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Minor weather code clean up, ref. https://git.minetest.land/Wuzzy/MineClone2/issues/897
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2 changed files with 176 additions and 173 deletions
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@ -92,6 +92,5 @@ if mcl_weather.reg_weathers.snow == nil then
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[80] = "rain",
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[100] = "thunder",
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}
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}
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}
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end
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@ -6,8 +6,8 @@ mcl_weather.state = "none"
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-- player list for saving player meta info
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mcl_weather.players = {}
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-- default weather recalculation interval
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mcl_weather.check_interval = 300
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-- default weather check interval for global step
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mcl_weather.check_interval = 5
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-- weather min duration
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mcl_weather.min_duration = 600
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@ -40,16 +40,16 @@ local storage = minetest.get_mod_storage()
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local save_weather = function()
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storage:set_string("mcl_weather_state", mcl_weather.state)
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storage:set_int("mcl_weather_end_time", mcl_weather.end_time)
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minetest.log("verbose", "[mcl_weather] Weather data saved: state="..mcl_weather.state.." end_time="..mcl_weather.end_time)
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minetest.log("action", "[mcl_weather] Weather data saved: state="..mcl_weather.state.." end_time="..mcl_weather.end_time)
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end
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minetest.register_on_shutdown(save_weather)
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mcl_weather.get_rand_end_time = function(min_duration, max_duration)
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local r
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if min_duration ~= nil and max_duration ~= nil then
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r = math.random(min_duration, max_duration);
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r = math.random(min_duration, max_duration)
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else
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r = math.random(mcl_weather.min_duration, mcl_weather.max_duration);
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r = math.random(mcl_weather.min_duration, mcl_weather.max_duration)
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end
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return minetest.get_gametime() + r
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end
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@ -121,7 +121,12 @@ mcl_weather.get_random_pos_by_player_look_dir = function(player)
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return random_pos_x, random_pos_y, random_pos_z
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end
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local t, wci = 0, mcl_weather.check_interval
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minetest.register_globalstep(function(dtime)
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t = t + dtime
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if t < wci then return end
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t = 0
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if mcl_weather.end_time == nil then
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mcl_weather.end_time = mcl_weather.get_rand_end_time()
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end
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@ -141,7 +146,7 @@ end)
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-- Sets random weather (which could be 'none' (no weather)).
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mcl_weather.set_random_weather = function(weather_name, weather_meta)
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if (weather_meta ~= nil) then
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if weather_meta == nil then return end
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local transitions = weather_meta.transitions
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local random_roll = math.random(0,100)
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local new_weather
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@ -154,7 +159,6 @@ mcl_weather.set_random_weather = function(weather_name, weather_meta)
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if new_weather then
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mcl_weather.change_weather(new_weather)
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end
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end
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end
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-- Change weather to new_weather.
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