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Implement basic detector rail logic
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parent
b85df95bb2
commit
1fd897c721
2 changed files with 43 additions and 14 deletions
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@ -2,14 +2,6 @@ mcl_minecarts = {}
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mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts")
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mcl_minecarts.speed_max = 10
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local vector_floor = function(v)
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return {
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x = math.floor(v.x),
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y = math.floor(v.y),
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z = math.floor(v.z)
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}
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end
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dofile(mcl_minecarts.modpath.."/functions.lua")
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dofile(mcl_minecarts.modpath.."/rails.lua")
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@ -43,7 +35,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local pos = self.object:getpos()
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if not self._railtype then
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local node = minetest.get_node(vector_floor(pos)).name
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local node = minetest.get_node(vector.floor(pos)).name
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self._railtype = minetest.get_item_group(node, "connect_to_raillike")
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end
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@ -70,11 +62,22 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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end
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end
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-- Disable detector rail
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local rou_pos = vector.round(pos)
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local node = minetest.get_node(rou_pos)
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if node.name == "mcl_minecarts:detector_rail_on" then
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local newnode = {name="mcl_minecarts:detector_rail", param2 = node.param2}
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minetest.swap_node(rou_pos, newnode)
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mesecon.receptor_off(rou_pos)
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end
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-- Drop items and remove cart entity
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if not minetest.settings:get_bool("creative_mode") then
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for d=1, #drop do
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minetest.add_item(self.object:getpos(), drop[d])
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end
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end
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self.object:remove()
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return
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end
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@ -115,10 +118,28 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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local dir, last_switch = nil, nil
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local pos = self.object:getpos()
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if self._old_pos and not self._punched then
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local flo_pos = vector_floor(pos)
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local flo_old = vector_floor(self._old_pos)
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local flo_pos = vector.floor(pos)
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local flo_old = vector.floor(self._old_pos)
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if vector.equals(flo_pos, flo_old) then
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return
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-- Prevent querying the same node over and over again
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end
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-- Update detector rails
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local rou_pos = vector.round(pos)
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local rou_old = vector.round(self._old_pos)
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local node = minetest.get_node(rou_pos)
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local node_old = minetest.get_node(rou_old)
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if node.name == "mcl_minecarts:detector_rail" then
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local newnode = {name="mcl_minecarts:detector_rail_on", param2 = node.param2}
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minetest.swap_node(rou_pos, newnode)
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mesecon.receptor_on(rou_pos)
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end
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if node_old.name == "mcl_minecarts:detector_rail_on" then
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local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
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minetest.swap_node(rou_old, newnode)
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mesecon.receptor_off(rou_old)
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end
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end
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@ -229,6 +250,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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awards.unlock(self._driver, "mcl:onARail")
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end
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if update.pos or self._punched then
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local yaw = 0
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if dir.x < 0 then
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@ -288,10 +310,19 @@ local register_craftitem = function(itemstring, entity_id, description, longdesc
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if mcl_minecarts:is_rail(pointed_thing.under) then
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railpos = pointed_thing.under
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elseif mcl_minecarts:is_rail(pointed_thing.above) then
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railpos = pointed_thing.under
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railpos = pointed_thing.above
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node = minetest.get_node(pointed_thing.above)
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else
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return
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end
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-- Activate detector rail
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if node.name == "mcl_minecarts:detector_rail" then
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local newnode = {name="mcl_minecarts:detector_rail_on", param2 = node.param2}
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minetest.swap_node(railpos, newnode)
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mesecon.receptor_on(railpos)
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end
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local cart = minetest.add_entity(railpos, entity_id)
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local railtype = minetest.get_item_group(node.name, "connect_to_raillike")
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local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
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@ -21,8 +21,6 @@ local wip_items = {
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"mcl_minecarts:chest_minecart",
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"mcl_minecarts:furnace_minecart",
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"mcl_minecarts:tnt_minecart",
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"mcl_minecarts:detector_rail",
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"mcl_minecarts:detector_rail_on",
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"mcl_minecarts:activator_rail",
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"mcl_minecarts:activator_rail_on",
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}
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