[mcl_anvils] fix warnings

This commit is contained in:
AFCMS 2021-05-23 11:20:21 +02:00
parent c580c1ccad
commit 21fdf492e2

View file

@ -41,7 +41,7 @@ end
-- needs to be used up to repair the tool. -- needs to be used up to repair the tool.
local function get_consumed_materials(tool, material) local function get_consumed_materials(tool, material)
local wear = tool:get_wear() local wear = tool:get_wear()
local health = (MAX_WEAR - wear) --local health = (MAX_WEAR - wear)
local matsize = material:get_count() local matsize = material:get_count()
local materials_used = 0 local materials_used = 0
for m=1, math.min(4, matsize) do for m=1, math.min(4, matsize) do
@ -74,10 +74,9 @@ end
local function update_anvil_slots(meta) local function update_anvil_slots(meta)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local new_name = meta:get_string("set_name") local new_name = meta:get_string("set_name")
local input1, input2, output local input1 = inv:get_stack("input", 1)
input1 = inv:get_stack("input", 1) local input2 = inv:get_stack("input", 2)
input2 = inv:get_stack("input", 2) --local output = inv:get_stack("output", 1)
output = inv:get_stack("output", 1)
local new_output, name_item local new_output, name_item
local just_rename = false local just_rename = false
@ -243,7 +242,6 @@ end
-- Returns true if anvil was destroyed. -- Returns true if anvil was destroyed.
local function damage_anvil(pos) local function damage_anvil(pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local new
if node.name == "mcl_anvils:anvil" then if node.name == "mcl_anvils:anvil" then
minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_1", param2=node.param2}) minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_1", param2=node.param2})
damage_particles(pos, node) damage_particles(pos, node)
@ -278,7 +276,6 @@ local function damage_anvil_by_using(pos)
end end
local function damage_anvil_by_falling(pos, distance) local function damage_anvil_by_falling(pos, distance)
local chance
local r = math.random(1, 100) local r = math.random(1, 100)
if distance > 1 then if distance > 1 then
if r <= (5*distance) then if r <= (5*distance) then