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Make floating vines decay
Also destroy them immediately with leafdecay and when try try to grow but notice they have been floating the whole time.
This commit is contained in:
parent
71f9250fcf
commit
1e2343d649
2 changed files with 78 additions and 15 deletions
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@ -934,6 +934,13 @@ minetest.register_abm({
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chance = 4,
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chance = 4,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- First of all, check if we are even supported, otherwise, let's die!
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if not mcl_core.check_vines_supported(pos, node) then
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minetest.remove_node(pos)
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core.check_for_falling(pos)
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return
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end
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local neighbor_offsets = {
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local neighbor_offsets = {
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{ x=1, y=0, z=0 },
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{ x=1, y=0, z=0 },
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{ x=-1, y=0, z=0 },
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{ x=-1, y=0, z=0 },
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@ -1010,7 +1017,9 @@ minetest.register_abm({
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mcl_core.supports_vines = function(nodename)
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mcl_core.supports_vines = function(nodename)
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local def = minetest.registered_nodes[nodename]
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local def = minetest.registered_nodes[nodename]
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-- Rules: 1) walkable 2) full cube
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-- Rules: 1) walkable 2) full cube
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return def.walkable and ((not def.node_box) or def.node_box.type == "regular")
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return def.walkable and
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(def.node_box == nil or def.node_box.type == "regular") and
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(def.collision_box == nil or def.collision_box.type == "regular")
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end
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end
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-- Leaf Decay
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-- Leaf Decay
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@ -1098,10 +1107,75 @@ minetest.register_abm({
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-- Remove node
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-- Remove node
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minetest.remove_node(p0)
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minetest.remove_node(p0)
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core.check_for_falling(p0)
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core.check_for_falling(p0)
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-- Kill depending vines immediately to skip the vines decay delay
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local surround = {
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 0, z = 1 },
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{ x = -1, y = 0, z = 0 },
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{ x = 1, y = 0, z = 0 },
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{ x = 0, y = -1, z = -1 },
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}
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for s=1, #surround do
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local spos = vector.add(p0, surround[s])
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local maybe_vine = minetest.get_node(spos)
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local surround_inverse = vector.multiply(surround[s], -1)
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if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then
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minetest.remove_node(spos)
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core.check_for_falling(spos)
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end
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end
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end
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end
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end
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end
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})
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})
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-- Remove vines which are not supported by anything, similar to leaf decay.
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--[[ TODO: Vines are supposed to die immediately when they supporting block is destroyed.
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But doing this in Minetest would be too complicated / hacky. This vines decay is a simple
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way to make sure that all floating vines are destroyed eventually. ]]
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minetest.register_abm({
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label = "Vines decay",
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nodenames = {"mcl_core:vine"},
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neighbors = {"air"},
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-- A low interval and a high inverse chance spreads the load
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interval = 3,
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chance = 5,
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action = function(p0, node, _, _)
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if not mcl_core.check_vines_supported(p0, node) then
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-- Vines must die!
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minetest.remove_node(p0)
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-- Just in case a falling node happens to float above vines
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core.check_for_falling(p0)
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end
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end
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})
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--[[ Call this for vines nodes only.
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Given the pos and node of a vines node, this returns true if the vines are supported
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and false if the vines are currently floating.
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Vines are considered “supported” if they face a walkable+solid block or “hang” from a vines node above. ]]
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function mcl_core.check_vines_supported(pos, node)
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local supported = false
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local dir = minetest.wallmounted_to_dir(node.param2)
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local pos1 = vector.add(pos, dir)
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local node_neighbor = minetest.get_node(pos1)
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-- Check if vines are attached to a solid block.
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-- If ignore, we assume its solid.
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if node_neighbor.name == "ignore" or mcl_core.supports_vines(node_neighbor.name) then
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supported = true
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elseif dir.y == 0 then
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-- Vines are not attached, now we check if the vines are “hanging” below another vines block
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-- of equal orientation.
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local pos2 = vector.add(pos, {x=0, y=1, z=0})
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local node2 = minetest.get_node(pos2)
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-- Again, ignore means we assume its supported
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if node2.name == "ignore" or (node2.name == "mcl_core:vine" and node2.param2 == node.param2) then
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supported = true
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end
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end
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return supported
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end
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---- FUNCTIONS FOR SNOWED NODES ----
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---- FUNCTIONS FOR SNOWED NODES ----
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-- These are nodes which change their appearence when they are below a snow cover
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-- These are nodes which change their appearence when they are below a snow cover
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-- and turn back into “normal” when the snow cover is removed.
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-- and turn back into “normal” when the snow cover is removed.
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@ -118,14 +118,9 @@ minetest.register_node("mcl_core:vine", {
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end
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end
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end
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end
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-- Only allow placement on solid nodes
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if (not groups) or (not groups.solid) then
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return itemstack
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end
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-- Only place on full cubes
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-- Only place on full cubes
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if not mcl_core.supports_vines(node.name) then
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if not mcl_core.supports_vines(node.name) then
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return
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return itemstack
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end
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end
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local above = pointed_thing.above
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local above = pointed_thing.above
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@ -150,14 +145,8 @@ minetest.register_node("mcl_core:vine", {
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after_destruct = function(pos, oldnode)
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after_destruct = function(pos, oldnode)
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local belownode = minetest.get_node(below)
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local belownode = minetest.get_node(below)
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if belownode.name == oldnode.name and belownode.param2 == belownode.param2 then
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if belownode.name == oldnode.name and mcl_core.check_vines_supported(below, belownode) then
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local dir = minetest.wallmounted_to_dir(belownode.param2)
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minetest.remove_node(below)
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local support = vector.add(below, dir)
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local supportnode = minetest.get_node(support)
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-- supporting block = walkable + solid
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if not minetest.registered_nodes[supportnode.name].walkable and minetest.get_item_group(supportnode.name, "solid") ~= 1 then
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minetest.remove_node(below)
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end
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end
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end
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end,
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end,
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