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Fix torch screwdriver rotation
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parent
ec50b19fa0
commit
2393c68448
1 changed files with 84 additions and 34 deletions
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@ -1,9 +1,52 @@
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local S = minetest.get_translator("mcl_torches")
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local S = minetest.get_translator("mcl_torches")
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local on_rotate_wall, on_rotate_floor
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local mod_screwdriver = minetest.get_modpath("screwdriver") ~= nil
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--
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--
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-- 3d torch part
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-- 3d torch part
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--
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--
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-- Check if placement at given node is allowed
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local function check_placement_allowed(node, wdir)
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-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
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-- Special allowed nodes:
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-- * soul sand
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-- * end portal frame (TODO)
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-- * mob spawner
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-- * Fence, wall, glass, hopper: Only on top
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-- * Slab: Only on top if upside down
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-- * Stairs: Only on top if upside down
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-- Special forbidden nodes:
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-- * Piston
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-- * Sticky piston
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local def = minetest.registered_nodes[node.name]
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if not def then
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return false
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-- No ceiling torches
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elseif wdir == 0 then
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return false
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elseif not def.buildable_to then
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if node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and
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((not def.groups.solid) or (not def.groups.opaque)) then
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-- Only allow top placement on these nodes
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if def.groups.glass or node.name == "mcl_hoppers:hopper" or node.name == "mcl_hoppers:hopper_side" or node.name == "mcl_hoppers:hopper_disabled" or node.name == "mcl_hoppers:hopper_side_disabled" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
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if wdir ~= 1 then
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return false
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end
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else
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return false
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end
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elseif node.name == "mesecons_pistons:piston_up_normal_off" or node.name == "mesecons_pistons:piston_up_sticky_off" or
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node.name == "mesecons_pistons:piston_normal_off" or node.name == "mesecons_pistons:piston_sticky_off" or
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node.name == "mesecons_pistons:piston_down_normal_off" or node.name == "mesecons_pistons:piston_down_sticky_off" then
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return false
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end
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end
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return true
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end
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mcl_torches = {}
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mcl_torches = {}
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mcl_torches.register_torch = function(substring, description, doc_items_longdesc, doc_items_usagehelp, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef)
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mcl_torches.register_torch = function(substring, description, doc_items_longdesc, doc_items_usagehelp, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef)
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@ -67,45 +110,16 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
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local above = pointed_thing.above
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local above = pointed_thing.above
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
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if check_placement_allowed(node, wdir) == false then
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-- Special allowed nodes:
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-- * soul sand
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-- * end portal frame (TODO)
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-- * mob spawner
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-- * Fence, wall, glass, hopper: Only on top
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-- * Slab: Only on top if upside down
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-- * Stairs: Only on top if upside down
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-- Special forbidden nodes:
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-- * Piston
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-- * Sticky piston
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if not def.buildable_to then
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if node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and
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((not def.groups.solid) or (not def.groups.opaque)) then
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-- Only allow top placement on these nodes
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if def.groups.glass or node.name == "mcl_hoppers:hopper" or node.name == "mcl_hoppers:hopper_side" or node.name == "mcl_hoppers:hopper_disabled" or node.name == "mcl_hoppers:hopper_side_disabled" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
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if wdir ~= 1 then
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return itemstack
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return itemstack
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end
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end
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else
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return itemstack
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end
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elseif node.name == "mesecons_pistons:piston_up_normal_off" or node.name == "mesecons_pistons:piston_up_sticky_off" or
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node.name == "mesecons_pistons:piston_normal_off" or node.name == "mesecons_pistons:piston_sticky_off" or
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node.name == "mesecons_pistons:piston_down_normal_off" or node.name == "mesecons_pistons:piston_down_sticky_off" then
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return itemstack
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end
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end
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local itemstring = itemstack:get_name()
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local itemstring = itemstack:get_name()
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local fakestack = ItemStack(itemstack)
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local fakestack = ItemStack(itemstack)
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local idef = fakestack:get_definition()
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local idef = fakestack:get_definition()
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local retval
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local retval
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if wdir == 0 then
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if wdir == 1 then
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-- Prevent placement of ceiling torches
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return itemstack
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elseif wdir == 1 then
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retval = fakestack:set_name(itemstring)
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retval = fakestack:set_name(itemstring)
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else
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else
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retval = fakestack:set_name(itemstring_wall)
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retval = fakestack:set_name(itemstring_wall)
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@ -122,7 +136,31 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
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minetest.sound_play(idef.sounds.place, {pos=under, gain=1})
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minetest.sound_play(idef.sounds.place, {pos=under, gain=1})
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end
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end
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return itemstack
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return itemstack
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end,
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on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_AXIS then
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local posses = {
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{ { x=-1, y=0, z=0 }, 3 },
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{ { x=1, y=0, z=0 }, 2 },
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{ { x=0, y=0, z=-1 }, 5 },
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{ { x=0, y=0, z=1 }, 4 },
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}
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node.name = itemstring_wall
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for p=1, #posses do
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local pos2 = vector.add(pos, posses[p][1])
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node.param2 = posses[p][2]
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local node2 = minetest.get_node(pos2)
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local def2 = minetest.registered_nodes[node2.name]
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if def2 and def2.walkable and check_placement_allowed(node2, node.param2) then
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minetest.set_node(pos, node)
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return true
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end
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end
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end
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return false
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else
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return false
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end
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end,
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}
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}
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if moredef ~= nil then
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if moredef ~= nil then
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for k,v in pairs(moredef) do
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for k,v in pairs(moredef) do
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@ -153,7 +191,19 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
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wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
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wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
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},
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},
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sounds = sounds,
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sounds = sounds,
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on_rotate = false,
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on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_AXIS then
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node.name = itemstring
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node.param2 = 1
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minetest.set_node(pos, node)
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return true
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elseif mode == screwdriver.ROTATE_FACE then
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node.param2 = screwdriver.rotate.wallmounted(pos, node, mode)
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minetest.set_node(pos, node)
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return true
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end
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return false
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end,
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}
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}
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if moredef ~= nil then
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if moredef ~= nil then
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for k,v in pairs(moredef) do
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for k,v in pairs(moredef) do
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