mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-29 22:11:10 +01:00
New sheep color spawns, smaller sheep size
This commit is contained in:
parent
b0f9ed3e2d
commit
240ae29e3b
1 changed files with 31 additions and 6 deletions
|
@ -4,20 +4,45 @@
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
|
|
||||||
--dofile(minetest.get_modpath("mobs").."/api.lua")
|
-- This is a trick to force spawn probabilities
|
||||||
|
-- FIXME: Remove this hack, improve the API instead
|
||||||
|
local texture_hack = {}
|
||||||
|
for i=1,81836 do
|
||||||
|
-- 81.836%
|
||||||
|
table.insert(texture_hack, {"mobs_sheep.png"})
|
||||||
|
end
|
||||||
|
for i=1,5000 do
|
||||||
|
-- 5%
|
||||||
|
table.insert(texture_hack, {"mobs_sheep_grey.png"})
|
||||||
|
end
|
||||||
|
for i=1,5000 do
|
||||||
|
-- 5%
|
||||||
|
table.insert(texture_hack, {"mobs_sheep_dark_grey.png"})
|
||||||
|
end
|
||||||
|
for i=1,5000 do
|
||||||
|
-- 5%
|
||||||
|
table.insert(texture_hack, {"mobs_sheep_black.png"})
|
||||||
|
end
|
||||||
|
for i=1,3000 do
|
||||||
|
-- 3%
|
||||||
|
table.insert(texture_hack, {"mobs_sheep_brown.png"})
|
||||||
|
end
|
||||||
|
for i=1,164 do
|
||||||
|
-- 0.164%
|
||||||
|
table.insert(texture_hack, {"mobs_sheep_pink.png"})
|
||||||
|
end
|
||||||
|
|
||||||
--mcsheep
|
-- Sheep
|
||||||
mobs:register_mob("mobs_mc:sheep", {
|
mobs:register_mob("mobs_mc:sheep", {
|
||||||
type = "animal",
|
type = "animal",
|
||||||
hp_min = 8,
|
hp_min = 8,
|
||||||
hp_max = 8,
|
hp_max = 8,
|
||||||
collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.5, 0.5},
|
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
|
||||||
|
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
|
visual_size = {x=0.6, y=0.6},
|
||||||
mesh = "mobs_sheep.x",
|
mesh = "mobs_sheep.x",
|
||||||
textures = {
|
textures = texture_hack,
|
||||||
{"mobs_sheep.png"}
|
|
||||||
},
|
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
walk_velocity = 1,
|
walk_velocity = 1,
|
||||||
armor = 100,
|
armor = 100,
|
||||||
|
|
Loading…
Reference in a new issue