Separate death mods & add cactus/magma block msgs

This commit is contained in:
Wuzzy 2017-07-24 19:20:06 +02:00
parent 6f309da747
commit 1ddb89a86c
12 changed files with 77 additions and 61 deletions

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@ -1,5 +1,6 @@
mcl_sounds mcl_sounds
mcl_util mcl_util
walkover walkover
mcl_death_messages
doc_items doc_items
doc? doc?

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@ -60,7 +60,10 @@ minetest.register_node("mcl_nether:magma", {
-- From walkover mod -- From walkover mod
on_walk_over = function(loc, nodeiamon, player) on_walk_over = function(loc, nodeiamon, player)
-- Hurt players standing on top of this block -- Hurt players standing on top of this block
if player:get_hp() > 0 then
mcl_death_messages.player_damage(player, string.format("%s stood too long on a magma block.", player:get_player_name()))
player:set_hp(player:get_hp() - 1) player:set_hp(player:get_hp() - 1)
end
end, end,
_mcl_blast_resistance = 2.5, _mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5, _mcl_hardness = 0.5,

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@ -1 +0,0 @@
name = mcl_death

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@ -0,0 +1,37 @@
minetest.register_on_dieplayer(function(player)
local keep = minetest.setting_getbool("mcl_keepInventory") or false
if keep == false then
-- Drop inventory, crafting grid and armor
local inv = player:get_inventory()
local pos = player:getpos()
local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
local lists = {
{ inv = inv, listname = "main", drop = true },
{ inv = inv, listname = "craft", drop = true },
{ inv = player_armor_inv, listname = "armor", drop = true },
{ inv = armor_armor_inv, listname = "armor", drop = false },
}
for l=1,#lists do
local inv = lists[l].inv
local listname = lists[l].listname
local drop = lists[l].drop
if inv ~= nil then
for i, stack in ipairs(inv:get_list(listname)) do
local x = math.random(0, 9)/3
local z = math.random(0, 9)/3
pos.x = pos.x + x
pos.z = pos.z + z
if drop then
minetest.add_item(pos, stack)
end
stack:clear()
inv:set_stack(listname, i, stack)
pos.x = pos.x - x
pos.z = pos.z - z
end
end
end
armor:set_player_armor(player)
armor:update_inventory(player)
end
end)

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@ -0,0 +1 @@
name = mcl_death_drop

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@ -0,0 +1 @@
Shows messages in chat when a player dies.

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@ -1,13 +1,11 @@
mcl_death_messages = {}
-- Death messages -- Death messages
local msgs = { local msgs = {
["arrow"] = { ["arrow"] = {
"%s was fatally hit by an arrow.", "%s was fatally hit by an arrow.",
"%s has been killed with an arrow.", "%s has been killed with an arrow.",
}, },
["cactus"] = {
"%s was killed by a cactus.",
"%s was pricked to death.",
},
["fire"] = { ["fire"] = {
"%s has been cooked crisp.", "%s has been cooked crisp.",
"%s felt the burn.", "%s felt the burn.",
@ -123,45 +121,9 @@ local mmsg = function(mtype, ...)
end end
end end
local last_punches = { } local last_damages = { }
minetest.register_on_dieplayer(function(player) minetest.register_on_dieplayer(function(player)
local keep = minetest.setting_getbool("mcl_keepInventory") or false
if keep == false then
-- Drop inventory, crafting grid and armor
local inv = player:get_inventory()
local pos = player:getpos()
local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
local lists = {
{ inv = inv, listname = "main", drop = true },
{ inv = inv, listname = "craft", drop = true },
{ inv = player_armor_inv, listname = "armor", drop = true },
{ inv = armor_armor_inv, listname = "armor", drop = false },
}
for l=1,#lists do
local inv = lists[l].inv
local listname = lists[l].listname
local drop = lists[l].drop
if inv ~= nil then
for i, stack in ipairs(inv:get_list(listname)) do
local x = math.random(0, 9)/3
local z = math.random(0, 9)/3
pos.x = pos.x + x
pos.z = pos.z + z
if drop then
minetest.add_item(pos, stack)
end
stack:clear()
inv:set_stack(listname, i, stack)
pos.x = pos.x - x
pos.z = pos.z - z
end
end
end
armor:set_player_armor(player)
armor:update_inventory(player)
end
-- Death message -- Death message
local message = minetest.setting_getbool("mcl_showDeathMessages") local message = minetest.setting_getbool("mcl_showDeathMessages")
if message == nil then message = true end if message == nil then message = true end
@ -185,31 +147,31 @@ minetest.register_on_dieplayer(function(player)
-- Void -- Void
elseif node.name == "mcl_core:void" then elseif node.name == "mcl_core:void" then
msg = dmsg("void", name) msg = dmsg("void", name)
-- Cactus
elseif node.name == "mcl_core:cactus" then
msg = dmsg("cactus", name)
-- Other -- Other
else else
-- Killed by entity -- Killed by entity
if last_punches[name] then if last_damages[name] then
-- Mob -- Mob
if last_punches[name].hittertype == "mob" then if last_damages[name].hittertype == "mob" then
if last_punches[name].hittername then if last_damages[name].hittername then
msg = dmsg("murder", name, last_punches[name].hittername) msg = dmsg("murder", name, last_damages[name].hittername)
else else
msg = mmsg(last_punches[name].hittersubtype, name) msg = mmsg(last_damages[name].hittersubtype, name)
end end
-- Player -- Player
elseif last_punches[name].hittertype == "player" then elseif last_damages[name].hittertype == "player" then
msg = dmsg("murder", name, last_punches[name].hittername) msg = dmsg("murder", name, last_damages[name].hittername)
-- Arrow -- Arrow
elseif last_punches[name].hittertype == "arrow" then elseif last_damages[name].hittertype == "arrow" then
msg = dmsg("arrow", name) msg = dmsg("arrow", name)
-- Fireball -- Fireball
elseif last_punches[name].hittertype == "blaze_fireball" then elseif last_damages[name].hittertype == "blaze_fireball" then
msg = dmsg("blaze_fireball", name) msg = dmsg("blaze_fireball", name)
elseif last_punches[name].hittertype == "ghast_fireball" then elseif last_damages[name].hittertype == "ghast_fireball" then
msg = dmsg("ghast_fireball", name) msg = dmsg("ghast_fireball", name)
-- Custom death message
elseif last_damages[name].custom then
msg = last_damages[name].message
end end
-- Other reason -- Other reason
else else
@ -222,6 +184,11 @@ minetest.register_on_dieplayer(function(player)
end end
end) end)
local start_damage_reset_countdown = function (player)
minetest.after(1, function(playername)
last_damages[playername] = nil
end, player:get_player_name())
end
minetest.register_on_punchplayer(function(player, hitter) minetest.register_on_punchplayer(function(player, hitter)
if not player or not player:is_player() or not hitter then if not player or not player:is_player() or not hitter then
@ -256,8 +223,12 @@ minetest.register_on_punchplayer(function(player, hitter)
return return
end end
last_punches[player:get_player_name()] = { shooter = shooter, hittername = hittername, hittertype = hittertype, hittersubtype = hittersubtype } last_damages[player:get_player_name()] = { shooter = shooter, hittername = hittername, hittertype = hittertype, hittersubtype = hittersubtype }
minetest.after(1, function(playername) start_damage_reset_countdown(player)
last_punches[playername] = nil
end, player:get_player_name())
end) end)
-- To be called to notify this mod that a player has been damaged, with a custom death message if the player died
function mcl_death_messages.player_damage(player, message)
last_damages[player:get_player_name()] = { custom = true, message = message }
start_damage_reset_countdown(player)
end

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@ -0,0 +1 @@
name = mcl_death_messages

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@ -3,4 +3,5 @@ mcl_util
mcl_core mcl_core
mcl_particles mcl_particles
mcl_hunger mcl_hunger
mcl_death_messages
3d_armor? 3d_armor?

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@ -167,10 +167,11 @@ minetest.register_globalstep(function(dtime)
-- am I touching the cactus? if so it hurts -- am I touching the cactus? if so it hurts
for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
if object:get_hp() > 0 then if object:get_hp() > 0 then
object:set_hp(object:get_hp() - 1)
if object:is_player() then if object:is_player() then
mcl_death_messages.player_damage(object, string.format("%s was prickled by a cactus", object:get_player_name()))
mcl_hunger.exhaust(object:get_player_name(), mcl_hunger.EXHAUST_DAMAGE) mcl_hunger.exhaust(object:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
end end
object:set_hp(object:get_hp() - 1)
end end
end end