From 1dc7cab6becc08958f2612d041be298db698add0 Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Sat, 28 Jan 2023 00:24:33 +0000 Subject: [PATCH] Add logging --- mods/ENTITIES/mcl_mobs/spawning.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/mods/ENTITIES/mcl_mobs/spawning.lua b/mods/ENTITIES/mcl_mobs/spawning.lua index 44ddc6086..325c538c9 100644 --- a/mods/ENTITIES/mcl_mobs/spawning.lua +++ b/mods/ENTITIES/mcl_mobs/spawning.lua @@ -496,6 +496,8 @@ end local two_pi = 2 * math.pi local function get_next_mob_spawn_pos(pos) + -- TODO We should consider spawning something a little further away sporadically. + -- It would be good for sky farms and variance, rather than all being on the 24 - 32 block away radius local distance = math_random(MOB_SPAWN_ZONE_INNER + 1, MOB_SPAWN_ZONE_MIDDLE) local angle = math_random() * two_pi local xoff = math_round(distance * math_cos(angle))