Fix occurences of old itemframes itemstring in code

This commit is contained in:
cora 2024-04-12 23:44:40 +02:00 committed by the-real-herowl
parent 05efabc0d7
commit 204fddebd2
5 changed files with 9 additions and 8 deletions
mods
ENTITIES/mobs_mc
ITEMS
REDSTONE/mesecons_mvps
mcl_itemframes
MAPGEN
mcl_structures
mcl_villages

View file

@ -383,7 +383,7 @@ local professions = {
},
{
{ { "mcl_core:emerald", 7, 7 }, { "mcl_itemframes:item_frame", 1, 1 } },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_itemframes:frame", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_white", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_banners:banner_item_grey", 1, 1 } },

View file

@ -667,7 +667,8 @@ mesecon.register_mvps_unsticky("mcl_heads:steve")
mesecon.register_mvps_unsticky("mcl_heads:wither_skeleton")
mesecon.register_mvps_unsticky("mcl_heads:zombie")
-- Item Frame
mesecon.register_mvps_unsticky("mcl_itemframes:item_frame")
mesecon.register_mvps_unsticky("mcl_itemframes:frame")
mesecon.register_mvps_unsticky("mcl_itemframes:glow_frame")
-- Ladder
mesecon.register_mvps_unsticky("mcl_core:ladder")
-- Lava & Water

View file

@ -271,7 +271,7 @@ minetest.register_lbm({
-- Register the base frame's recipes.
minetest.register_craft({
output = "mcl_itemframes:item_frame",
output = "mcl_itemframes:frame",
recipe = {
{ "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" },
{ "mcl_core:stick", "mcl_mobitems:leather", "mcl_core:stick" },
@ -281,7 +281,7 @@ minetest.register_craft({
minetest.register_craft({
type = "shapeless",
output = 'mcl_itemframes:glow_item_frame',
output = 'mcl_itemframes:glow_frame',
recipe = { 'mcl_mobitems:glow_ink_sac', 'mcl_itemframes:item_frame' },
})

View file

@ -9,7 +9,7 @@ local function spawn_shulkers(pos,def,pr)
local p2 = vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2)
mcl_structures.spawn_mobs("mobs_mc:shulker",spawnon,p1,p2,pr,1)
local guard = minetest.find_node_near(pos,def.sidelen,{"mcl_itemframes:item_frame"})
local guard = minetest.find_node_near(pos,def.sidelen,{"mcl_itemframes:frame"})
if guard then
minetest.add_entity(vector.offset(guard,0,-1.5,0),"mobs_mc:shulker")
end
@ -30,7 +30,7 @@ mcl_structures.register_structure("end_shipwreck",{
},
construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000","mcl_chests:violet_shulker_box_small"},
after_place = function(pos,def,pr)
local fr = minetest.find_node_near(pos,def.sidelen,{"mcl_itemframes:item_frame"})
local fr = minetest.find_node_near(pos,def.sidelen,{"mcl_itemframes:frame"})
if fr then
if mcl_itemframes then
mcl_itemframes.update_item_entity(fr,minetest.get_node(fr))
@ -39,7 +39,7 @@ mcl_structures.register_structure("end_shipwreck",{
return spawn_shulkers(pos,def,pr)
end,
loot = {
[ "mcl_itemframes:item_frame" ] ={{
[ "mcl_itemframes:frame" ] ={{
stacks_min = 1,
stacks_max = 1,
items = {

View file

@ -233,7 +233,7 @@ local function fix_village_water(minp,maxp)
end
local function init_nodes(p1, p2, size, rotation, pr)
construct_node(p1, p2, "mcl_itemframes:item_frame")
construct_node(p1, p2, "mcl_itemframes:frame")
construct_node(p1, p2, "mcl_furnaces:furnace")
construct_node(p1, p2, "mcl_anvils:anvil")