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Fix bugs when placing pumpkin stack on armor stand
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parent
6e2f47a1ce
commit
1f8d5639cc
1 changed files with 5 additions and 2 deletions
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@ -113,6 +113,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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end,
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end,
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-- Drop all armor on the ground when it got destroyed
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-- Drop all armor on the ground when it got destroyed
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on_destruct = drop_armor,
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on_destruct = drop_armor,
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-- Put piece of armor on armor stand, or take one away
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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-- Check if player wields armor
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-- Check if player wields armor
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local name = itemstack:get_name()
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local name = itemstack:get_name()
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@ -130,8 +131,10 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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local wielditem = clicker:get_wielded_item()
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local wielditem = clicker:get_wielded_item()
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if not inv then return end
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if not inv then return end
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if list then
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if list then
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if inv:room_for_item(list, itemstack) then
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-- ... but only if the slot is free
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inv:add_item(list, itemstack)
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local single_item = itemstack:get_name()
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if inv:is_empty(list) then
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inv:add_item(list, single_item)
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update_entity(pos)
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update_entity(pos)
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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