Remove unnecessary invul code & add damage animation code

This commit is contained in:
Eliy21 2023-12-17 21:15:55 +00:00
parent c39e55e2d4
commit 200f7451eb

View file

@ -759,10 +759,10 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
else
mcl_playerplus_internal[name].last_damage = damage
mcl_playerplus_internal[name].invul_timestamp = time_now
local invul = player:get_meta():get_int("mcl_damage:invulnerable")
if invul > 0 then
player:get_meta():set_int("mcl_damage:invulnerable", 0)
end
player:get_meta():set_int("mcl_damage:damage_animation", 1)
minetest.after(0.5, function()
player:get_meta():set_int("mcl_damage:damage_animation", 0)
end)
end
end
end)