From 20f8e18098f6ce72b8447188d5c7507b02993145 Mon Sep 17 00:00:00 2001 From: SmokeyDope Date: Thu, 16 Mar 2023 01:46:01 +0000 Subject: [PATCH] Add sounds when using composter --- mods/ITEMS/mcl_composters/init.lua | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_composters/init.lua b/mods/ITEMS/mcl_composters/init.lua index e1e39aefc..71ad15255 100644 --- a/mods/ITEMS/mcl_composters/init.lua +++ b/mods/ITEMS/mcl_composters/init.lua @@ -75,7 +75,8 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing) local chance = get_item_group(itemname, "compostability") if chance > 0 then if not is_creative_enabled(player:get_player_name()) then - itemstack:take_item() + itemstack:take_item() + minetest.sound_play({name="default_gravel_dug", pos=above, gain=1}, true) end -- calculate leveling up chance local rand = math.random(0,100) @@ -84,7 +85,6 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing) local level = registered_nodes[node.name]["_mcl_compost_level"] -- spawn green particles above new layer mcl_dye.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0)) - -- TODO: play some sounds -- update composter block if level < 7 then level = level + 1 @@ -94,6 +94,8 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing) swap_node(pos, {name = "mcl_composters:composter_" .. level}) -- a full composter becomes ready for harvest after one second -- the block will get updated by the node timer callback set in node reg def + minetest.sound_play({name="default_grass_footstep", pos=above, gain=1}, true) + if level == 7 then local timer = get_node_timer(pos) timer:start(1) @@ -114,7 +116,7 @@ end local function composter_ready(pos) swap_node(pos, {name = "mcl_composters:composter_ready"}) -- maybe spawn particles again? - -- TODO: play some sounds + minetest.sound_play({name="default_dig_snappy", pos=above, gain=1}, true) return false end