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Centralize random seed generation
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2 changed files with 3 additions and 4 deletions
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@ -16,6 +16,9 @@ mcl_core.repair = 0.05
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minetest.nodedef_default.stack_max = 64
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minetest.craftitemdef_default.stack_max = 64
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-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
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math.randomseed(os.time())
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-- Load files
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dofile(minetest.get_modpath("mcl_core").."/functions.lua")
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dofile(minetest.get_modpath("mcl_core").."/nodes.lua")
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@ -3,10 +3,6 @@
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-- License of code, textures & sounds: CC0
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--Random
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math.randomseed(3)
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--Drop entities
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--water
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