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Fix bow having weird hand placements while hitting and loading
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1 changed files with 1 additions and 1 deletions
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@ -29,7 +29,7 @@ minetest.register_globalstep(function(dtime)
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local node_in_feet = minetest.registered_nodes[mcl_playerinfo[name].node_feet]
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local node_in_feet = minetest.registered_nodes[mcl_playerinfo[name].node_feet]
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-- controls right and left arms pitch when shooting a bow or punching
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-- controls right and left arms pitch when shooting a bow or punching
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if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.up and not controls.down and not controls.left and not controls.right then
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if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
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player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
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player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
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elseif controls.LMB then
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elseif controls.LMB then
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