make spawn_mob able to change values in a mob

This commit is contained in:
epCode 2022-10-11 16:21:15 -07:00 committed by cora
parent cd907f080c
commit 22a5856b46

View file

@ -501,15 +501,77 @@ end
mcl_mobs.spawn_group = spawn_group mcl_mobs.spawn_group = spawn_group
local S = minetest.get_translator("mcl_mobs")
minetest.register_chatcommand("spawn_mob",{ minetest.register_chatcommand("spawn_mob",{
privs = { debug = true }, privs = { debug = true },
description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolian, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
func = function(n,param) func = function(n,param)
local pos = minetest.get_player_by_name(n):get_pos() local pos = minetest.get_player_by_name(n):get_pos()
if mcl_mobs.spawn(pos,param) then
return true, param.." spawned at "..minetest.pos_to_string(pos), local modifiers = {}
minetest.log("action", n.." spawned "..param.." at "..minetest.pos_to_string(pos)) for capture in string.gmatch(param, "%:(.-)%:") do
table.insert(modifiers, ":"..capture)
end end
return false, "Couldn't spawn "..param
local mod1 = string.find(param, ":")
local mobname = param
if mod1 then
mobname = string.sub(param, 1, mod1-1)
end
local mob = mcl_mobs.spawn(pos,mobname)
for c=1, #modifiers do
modifs = modifiers[c]
local mod1 = string.find(modifs, ":")
local mod_start = string.find(modifs, "<")
local mod_vals = string.find(modifs, "=")
local mod_end = string.find(modifs, ">")
local mod_end = string.find(modifs, ">")
if mob then
local mob_entity = mob:get_luaentity()
if string.sub(modifs, mod1+1, mod1+3) == "var" then
if mod1 and mod_start and mod_vals and mod_end then
local variable = string.sub(modifs, mod_start+1, mod_vals-1)
local value = string.sub(modifs, mod_vals+1, mod_end-1)
number_tag = string.find(value, "NUM")
if number_tag then
value = tonumber(string.sub(value, 4, -1))
end
if value == "true" then
value = true
elseif value == "false" then
value = false
end
if not mob_entity[variable] then
minetest.log("warning", n.." mob variable "..variable.." previously unset")
end
mob_entity[variable] = value
else
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing paramaters")
end
else
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing modification type")
end
end
end
if mob then
return true, mobname.." spawned at "..minetest.pos_to_string(pos),
minetest.log("action", n.." spawned "..mobname.." at "..minetest.pos_to_string(pos))
end
return false, "Couldn't spawn "..mobname
end end
}) })