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Update beds code from Minetest Game 0.4.15
This commit is contained in:
parent
b886e2bf32
commit
1eb89599bf
7 changed files with 578 additions and 289 deletions
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@ -1,26 +1,26 @@
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Minetest mod "Beds"
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=======================
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version: 1.1
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License of source code: WTFPL
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-----------------------------
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author: BlockMen (2013)
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original author: PilzAdam
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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--USING the mod--
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------------------
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This mods implements Beds like known from Minecraft. You can use them to sleep at night to skip the time or to prevent attacks by evil mobs.
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To sleep you have to "rightclick" on your bed. You can only sleep at night and get noticed when it is too early.
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After dying the player will respawn at the last bed he has slept.
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Minetest Game mod: beds
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=======================
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See license.txt for license information.
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Authors of source code
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----------------------
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Originally by BlockMen (MIT)
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Various Minetest developers and contributors (MIT)
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Authors of media (textures)
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---------------------------
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BlockMen (CC BY-SA 3.0)
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This mod adds a bed to Minetest which allows to skip the night.
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To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
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immediately. If playing multiplayer you get shown how many other players are in bed too,
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if all players are sleeping the night gets skipped. The night skip can be forced if more
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than 50% of the players are lying in bed and use this option.
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Another feature is a controlled respawning. If you have slept in bed (not just lying in
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it) your respawn point is set to the beds location and you will respawn there after
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death.
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You can disable the respawn at beds by setting "enable_bed_respawn = false" in
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minetest.conf.
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You can disable the night skip feature by setting "enable_bed_night_skip = false" in
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minetest.conf or by using the /set command in-game.
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158
mods/beds/api.lua
Normal file
158
mods/beds/api.lua
Normal file
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local reverse = true
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local function destruct_bed(pos, n)
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local node = minetest.get_node(pos)
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local other
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if n == 2 then
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local dir = minetest.facedir_to_dir(node.param2)
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other = vector.subtract(pos, dir)
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elseif n == 1 then
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local dir = minetest.facedir_to_dir(node.param2)
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other = vector.add(pos, dir)
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end
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if reverse then
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reverse = not reverse
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minetest.remove_node(other)
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minetest.check_for_falling(other)
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else
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reverse = not reverse
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end
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end
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function beds.register_bed(name, def)
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minetest.register_node(name .. "_bottom", {
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description = def.description,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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drawtype = "nodebox",
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tiles = def.tiles.bottom,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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stack_max = 1,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = def.nodebox.bottom,
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},
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selection_box = {
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type = "fixed",
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fixed = def.selectionbox,
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},
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local pos
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if minetest.registered_items[minetest.get_node(under).name].buildable_to then
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pos = under
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else
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pos = pointed_thing.above
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end
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if minetest.is_protected(pos, placer:get_player_name()) and
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not minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pos, placer:get_player_name())
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return itemstack
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end
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local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
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if not node_def or not node_def.buildable_to then
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return itemstack
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end
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local dir = minetest.dir_to_facedir(placer:get_look_dir())
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local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
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if minetest.is_protected(botpos, placer:get_player_name()) and
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not minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(botpos, placer:get_player_name())
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return itemstack
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end
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local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
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if not botdef or not botdef.buildable_to then
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return itemstack
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end
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minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
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minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_destruct = function(pos)
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destruct_bed(pos, 1)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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beds.on_rightclick(pos, clicker)
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return itemstack
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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local dir = minetest.facedir_to_dir(node.param2)
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local p = vector.add(pos, dir)
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local node2 = minetest.get_node_or_nil(p)
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if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
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not node.param2 == node2.param2 then
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return false
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end
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if minetest.is_protected(p, user:get_player_name()) then
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minetest.record_protection_violation(p, user:get_player_name())
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return false
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end
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if mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
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local node3 = minetest.get_node_or_nil(newp)
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local node_def = node3 and minetest.registered_nodes[node3.name]
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if not node_def or not node_def.buildable_to then
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return false
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end
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if minetest.is_protected(newp, user:get_player_name()) then
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minetest.record_protection_violation(newp, user:get_player_name())
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return false
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end
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node.param2 = new_param2
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-- do not remove_node here - it will trigger destroy_bed()
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minetest.set_node(p, {name = "air"})
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minetest.set_node(pos, node)
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minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
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return true
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end,
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})
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minetest.register_node(name .. "_top", {
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drawtype = "nodebox",
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tiles = def.tiles.top,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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pointable = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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drop = name .. "_bottom",
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node_box = {
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type = "fixed",
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fixed = def.nodebox.top,
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},
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on_destruct = function(pos)
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destruct_bed(pos, 2)
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end,
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})
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minetest.register_alias(name, name .. "_bottom")
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minetest.register_craft({
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output = name,
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recipe = def.recipe
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})
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end
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34
mods/beds/beds.lua
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34
mods/beds/beds.lua
Normal file
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-- Simple shaped bed
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beds.register_bed("beds:bed", {
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description = "Bed",
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inventory_image = "beds_bed.png",
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wield_image = "beds_bed.png",
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tiles = {
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bottom = {
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"beds_bed_top_bottom.png^[transformR90",
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"default_wood.png",
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"beds_bed_side_bottom_r.png",
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"beds_bed_side_bottom_r.png^[transformfx",
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"blank.png",
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"beds_bed_side_bottom.png"
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},
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top = {
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"beds_bed_top_top.png^[transformR90",
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"default_wood.png",
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"beds_bed_side_top_r.png",
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"beds_bed_side_top_r.png^[transformfx",
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"beds_bed_side_top.png",
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"blank.png",
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}
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},
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nodebox = {
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bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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},
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selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
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recipe = {
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{"group:wool", "group:wool", "group:wool"},
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{"group:wood", "group:wood", "group:wood"}
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},
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})
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220
mods/beds/functions.lua
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220
mods/beds/functions.lua
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local pi = math.pi
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local player_in_bed = 0
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local is_sp = minetest.is_singleplayer()
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local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
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if enable_respawn == nil then
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enable_respawn = true
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end
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-- Helper functions
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local function get_look_yaw(pos)
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local n = minetest.get_node(pos)
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if n.param2 == 1 then
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return pi / 2, n.param2
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elseif n.param2 == 3 then
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return -pi / 2, n.param2
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elseif n.param2 == 0 then
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return pi, n.param2
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else
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return 0, n.param2
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end
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end
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local function is_night_skip_enabled()
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local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
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if enable_night_skip == nil then
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enable_night_skip = true
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end
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return enable_night_skip
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end
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local function check_in_beds(players)
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local in_bed = beds.player
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if not players then
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players = minetest.get_connected_players()
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end
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for n, player in ipairs(players) do
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local name = player:get_player_name()
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if not in_bed[name] then
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return false
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end
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end
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return #players > 0
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end
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local function lay_down(player, pos, bed_pos, state, skip)
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local name = player:get_player_name()
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local hud_flags = player:hud_get_flags()
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if not player or not name then
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return
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end
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-- stand up
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if state ~= nil and not state then
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local p = beds.pos[name] or nil
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if beds.player[name] ~= nil then
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beds.player[name] = nil
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player_in_bed = player_in_bed - 1
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end
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-- skip here to prevent sending player specific changes (used for leaving players)
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if skip then
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return
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end
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if p then
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player:setpos(p)
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end
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_look_horizontal(math.random(1, 180) / 100)
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mcl_player.player_attached[name] = false
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player:set_physics_override(1, 1, 1)
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hud_flags.wielditem = true
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mcl_player.player_set_animation(player, "stand" , 30)
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-- lay down
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else
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beds.player[name] = 1
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beds.pos[name] = pos
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player_in_bed = player_in_bed + 1
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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local yaw, param2 = get_look_yaw(bed_pos)
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player:set_look_horizontal(yaw)
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local dir = minetest.facedir_to_dir(param2)
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local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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player:set_physics_override(0, 0, 0)
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player:setpos(p)
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mcl_player.player_attached[name] = true
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hud_flags.wielditem = false
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mcl_player.player_set_animation(player, "lay" , 0)
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end
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player:hud_set_flags(hud_flags)
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end
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local function update_formspecs(finished)
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local ges = #minetest.get_connected_players()
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local form_n
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local is_majority = (ges / 2) < player_in_bed
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if finished then
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form_n = beds.formspec .. "label[2.7,11; Good morning.]"
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else
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form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
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" of " .. tostring(ges) .. " players are in bed]"
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if is_majority and is_night_skip_enabled() then
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form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
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end
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end
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for name,_ in pairs(beds.player) do
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minetest.show_formspec(name, "beds_form", form_n)
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end
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end
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-- Public functions
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function beds.kick_players()
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for name, _ in pairs(beds.player) do
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local player = minetest.get_player_by_name(name)
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lay_down(player, nil, nil, false)
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end
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end
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function beds.skip_night()
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minetest.set_timeofday(0.23)
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end
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function beds.on_rightclick(pos, player)
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local name = player:get_player_name()
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local ppos = player:getpos()
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local tod = minetest.get_timeofday()
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if tod > 0.2 and tod < 0.805 then
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if beds.player[name] then
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lay_down(player, nil, nil, false)
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end
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minetest.chat_send_player(name, "You can only sleep at night.")
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return
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end
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-- move to bed
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if not beds.player[name] then
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lay_down(player, ppos, pos)
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beds.set_spawns() -- save respawn positions when entering bed
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else
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lay_down(player, nil, nil, false)
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end
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if not is_sp then
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update_formspecs(false)
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end
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-- skip the night and let all players stand up
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if check_in_beds() then
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minetest.after(2, function()
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if not is_sp then
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update_formspecs(is_night_skip_enabled())
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end
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if is_night_skip_enabled() then
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beds.skip_night()
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beds.kick_players()
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end
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end)
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end
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end
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-- Callbacks
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-- Only register respawn callback if respawn enabled
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if enable_respawn then
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-- respawn player at bed if enabled and valid position is found
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minetest.register_on_respawnplayer(function(player)
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local name = player:get_player_name()
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local pos = beds.spawn[name]
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if pos then
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player:setpos(pos)
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return true
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end
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end)
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end
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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lay_down(player, nil, nil, false, true)
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beds.player[name] = nil
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if check_in_beds() then
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minetest.after(2, function()
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update_formspecs(is_night_skip_enabled())
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if is_night_skip_enabled() then
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beds.skip_night()
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beds.kick_players()
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end
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end)
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "beds_form" then
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return
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end
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if fields.quit or fields.leave then
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lay_down(player, nil, nil, false)
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update_formspecs(false)
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end
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if fields.force then
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update_formspecs(is_night_skip_enabled())
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if is_night_skip_enabled() then
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beds.skip_night()
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beds.kick_players()
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end
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end
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end)
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@ -1,263 +1,17 @@
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local player_in_bed = 0
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local guy
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local hand
|
||||
local old_yaw = 0
|
||||
|
||||
local function get_dir(pos)
|
||||
local btop = "beds:bed_top"
|
||||
if minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z}).name == btop then
|
||||
return 7.9
|
||||
elseif minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z}).name == btop then
|
||||
return 4.75
|
||||
elseif minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1}).name == btop then
|
||||
return 3.15
|
||||
elseif minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1}).name == btop then
|
||||
return 6.28
|
||||
end
|
||||
end
|
||||
|
||||
local function plock(start, max, tick, player, yaw)
|
||||
if start+tick < max then
|
||||
player:set_look_pitch(-1.2)
|
||||
player:set_look_yaw(yaw)
|
||||
minetest.after(tick, plock, start+tick, max, tick, player, yaw)
|
||||
else
|
||||
player:set_look_pitch(0)
|
||||
if old_yaw ~= 0 then minetest.after(0.1+tick, function() player:set_look_yaw(old_yaw) end) end
|
||||
end
|
||||
end
|
||||
|
||||
local function exit(pos)
|
||||
local npos = minetest.find_node_near(pos, 1, "beds:bed_bottom")
|
||||
if npos ~= nil then pos = npos end
|
||||
if minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z}).name == "air" then
|
||||
return {x=pos.x+1,y=pos.y,z=pos.z}
|
||||
elseif minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z}).name == "air" then
|
||||
return {x=pos.x-1,y=pos.y,z=pos.z}
|
||||
elseif minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1}).name == "air" then
|
||||
return {x=pos.x,y=pos.y,z=pos.z+1}
|
||||
elseif minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1}).name == "air" then
|
||||
return {x=pos.x,y=pos.y,z=pos.z-1}
|
||||
else
|
||||
return {x=pos.x,y=pos.y,z=pos.z}
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("beds:bed_bottom", {
|
||||
description = "Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
wield_scale = {x=1.5,y=1.5,z=1.5},
|
||||
drawtype = "nodebox",
|
||||
is_ground_content = false,
|
||||
tiles = {"beds_bed_top_bottom.png^[transformR90", "default_wood.png", "beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png^[transformfx", "beds_bed_leer.png", "beds_bed_side_bottom.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
stack_max = 1,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=1,deco_block=1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
|
||||
},
|
||||
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local node = minetest.get_node(pos)
|
||||
local param2 = node.param2
|
||||
local npos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
if param2 == 0 then
|
||||
npos.z = npos.z+1
|
||||
elseif param2 == 1 then
|
||||
npos.x = npos.x+1
|
||||
elseif param2 == 2 then
|
||||
npos.z = npos.z-1
|
||||
elseif param2 == 3 then
|
||||
npos.x = npos.x-1
|
||||
end
|
||||
if minetest.registered_nodes[minetest.get_node(npos).name].buildable_to == true and minetest.get_node({x=npos.x, y=npos.y-1, z=npos.z}).name ~= "air" then
|
||||
minetest.set_node(npos, {name="beds:bed_top", param2 = param2})
|
||||
else
|
||||
minetest.dig_node(pos)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
pos = minetest.find_node_near(pos, 1, "beds:bed_top")
|
||||
if pos ~= nil then minetest.remove_node(pos) end
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.805 then
|
||||
minetest.chat_send_all("You can only sleep at night")
|
||||
return
|
||||
else
|
||||
clicker:set_physics_override(0,0,0)
|
||||
old_yaw = clicker:get_look_yaw()
|
||||
guy = clicker
|
||||
clicker:set_look_yaw(get_dir(pos))
|
||||
minetest.chat_send_all("Good night")
|
||||
plock(0,2,0.1,clicker, get_dir(pos))
|
||||
end
|
||||
|
||||
if not clicker:get_player_control().sneak then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local param2 = node.param2
|
||||
if param2 == 0 then
|
||||
pos.z = pos.z+1
|
||||
elseif param2 == 1 then
|
||||
pos.x = pos.x+1
|
||||
elseif param2 == 2 then
|
||||
pos.z = pos.z-1
|
||||
elseif param2 == 3 then
|
||||
pos.x = pos.x-1
|
||||
end
|
||||
if clicker:get_player_name() == meta:get_string("player") then
|
||||
if param2 == 0 then
|
||||
pos.x = pos.x-1
|
||||
elseif param2 == 1 then
|
||||
pos.z = pos.z+1
|
||||
elseif param2 == 2 then
|
||||
pos.x = pos.x+1
|
||||
elseif param2 == 3 then
|
||||
pos.z = pos.z-1
|
||||
end
|
||||
pos.y = pos.y-0.5
|
||||
clicker:setpos(pos)
|
||||
meta:set_string("player", "")
|
||||
player_in_bed = player_in_bed-1
|
||||
elseif meta:get_string("player") == "" then
|
||||
pos.y = pos.y-0.5
|
||||
clicker:setpos(pos)
|
||||
meta:set_string("player", clicker:get_player_name())
|
||||
player_in_bed = player_in_bed+1
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("beds:bed_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {"beds_bed_top_top.png^[transformR90", "beds_bed_leer.png", "beds_bed_side_top_r.png", "beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top.png", "beds_bed_leer.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,not_in_creative_inventory=1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {0, 0, 0, 0, 0, 0},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_alias("beds:bed", "beds:bed_bottom")
|
||||
|
||||
minetest.register_craft({
|
||||
output = "beds:bed",
|
||||
recipe = {
|
||||
{"group:wool", "group:wool", "group:wool", },
|
||||
{"group:wood", "group:wood", "group:wood", }
|
||||
}
|
||||
})
|
||||
|
||||
local beds_player_spawns = {}
|
||||
local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "r")
|
||||
if file then
|
||||
beds_player_spawns = minetest.deserialize(file:read("*all"))
|
||||
file:close()
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
local wait = false
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if timer<2 then
|
||||
timer = timer+dtime
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
local players = #minetest.get_connected_players()
|
||||
if players == player_in_bed and players ~= 0 then
|
||||
if minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805 then
|
||||
if not wait then
|
||||
minetest.after(2, function()
|
||||
minetest.set_timeofday(0.23)
|
||||
wait = false
|
||||
guy:set_physics_override(1,1,1)
|
||||
guy:setpos(exit(guy:getpos()))
|
||||
|
||||
end)
|
||||
wait = true
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
beds_player_spawns[player:get_player_name()] = player:getpos()
|
||||
end
|
||||
local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "w")
|
||||
if file then
|
||||
file:write(minetest.serialize(beds_player_spawns))
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if beds_player_spawns[name] then
|
||||
player:setpos(beds_player_spawns[name])
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"beds:bed_bottom"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_string("player") ~= "" then
|
||||
local param2 = node.param2
|
||||
if param2 == 0 then
|
||||
pos.z = pos.z+1
|
||||
elseif param2 == 1 then
|
||||
pos.x = pos.x+1
|
||||
elseif param2 == 2 then
|
||||
pos.z = pos.z-1
|
||||
elseif param2 == 3 then
|
||||
pos.x = pos.x-1
|
||||
end
|
||||
local player = minetest.get_player_by_name(meta:get_string("player"))
|
||||
if player == nil then
|
||||
meta:set_string("player", "")
|
||||
player_in_bed = player_in_bed-1
|
||||
return
|
||||
end
|
||||
local player_pos = player:getpos()
|
||||
player_pos.x = math.floor(0.5+player_pos.x)
|
||||
player_pos.y = math.floor(0.5+player_pos.y)
|
||||
player_pos.z = math.floor(0.5+player_pos.z)
|
||||
if pos.x ~= player_pos.x or pos.y ~= player_pos.y or pos.z ~= player_pos.z then
|
||||
meta:set_string("player", "")
|
||||
player_in_bed = player_in_bed-1
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "beds loaded")
|
||||
end
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
beds.formspec = "size[8,15;true]" ..
|
||||
"bgcolor[#080808BB; true]" ..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- Load files
|
||||
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/spawns.lua")
|
||||
|
|
60
mods/beds/license.txt
Normal file
60
mods/beds/license.txt
Normal file
|
@ -0,0 +1,60 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
63
mods/beds/spawns.lua
Normal file
63
mods/beds/spawns.lua
Normal file
|
@ -0,0 +1,63 @@
|
|||
local world_path = minetest.get_worldpath()
|
||||
local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local data = {}
|
||||
local output = io.open(org_file, "w")
|
||||
for k, v in pairs(beds.spawn) do
|
||||
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||
end
|
||||
output:write(table.concat(data))
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function beds.read_spawns()
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input and not bkwd then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
elseif input and bkwd then
|
||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
end
|
||||
end
|
||||
|
||||
beds.read_spawns()
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
-- but don't change spawn location if borrowing a bed
|
||||
if not minetest.is_protected(p, name) then
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
Loading…
Reference in a new issue