehler: Dieser Node, Gegenstand oder dieses Objekt ist nicht definiert.\nDas ist immer ein Fehler.\nDies kann aus folgenden Gründen passieren:\n• Die Mod, die dafür benötigt wird, ist nicht aktiv\n• Der Spiel-Autor oder ein Mod-Autor machte einen Fehler
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It appears to originate from the mod “%s”, which is enabled. = Es scheint von der Mod »%s« zu stammen. Sie ist aktiv.
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It appears to originate from the mod “%s”, which is enabled. = Es scheint von der Mod »%s« zu stammen. Sie ist aktiv.
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It appears to originate from the mod “%s”, which is not enabled! = Es scheint von der Mod »%s« zu stammen. Sie ist nicht aktiv!
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It appears to originate from the mod “%s”, which is not enabled! = Es scheint von der Mod »%s« zu stammen. Sie ist nicht aktiv!
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Its identifier is “%s”. = Der Identifkator ist »%s«.
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Its identifier is “%s”. = Der Identifkator ist »%s«.
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Error: This node, item or object is undefined. This is always an error.\\nThis can happen for the following reasons:\\n• The mod which is required for it is not enabled\\n• The author of the subgame or a mod has made a mistake =
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Error: This node, item or object is undefined. This is always an error.\\nThis can happen for the following reasons:\\n• The mod which is required for it is not enabled\\n• The author of the game or a mod has made a mistake =
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It appears to originate from the mod “%s”, which is enabled. =
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It appears to originate from the mod “%s”, which is enabled. =
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It appears to originate from the mod “%s”, which is not enabled! =
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It appears to originate from the mod “%s”, which is not enabled! =
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Its identifier is “%s”. =
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Its identifier is “%s”. =
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@ -179,7 +179,7 @@ explicitly).
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### Hand and air
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### Hand and air
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The mod adds some default help texts for the hand and the air which are
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The mod adds some default help texts for the hand and the air which are
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written in a way that they probably are true for most subgames out of the
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written in a way that they probably are true for most games out of the
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box, but especially the hand help text is kept intentionally vague.
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box, but especially the hand help text is kept intentionally vague.
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If you want to change these help texts or the entry names or other
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If you want to change these help texts or the entry names or other
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attributes, just add `_doc_items_*` fields to the item definition, either
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attributes, just add `_doc_items_*` fields to the item definition, either
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@ -271,7 +271,7 @@ entry then.
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#### Background
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#### Background
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Normally, the core factoids are written in a very general-purpose style, so this function might
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Normally, the core factoids are written in a very general-purpose style, so this function might
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not be needed at all. But it might be useful for subgames and mods which radically break with
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not be needed at all. But it might be useful for games and mods which radically break with
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some of the underlying core assumptions in Minetest. For example, if your mod completely changes
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some of the underlying core assumptions in Minetest. For example, if your mod completely changes
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the digging system, the help texts provided by `doc_items` are probably incorrect, so you can
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the digging system, the help texts provided by `doc_items` are probably incorrect, so you can
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disable `node_mining` and register a custom factoid as a replacement.
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disable `node_mining` and register a custom factoid as a replacement.
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# Item Help [`doc_items`] (Version 1.1.1)
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# Item Help [`doc_items`] (Version 1.1.2)
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## Description
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## Description
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Automatically generated help texts of blocks, tools, weapons, crafting
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Automatically generated help texts of blocks, tools, weapons, crafting
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items and other items.
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items and other items.
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