Refactor mcl_chests.register_chest and clean-up

This commit is contained in:
Mikita Wiśniewski 2024-06-21 20:22:26 +07:00 committed by the-real-herowl
parent d6d64d8837
commit 1d77017ca9
2 changed files with 170 additions and 156 deletions

View file

@ -227,8 +227,6 @@ local function protection_check_put_take(pos, listname, index, stack, player)
end end
mcl_chests.protection_check_put_take = protection_check_put_take mcl_chests.protection_check_put_take = protection_check_put_take
local trapped_chest_mesecons_rules = mesecon.rules.pplate
-- To be called when a chest is closed (only relevant for trapped chest atm) -- To be called when a chest is closed (only relevant for trapped chest atm)
local function chest_update_after_close(pos) local function chest_update_after_close(pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
@ -237,25 +235,26 @@ local function chest_update_after_close(pos)
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_small", param2 = node.param2 }) minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_small", param2 = node.param2 })
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", { "mcl_chests_trapped.png" }, node.param2, false, find_or_create_entity(pos, "mcl_chests:trapped_chest_small", { "mcl_chests_trapped.png" }, node.param2, false,
"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small") "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules) mesecon.receptor_off(pos, mesecon.rules.pplate)
elseif node.name == "mcl_chests:trapped_chest_on_left" then elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 }) minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 })
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double, node.param2, true, find_or_create_entity(pos, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double, node.param2, true,
"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules) mesecon.receptor_off(pos, mesecon.rules.pplate)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left") local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 }) minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 })
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_off(pos_other, mesecon.rules.pplate)
elseif node.name == "mcl_chests:trapped_chest_on_right" then elseif node.name == "mcl_chests:trapped_chest_on_right" then
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 }) minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 })
mesecon.receptor_off(pos, trapped_chest_mesecons_rules) mesecon.receptor_off(pos, mesecon.rules.pplate)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right") local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 }) minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 })
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double, node.param2, true, find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double,
"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") node.param2, true, "default_chest", "mcl_chests_chest", "chest")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) :reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, mesecon.rules.pplate)
end end
end end
mcl_chests.chest_update_after_close = chest_update_after_close mcl_chests.chest_update_after_close = chest_update_after_close
@ -269,8 +268,8 @@ local function player_chest_close(player)
end end
if animated_chests then if animated_chests then
find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2,
open_chest.double, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest")
open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name) :close(name)
end end
chest_update_after_close(open_chest.pos) chest_update_after_close(open_chest.pos)
@ -278,96 +277,108 @@ local function player_chest_close(player)
end end
mcl_chests.player_chest_close = player_chest_close mcl_chests.player_chest_close = player_chest_close
-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters local function double_chest_add_item(top_inv, bottom_inv, listname, stack)
function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons, if not stack or stack:is_empty() then return end
on_rightclick_addendum, on_rightclick_addendum_left,
on_rightclick_addendum_right, drop, canonical_basename) local name = stack:get_name()
if not drop then
drop = "mcl_chests:" .. basename local function top_off(inv, stack)
for c, chest_stack in ipairs(inv:get_list(listname)) do
if stack:is_empty() then
break
end
if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then
stack = chest_stack:add_item(stack)
inv:set_stack(listname, c, chest_stack)
end
end
return stack
end
stack = top_off(top_inv, stack)
stack = top_off(bottom_inv, stack)
if not stack:is_empty() then
stack = top_inv:add_item(listname, stack)
if not stack:is_empty() then
bottom_inv:add_item(listname, stack)
end
end
end
local function on_chest_blast(pos)
local node = minetest.get_node(pos)
drop_items_chest(pos, node)
minetest.remove_node(pos)
end
local function limit_put_list(stack, list)
for _, other in ipairs(list) do
stack = other:add_item(stack)
if stack:is_empty() then
break
end
end
return stack
end
local function limit_put(stack, inv1, inv2)
local leftover = ItemStack(stack)
leftover = limit_put_list(leftover, inv1:get_list("main"))
leftover = limit_put_list(leftover, inv2:get_list("main"))
return stack:get_count() - leftover:get_count()
end
local function close_forms(canonical_basename, pos)
local players = minetest.get_connected_players()
for p = 1, #players do
if vector.distance(players[p]:get_pos(), pos) <= 30 then
minetest.close_formspec(players[p]:get_player_name(),
"mcl_chests:" .. canonical_basename .. "_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z)
end
end
end
-- This is a helper function to register regular chests (both small and double variants).
-- Some parameters here are only utilized by trapped chests.
function mcl_chests.register_chest(basename, d)
-- If this passes without crash, we know for a fact that d = {...}
assert((d and type(d) == "table"), "Second argument to mcl_chests.register_chest must be a table")
if not d.drop then
d.drop = "mcl_chests:" .. basename
else else
drop = "mcl_chests:" .. drop d.drop = "mcl_chests:" .. d.drop
end end
-- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest). -- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest).
-- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct. -- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct.
if not canonical_basename then if not d.canonical_basename then
canonical_basename = basename d.canonical_basename = basename
end
local function double_chest_add_item(top_inv, bottom_inv, listname, stack)
if not stack or stack:is_empty() then return end
local name = stack:get_name()
local function top_off(inv, stack)
for c, chest_stack in ipairs(inv:get_list(listname)) do
if stack:is_empty() then
break
end
if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then
stack = chest_stack:add_item(stack)
inv:set_stack(listname, c, chest_stack)
end
end
return stack
end
stack = top_off(top_inv, stack)
stack = top_off(bottom_inv, stack)
if not stack:is_empty() then
stack = top_inv:add_item(listname, stack)
if not stack:is_empty() then
bottom_inv:add_item(listname, stack)
end
end
end end
local drop_items_chest = mcl_util.drop_items_from_meta_container("main") local drop_items_chest = mcl_util.drop_items_from_meta_container("main")
local function on_chest_blast(pos)
local node = minetest.get_node(pos)
drop_items_chest(pos, node)
minetest.remove_node(pos)
end
local function limit_put_list(stack, list)
for _, other in ipairs(list) do
stack = other:add_item(stack)
if stack:is_empty() then
break
end
end
return stack
end
local function limit_put(stack, inv1, inv2)
local leftover = ItemStack(stack)
leftover = limit_put_list(leftover, inv1:get_list("main"))
leftover = limit_put_list(leftover, inv2:get_list("main"))
return stack:get_count() - leftover:get_count()
end
local small_name = "mcl_chests:" .. basename .. "_small" local small_name = "mcl_chests:" .. basename .. "_small"
local small_textures = tiles_table.small local small_textures = d.tiles.small
local left_name = "mcl_chests:" .. basename .. "_left" local left_name = "mcl_chests:" .. basename .. "_left"
local right_name = "mcl_chests:" .. basename .. "_right" local right_name = "mcl_chests:" .. basename .. "_right"
local double_textures = tiles_table.double local double_textures = d.tiles.double
minetest.register_node("mcl_chests:" .. basename, { minetest.register_node("mcl_chests:" .. basename, {
description = desc, description = d.desc,
_tt_help = tt_help, _tt_help = d.tt_help,
_doc_items_longdesc = longdesc, _doc_items_longdesc = d.longdesc,
_doc_items_usagehelp = usagehelp, _doc_items_usagehelp = d.usagehelp,
_doc_items_hidden = hidden, _doc_items_hidden = d.hidden,
drawtype = "mesh", drawtype = "mesh",
mesh = "mcl_chests_chest.b3d", mesh = "mcl_chests_chest.b3d",
tiles = small_textures, tiles = small_textures,
use_texture_alpha = "opaque", use_texture_alpha = "opaque",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = d.sounds,
groups = { deco_block = 1 }, groups = { deco_block = 1 },
on_construct = function(pos, node) on_construct = function(pos, node)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
@ -379,22 +390,12 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
end, end,
}) })
local function close_forms(canonical_basename, pos)
local players = minetest.get_connected_players()
for p = 1, #players do
if vector.distance(players[p]:get_pos(), pos) <= 30 then
minetest.close_formspec(players[p]:get_player_name(),
"mcl_chests:" .. canonical_basename .. "_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z)
end
end
end
minetest.register_node(small_name, { minetest.register_node(small_name, {
description = desc, description = d.desc,
_tt_help = tt_help, _tt_help = d.tt_help,
_doc_items_longdesc = longdesc, _doc_items_longdesc = d.longdesc,
_doc_items_usagehelp = usagehelp, _doc_items_usagehelp = d.usagehelp,
_doc_items_hidden = hidden, _doc_items_hidden = d.hidden,
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -408,7 +409,7 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
_chest_entity_animation_type = "chest", _chest_entity_animation_type = "chest",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
drop = drop, drop = d.drop,
groups = { groups = {
handy = 1, handy = 1,
axey = 1, axey = 1,
@ -420,7 +421,7 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
not_in_creative_inventory = 1 not_in_creative_inventory = 1
}, },
is_ground_content = false, is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = d.sounds,
on_construct = function(pos) on_construct = function(pos)
local param2 = minetest.get_node(pos).param2 local param2 = minetest.get_node(pos).param2
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -497,8 +498,8 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
minetest.log("action", player:get_player_name() .. minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos)) " takes stuff from chest at " .. minetest.pos_to_string(pos))
end, end,
_mcl_blast_resistance = 2.5, _mcl_blast_resistance = d.hardness,
_mcl_hardness = 2.5, _mcl_hardness = d.hardness,
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
local topnode = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }) local topnode = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z })
@ -514,7 +515,7 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
end end
minetest.show_formspec(clicker:get_player_name(), minetest.show_formspec(clicker:get_player_name(),
sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z), sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
table.concat({ table.concat({
"formspec_version[4]", "formspec_version[4]",
"size[11.75,10.425]", "size[11.75,10.425]",
@ -533,8 +534,8 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
}) })
) )
if on_rightclick_addendum then if d.on_rightclick then
on_rightclick_addendum(pos, node, clicker) d.on_rightclick(pos, node, clicker)
end end
player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest", player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest",
@ -542,9 +543,9 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
end, end,
on_destruct = function(pos) on_destruct = function(pos)
close_forms(canonical_basename, pos) close_forms(d.canonical_basename, pos)
end, end,
mesecons = mesecons, mesecons = d.mesecons,
on_rotate = simple_rotate, on_rotate = simple_rotate,
}) })
@ -572,15 +573,15 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
chest_entity = 1, chest_entity = 1,
double_chest = 1 double_chest = 1
}, },
drop = drop, drop = d.drop,
is_ground_content = false, is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = d.sounds,
on_construct = function(pos) on_construct = function(pos)
local n = minetest.get_node(pos) local n = minetest.get_node(pos)
local param2 = n.param2 local param2 = n.param2
local p = get_double_container_neighbor_pos(pos, param2, "left") local p = get_double_container_neighbor_pos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "mcl_chests:" .. canonical_basename .. "_right" then if not p or minetest.get_node(p).name ~= "mcl_chests:" .. d.canonical_basename .. "_right" then
n.name = "mcl_chests:" .. canonical_basename .. "_small" n.name = "mcl_chests:" .. d.canonical_basename .. "_small"
minetest.swap_node(pos, n) minetest.swap_node(pos, n)
end end
create_entity(pos, left_name, double_textures, param2, true, "default_chest", "mcl_chests_chest", "chest") create_entity(pos, left_name, double_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
@ -594,14 +595,14 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
return return
end end
close_forms(canonical_basename, pos) close_forms(d.canonical_basename, pos)
local param2 = n.param2 local param2 = n.param2
local p = get_double_container_neighbor_pos(pos, param2, "left") local p = get_double_container_neighbor_pos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "mcl_chests:" .. basename .. "_right" then if not p or minetest.get_node(p).name ~= "mcl_chests:" .. basename .. "_right" then
return return
end end
close_forms(canonical_basename, p) close_forms(d.canonical_basename, p)
minetest.swap_node(p, { name = small_name, param2 = param2 }) minetest.swap_node(p, { name = small_name, param2 = param2 })
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest") create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
@ -649,8 +650,8 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
minetest.log("action", player:get_player_name() .. minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos)) " takes stuff from chest at " .. minetest.pos_to_string(pos))
end, end,
_mcl_blast_resistance = 2.5, _mcl_blast_resistance = d.hardness,
_mcl_hardness = 2.5, _mcl_hardness = d.hardness,
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left") local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
@ -675,7 +676,7 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
end end
minetest.show_formspec(clicker:get_player_name(), minetest.show_formspec(clicker:get_player_name(),
sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z), sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
table.concat({ table.concat({
"formspec_version[4]", "formspec_version[4]",
"size[11.75,14.15]", "size[11.75,14.15]",
@ -704,14 +705,14 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
}) })
) )
if on_rightclick_addendum_left then if d.on_rightclick_left then
on_rightclick_addendum_left(pos, node, clicker) d.on_rightclick_left(pos, node, clicker)
end end
player_chest_open(clicker, pos, left_name, double_textures, node.param2, true, "default_chest", player_chest_open(clicker, pos, left_name, double_textures, node.param2, true, "default_chest",
"mcl_chests_chest") "mcl_chests_chest")
end, end,
mesecons = mesecons, mesecons = d.mesecons,
on_rotate = no_rotate, on_rotate = no_rotate,
_mcl_hoppers_on_try_pull = function(pos, hop_pos, hop_inv, hop_list) _mcl_hoppers_on_try_pull = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -766,9 +767,9 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
flammable = -1, flammable = -1,
double_chest = 2 double_chest = 2
}, },
drop = drop, drop = d.drop,
is_ground_content = false, is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = d.sounds,
on_construct = function(pos) on_construct = function(pos)
local n = minetest.get_node(pos) local n = minetest.get_node(pos)
local param2 = n.param2 local param2 = n.param2
@ -787,14 +788,14 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
return return
end end
close_forms(canonical_basename, pos) close_forms(d.canonical_basename, pos)
local param2 = n.param2 local param2 = n.param2
local p = get_double_container_neighbor_pos(pos, param2, "right") local p = get_double_container_neighbor_pos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= left_name then if not p or minetest.get_node(p).name ~= left_name then
return return
end end
close_forms(canonical_basename, p) close_forms(d.canonical_basename, p)
minetest.swap_node(p, { name = small_name, param2 = param2 }) minetest.swap_node(p, { name = small_name, param2 = param2 })
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest") create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
@ -842,8 +843,8 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
minetest.log("action", player:get_player_name() .. minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos)) " takes stuff from chest at " .. minetest.pos_to_string(pos))
end, end,
_mcl_blast_resistance = 2.5, _mcl_blast_resistance = d.hardness,
_mcl_hardness = 2.5, _mcl_hardness = d.hardness,
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right") local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
@ -868,7 +869,7 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
end end
minetest.show_formspec(clicker:get_player_name(), minetest.show_formspec(clicker:get_player_name(),
sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z), sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
table.concat({ table.concat({
"formspec_version[4]", "formspec_version[4]",
"size[11.75,14.15]", "size[11.75,14.15]",
@ -897,14 +898,14 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
}) })
) )
if on_rightclick_addendum_right then if d.on_rightclick_right then
on_rightclick_addendum_right(pos, node, clicker) d.on_rightclick_right(pos, node, clicker)
end end
player_chest_open(clicker, pos_other, left_name, double_textures, node.param2, true, "default_chest", player_chest_open(clicker, pos_other, left_name, double_textures, node.param2, true, "default_chest",
"mcl_chests_chest") "mcl_chests_chest")
end, end,
mesecons = mesecons, mesecons = d.mesecons,
on_rotate = no_rotate, on_rotate = no_rotate,
_mcl_hoppers_on_try_pull = function(pos, hop_pos, hop_inv, hop_list) _mcl_hoppers_on_try_pull = function(pos, hop_pos, hop_inv, hop_list)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)

View file

@ -6,55 +6,59 @@ local trapped_chest_mesecons_rules = mesecon.rules.pplate
local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.") local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.")
mcl_chests.register_chest("chest", mcl_chests.register_chest("chest", {
S("Chest"), desc = S("Chest"),
S( longdesc = S(
"Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with " .. "Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with " ..
"double the capacity by placing two chests next to each other." "double the capacity by placing two chests next to each other."
), ),
chestusage, usagehelp = chestusage,
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"), tt_help = S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
{ tiles = {
small = mcl_chests.tiles.chest_normal_small, small = mcl_chests.tiles.chest_normal_small,
double = mcl_chests.tiles.chest_normal_double, double = mcl_chests.tiles.chest_normal_double,
inv = { "default_chest_top.png", "mcl_chests_chest_bottom.png", inv = { "default_chest_top.png", "mcl_chests_chest_bottom.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png" }, "mcl_chests_chest_back.png", "default_chest_front.png" },
}, },
false sounds = mcl_sounds.node_sound_wood_defaults(),
) hardness = 2.5,
hidden = false,
})
local traptiles = { local traptiles = {
small = mcl_chests.tiles.chest_trapped_small, small = mcl_chests.tiles.chest_trapped_small,
double = mcl_chests.tiles.chest_trapped_double, double = mcl_chests.tiles.chest_trapped_double,
} }
mcl_chests.register_chest("trapped_chest", mcl_chests.register_chest("trapped_chest", {
S("Trapped Chest"), desc = S("Trapped Chest"),
S( longdesc = S(
"A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone " .. "A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone " ..
"signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped " .. "signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped " ..
"chests with double the capacity by placing two trapped chests next to each other." "chests with double the capacity by placing two trapped chests next to each other."
), ),
chestusage, usagehelp = chestusage,
S("27 inventory slots") .. tt_help = S("27 inventory slots") ..
"\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"), "\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"),
traptiles, tiles = traptiles,
nil, sounds = mcl_sounds.node_sound_wood_defaults(),
{ hardness = 2.5,
hidden = false,
mesecons = {
receptor = { receptor = {
state = mesecon.state.off, state = mesecon.state.off,
rules = trapped_chest_mesecons_rules, rules = trapped_chest_mesecons_rules,
}, },
}, },
function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_small", param2 = node.param2 }) minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_small", param2 = node.param2 })
mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", { "mcl_chests_trapped.png" }, mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", { "mcl_chests_trapped.png" },
node.param2, false, "default_chest", "mcl_chests_chest", "chest") node.param2, false, "default_chest", "mcl_chests_chest", "chest")
:reinitialize("mcl_chests:trapped_chest_on_small") :reinitialize("mcl_chests:trapped_chest_on_small")
mesecon.receptor_on(pos, trapped_chest_mesecons_rules) mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
end, end,
function(pos, node, clicker) on_rightclick_left = function(pos, node, clicker)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_int("players", 1) meta:set_int("players", 1)
@ -68,7 +72,7 @@ mcl_chests.register_chest("trapped_chest",
minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 }) minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 })
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
end, end,
function(pos, node, clicker) on_rightclick_right = function(pos, node, clicker)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right") local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 }) minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 })
@ -80,20 +84,29 @@ mcl_chests.register_chest("trapped_chest",
"chest"):reinitialize("mcl_chests:trapped_chest_on_left") "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
end end
) })
mcl_chests.register_chest("trapped_chest_on", mcl_chests.register_chest("trapped_chest_on", {
nil, nil, nil, nil, traptiles, true, desc = nil,
{ longdesc = nil,
usagehelp = nil,
tt_help = nil,
tiles = traptiles,
sounds = mcl_sounds.node_sound_wood_defaults(),
hardness = 2.5,
hidden = true,
mesecons = {
receptor = { receptor = {
state = mesecon.state.on, state = mesecon.state.on,
rules = trapped_chest_mesecons_rules, rules = trapped_chest_mesecons_rules,
}, },
}, },
nil, nil, nil, on_rightclick = nil,
"trapped_chest", on_rightclick_left = nil,
"trapped_chest" on_rightclick_right = nil,
) drop = "trapped_chest",
canonical_basename = "trapped_chest"
})
minetest.register_craft({ minetest.register_craft({
output = "mcl_chests:chest", output = "mcl_chests:chest",