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[mcl_core] fix function codestyle in nodes_base.lua
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1 changed files with 3 additions and 3 deletions
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@ -86,7 +86,7 @@ minetest.register_node("mcl_core:stone_with_gold", {
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})
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local redstone_timer = 68.28
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local redstone_ore_activate = function(pos)
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local function redstone_ore_activate(pos)
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minetest.swap_node(pos, {name="mcl_core:stone_with_redstone_lit"})
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local t = minetest.get_node_timer(pos)
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t:start(redstone_timer)
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@ -124,7 +124,7 @@ minetest.register_node("mcl_core:stone_with_redstone", {
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}
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})
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local redstone_ore_reactivate = function(pos)
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local function redstone_ore_reactivate(pos)
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local t = minetest.get_node_timer(pos)
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t:start(redstone_timer)
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end
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@ -864,7 +864,7 @@ minetest.register_node("mcl_core:packed_ice", {
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-- Frosted Ice (4 nodes)
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for i=0,3 do
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local ice = {}
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ice.increase_age = function(pos, ice_near, first_melt)
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function ice.increase_age(pos, ice_near, first_melt)
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-- Increase age of frosted age or turn to water source if too old
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local nn = minetest.get_node(pos).name
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local age = tonumber(string.sub(nn, -1))
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