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Merge pull request 'Biome specific weather' (#2505) from fix-biome-weather into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2505 Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
This commit is contained in:
commit
22dac6cc5c
4 changed files with 150 additions and 26 deletions
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@ -41,6 +41,14 @@ local psdef= {
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local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png"}
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function mcl_weather.has_rain(pos)
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if not mcl_worlds.has_weather(pos) then return false end
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if mgname == "singlenode" or mgname == "v6" then return true end
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local bd = minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
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if bd and bd._mcl_biome_type == "hot" then return false end
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return true
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end
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function mcl_weather.rain.sound_handler(player)
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return minetest.sound_play("weather_rain", {
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to_player = player:get_player_name(),
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@ -166,13 +174,23 @@ function mcl_weather.rain.make_weather()
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for _, player in pairs(get_connected_players()) do
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local pos=player:get_pos()
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) then
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if mcl_weather.is_underwater(player) or not mcl_weather.has_rain(pos) then
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mcl_weather.rain.remove_sound(player)
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mcl_weather.remove_spawners_player(player)
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if mcl_worlds.has_weather(pos) then
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mcl_weather.set_sky_box_clear(player)
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end
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else
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mcl_weather.rain.add_player(player)
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mcl_weather.rain.add_rain_particles(player)
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mcl_weather.rain.update_sound(player)
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if mcl_weather.has_snow(pos) then
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mcl_weather.rain.remove_sound(player)
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mcl_weather.snow.add_player(player)
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mcl_weather.snow.set_sky_box()
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else
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mcl_weather.rain.add_player(player)
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mcl_weather.rain.add_rain_particles(player)
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mcl_weather.rain.update_sound(player)
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mcl_weather.rain.set_sky_box()
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end
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end
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end
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end
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@ -1,6 +1,21 @@
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local mods_loaded = false
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local NIGHT_VISION_RATIO = 0.45
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function mcl_weather.set_sky_box_clear(player)
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player:set_sky({
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type = "regular",
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sky_color = {
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day_sky = "#92B9FF",
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day_horizon = "#B4D0FF",
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dawn_sky = "#B4BAFA",
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dawn_horizon = "#BAC1F0",
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night_sky = "#006AFF",
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night_horizon = "#4090FF",
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},
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clouds = true,
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})
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end
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mcl_weather.skycolor = {
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-- Should be activated before do any effect.
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active = true,
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@ -9,7 +24,7 @@ mcl_weather.skycolor = {
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force_update = true,
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-- Update interval.
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update_interval = 15,
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update_interval = 3,
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-- Main sky colors: starts from midnight to midnight.
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-- Please do not set directly. Use add_layer instead.
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@ -80,26 +95,34 @@ mcl_weather.skycolor = {
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for _, player in ipairs(players) do
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local pos = player:get_pos()
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local dim = mcl_worlds.pos_to_dimension(pos)
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local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
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if dim == "overworld" then
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if (mcl_weather.state == "none") then
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-- Clear weather
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player:set_sky({
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type = "regular",
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sky_color = {
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day_sky = "#92B9FF",
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day_horizon = "#B4D0FF",
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dawn_sky = "#B4BAFA",
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dawn_horizon = "#BAC1F0",
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night_sky = "#006AFF",
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night_horizon = "#4090FF",
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},
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clouds = true,
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})
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mcl_weather.set_sky_box_clear(player)
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player:set_sun({visible = true, sunrise_visible = true})
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player:set_moon({visible = true})
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player:set_stars({visible = true})
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mcl_weather.skycolor.override_day_night_ratio(player, nil)
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else
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elseif not has_weather then
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local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15)
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local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
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local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
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player:set_sky({ type = "regular",
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sky_color = {
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day_sky = day_color,
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day_horizon = day_color,
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dawn_sky = dawn_color,
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dawn_horizon = dawn_color,
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night_sky = night_color,
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night_horizon = night_color,
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},
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clouds = true,
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})
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player:set_sun({visible = false, sunrise_visible = false})
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player:set_moon({visible = false})
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player:set_stars({visible = false})
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elseif has_weather then
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-- Weather skies
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local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
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local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
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@ -4,6 +4,42 @@ mcl_weather.snow = {}
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local PARTICLES_COUNT_SNOW = tonumber(minetest.settings:get("mcl_weather_snow_particles")) or 100
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mcl_weather.snow.init_done = false
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local mgname = minetest.get_mapgen_setting("mg_name")
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local snow_biomes = {
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"IcePlains_deep_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"IcePlainsSpikes_ocean",
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"StoneBeach_ocean",
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"ColdTaiga_deep_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"MegaTaiga_deep_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"IcePlains_ocean",
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"Taiga_ocean",
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"Taiga_deep_ocean",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"ColdTaiga_beach",
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"Taiga",
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"ExtremeHills+_snowtop",
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"MegaSpruceTaiga",
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"MegaTaiga",
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"ExtremeHills+",
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"ColdTaiga",
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"IcePlainsSpikes",
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"IcePlains",
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}
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local psdef= {
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amount = PARTICLES_COUNT_SNOW,
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@ -25,6 +61,19 @@ local psdef= {
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glow = 1
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}
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function mcl_weather.has_snow(pos)
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if not mcl_worlds.has_weather(pos) then return false end
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if mgname == "singlenode" or mgname == "v6" then return false end
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local bn = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
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local bd = minetest.registered_biomes[bn]
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if bd and bd._mcl_biome_type == "snowy" then return true end
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if bd and bd._mcl_biome_type == "cold" then
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if bn == "Taiga" and pos.y > 140 then return true end
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if bn == "MegaSpruceTaiga" and pos.y > 100 then return true end
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end
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return false
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end
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function mcl_weather.snow.set_sky_box()
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mcl_weather.skycolor.add_layer(
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"weather-pack-snow-sky",
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@ -46,9 +95,11 @@ function mcl_weather.snow.clear()
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mcl_weather.remove_all_spawners()
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end
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-- Simple random texture getter
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function mcl_weather.snow.get_texture()
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return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
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function mcl_weather.snow.add_player(player)
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for i=1,2 do
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psdef.texture="weather_pack_snow_snowflake"..i..".png"
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mcl_weather.add_spawner_player(player,"snow"..i,psdef)
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end
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end
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local timer = 0
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@ -70,13 +121,12 @@ minetest.register_globalstep(function(dtime)
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end
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for _, player in pairs(get_connected_players()) do
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) then
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if mcl_weather.is_underwater(player) or not mcl_weather.has_snow(player:get_pos()) then
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mcl_weather.remove_spawners_player(player)
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mcl_weather.set_sky_box_clear(player)
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else
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for i=1,2 do
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psdef.texture="weather_pack_snow_snowflake"..i..".png"
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mcl_weather.add_spawner_player(player,"snow"..i,psdef)
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end
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mcl_weather.snow.add_player(player)
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mcl_weather.snow.set_sky_box()
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end
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end
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end)
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@ -96,3 +146,34 @@ if mcl_weather.reg_weathers.snow == nil then
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}
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}
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end
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minetest.register_abm({
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label = "Snow piles up",
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nodenames = {"group:opaque","group:leaves","group:snow_cover"},
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neighbors = {"air"},
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interval = 27,
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chance = 33,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if node.name == "mcl_core:snowblock" then return end
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local above = vector.offset(pos,0,1,0)
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local above_node = minetest.get_node(above)
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if above_node.name ~= "air" then return end
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if (mcl_weather.state == "rain" or mcl_weather.state == "thunder" or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos) and mcl_weather.has_snow(pos) then
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local nn = nil
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if node.name:find("snow") then
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local l = node.name:sub(-1)
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l = tonumber(l)
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if node.name == "mcl_core:snow" then
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nn={name = "mcl_core:snow_2"}
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elseif l and l < 7 then
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nn={name="mcl_core:snow_"..tostring(math.min(8,l + 1))}
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elseif l and l >= 7 then
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nn={name = "mcl_core:snowblock"}
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end
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if nn then minetest.set_node(pos,nn) end
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else
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minetest.set_node(above,{name = "mcl_core:snow"})
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end
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end
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end
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})
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@ -54,6 +54,8 @@ function mcl_weather.add_spawner_player(pl,id,ps)
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particlespawners[name] = {}
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end
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if not particlespawners[name][id] then
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mcl_weather.remove_spawners_player(pl)
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particlespawners[name] = {}
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ps.playername =name
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ps.attached = pl
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particlespawners[name][id]=minetest.add_particlespawner(ps)
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