mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-24 19:41:08 +01:00
Merge branch 'loottables' of https://git.minetest.land/MineClone2/MineClone2 into loottables
This commit is contained in:
commit
200ce76c70
10 changed files with 274 additions and 0 deletions
32
mods/CORE/mcl_groupcache/init.lua
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32
mods/CORE/mcl_groupcache/init.lua
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@ -0,0 +1,32 @@
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mcl_groupcache = {
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cache = {},
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}
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local function check_insert(item, group, cache)
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if minetest.get_item_group(item, group) ~= 0 then
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table.insert(cache, item)
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end
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end
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local old_register_item = minetest.register_item
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function minetest.register_item(name, def)
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old_register_item(name, def)
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for group, cache in pairs(mcl_groupcache.cache) do
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check_insert(item, group, cache)
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end
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end
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function mcl_groupcache.init_cache(group)
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local cache = {}
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for item in pairs(minetest.registered_items) do
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check_insert(item, group, cache)
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end
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return cache
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end
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function mcl_groupcache.get_items_in_group(group)
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local cache = mcl_groupcache.cache[group] or mcl_groupcache.init_cache(group)
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mcl_groupcache.cache[group] = cache
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return cache
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end
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3
mods/CORE/mcl_groupcache/mod.conf
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3
mods/CORE/mcl_groupcache/mod.conf
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@ -0,0 +1,3 @@
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name = mcl_groupcache
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author = Fleckenstein
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description = Keep track of items with certain groups
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118
mods/CORE/mcl_loottables/api.lua
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118
mods/CORE/mcl_loottables/api.lua
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@ -0,0 +1,118 @@
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mcl_loottables.register_entry = mcl_util.registration_function(mcl_loottables.entries)
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mcl_loottables.register_table = mcl_util.registration_function(mcl_loottables.tables, function(name, def)
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local function set_parents(parent)
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for _, child in ipairs(parent.children or parent.entries or parent.pools or {}) do
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child.parent = parent
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set_parents(child)
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end
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end
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set_parents(def)
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end)
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function mcl_loottables.get_table(def)
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local t = type(def)
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if t == "nil" then
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return {}
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elseif t == "string" then
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return assert(mcl_loottables.tables[def])
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elseif t == "table" then
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return def
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else
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error("invalid loottable type: " .. t)
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end
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end
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function mcl_loottables.get_entry_type(entry)
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return assert(mcl_loottables.entries[entry.type])
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end
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function mcl_loottables.get_candidates(entries, data, func)
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local candidates = {}
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local functions = {}
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for _, entry in ipairs(entries) do
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local success = mcl_predicates.do_predicates(entry.conditions, data)
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if success then
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local children = entry.children
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if children then
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table.insert_all(candidates, mcl_loottables.get_candidates(children, data, mcl_loottables.get_entry_type(entry).preprocess))
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else
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table.insert(candidates, entry)
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end
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end
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if func and func(success, data) then
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break
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end
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end
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return candidates
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end
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function mcl_loottables.do_item_modifiers(itemstack, node, data)
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if node then
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mcl_functions.do_item_modifiers(itemstack, node.functions, data)
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mcl_loottables.do_item_modifiers(itemstack, node.parent, data)
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end
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end
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function mcl_loottables.do_pools(pools, functions, data)
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local luck = data.luck or 0
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local stacks = {}
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for _, pool in ipairs(pools or {}) do
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if mcl_conditions.do_conditions(pool.conditions, data) do
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local rolls = mcl_loottables.get_number(pool.rolls, data) + mcl_loottables.get_number(pool.bonus_rolls, data) * luck
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for i = 1, rolls do
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local candidates = mcl_loottables.get_candidates(pool.entries, data)
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if #candidates > 0 then
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local total_weight = 0
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local weights = {}
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for _, candidate in ipairs(candidates)
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total_weight = total_weight + math.floor((candidate.weight or 1) + (candidate.quality or 0) * luck)
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table.insert(weights, total_weight)
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end
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local selected
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local rnd = mcl_util.rand(data.pr, 0, weight - 1)
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for i, w in ipairs(weights) do
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if rnd < w then
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selected = candidates[i]
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break
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end
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end
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local func = mcl_loottables.get_entry_type(entry).process
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local stacks = func(selected, data)
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for _, stack in ipairs(stacks) do
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mcl_loottables.do_item_modifiers(stack, selected, data)
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end
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table.insert_all(stacks, stack)
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end
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end
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end
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end
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return stacks
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end
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function mcl_loottables.get_loot(def, data)
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def = mcl_loottables.get_table(def)
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return mcl_loottables.do_pools(def.pools)
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end
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function mcl_loottables.drop_loot(def, data)
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local loot = mcl_loottables.get_loot(def)
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local old_loot = table.copy(loot)
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for _, stack in ipairs(old_loot) do
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local max_stack = stack:get_stack_max()
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while max_stack < stack:get_count() do
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table.insert(loot, stack:take_items(max_stack))
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end
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end
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return loot
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end
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function mcl_loottables.fill_chest(def, data)
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end
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44
mods/CORE/mcl_loottables/entries.lua
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44
mods/CORE/mcl_loottables/entries.lua
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mcl_loottables.register_entry("mcl_loottables:alternatives", {
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preprocess = function(success, data)
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return success
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end,
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})
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mcl_loottables.register_entry("mcl_loottables:group", {
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preprocess = function(success, data)
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return false
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end,
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})
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mcl_loottables.register_entry("mcl_loottables:sequence", {
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preprocess = function(success, data)
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return not success
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end,
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})
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mcl_loottables.register_entry("mcl_loottables:tag", function(entry, data)
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local stacks = mcl_groupcache.get_items_in_group(entry.name)
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if entry.expand then
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stacks = {stacks[pr:next(1, #stacks)]}
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end
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return stacks
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end)
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mcl_loottables.register_entry("mcl_loottables:loot_table", {
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process = function(entry, data)
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return mcl_loottables.get_loot(entry.name, data)
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end,
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})
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mcl_loottables.register_entry("mcl_loottables:empty", {
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process = function(entry, data)
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return {}
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end,
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})
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mcl_loottables.register_entry("mcl_loottables:item", {
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process = function(entry, data)
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return {item = ItemStack(entry.name)}
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end,
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})
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9
mods/CORE/mcl_loottables/init.lua
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9
mods/CORE/mcl_loottables/init.lua
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mcl_loottables = {
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tables = {},
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entries = {},
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}
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local modpath = minetest.get_modpath("mcl_loottables")
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dofile(modpath .. "/api.lua")
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dofile(modpath .. "/entries.lua")
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4
mods/CORE/mcl_loottables/mod.conf
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4
mods/CORE/mcl_loottables/mod.conf
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name = mcl_loot
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author = Fleckenstein
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description = Provides Minecraft-like loot table definitions
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depends = mcl_util, mcl_predicates, mcl_item_modifiers
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15
mods/CORE/mcl_numbers/api.lua
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15
mods/CORE/mcl_numbers/api.lua
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mcl_numbers.register_provider = mcl_util.registration_function(mcl_numbers.providers)
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function mcl_numbers.get_number(provider, data)
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local t = type(provider)
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if t == "nil" then
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return 0
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elseif t == "number" then
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return provider
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elseif t == "table" then
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local func = assert(mcl_numbers.providers[data.type])
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return assert(tonumber(func(provider, data)))
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else
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error("invalid number type: " .. t)
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end
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end
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23
mods/CORE/mcl_numbers/init.lua
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23
mods/CORE/mcl_numbers/init.lua
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mcl_numbers = {
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providers = {},
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}
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mcl_numbers.register_provider("mcl_numbers:constant", function(provider)
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return provider.value
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end)
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mcl_numbers.register_provider("mcl_numbers:uniform", function(provider, data)
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return mcl_util.rand(data.pr, mcl_numbers.get_number(provider.min), mcl_numbers.get_number(provider.max))
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end)
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mcl_numbers.register_provider("mcl_numbers:binomial", function(provider, data)
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local n = mcl_numbers.get_number(provider.n)
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local num = 0
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for i = 1, n do
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if mcl_util.rand_bool(mcl_numbers.get_number(provider.p), data.pr) then
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num = num + 1
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end
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end
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return num
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end)
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4
mods/CORE/mcl_numbers/mod.conf
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4
mods/CORE/mcl_numbers/mod.conf
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name = mcl_numbers
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author = Fleckenstein
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description = Minecraft-like number providers
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depends = mcl_util
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@ -418,3 +418,25 @@ function mcl_util.get_color(colorstr)
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return colorstr, hex
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end
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end
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function mcl_util.registration_function(tbl, func)
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return function(name, def)
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if func then
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local res = func(name, def)
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if res == false then
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return
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elseif res ~= nil then
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def = res
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end
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end
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tbl[name] = def
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end
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end
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function mcl_util.rand(pr, ...)
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return pr and pr:next(...) or math.random(...)
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end
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function mcl_util.rand_bool(probability, pr)
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return mcl_util.rand(pr, 0, 32767) < probability * 32768
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end
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