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don't spawn mobs on non opaque nodes or leaves
with the preliminary jordanspaning mobs would spawn on trees and water regularly.
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parent
50e99f470e
commit
1c9f0c3238
1 changed files with 14 additions and 4 deletions
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@ -570,12 +570,22 @@ if mobs_spawn then
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break
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end
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local gotten_node = get_node(spawning_position).name
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local gotten_node = get_node(spawning_position)
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local gotten_node_name = gotten_node.name
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local gotten_node_def = minetest.registered_nodes[gotten_node_name]
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if not gotten_node or gotten_node == "air" then --skip air nodes
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if not gotten_node_name or not gotten_node_def or gotten_node_name == "air" then --skip air nodes
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break
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end
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if gotten_node_def.use_texture_alpha and gotten_node_def.use_texture_alpha ~= "opaque" then
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break
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end --don't spawn on nonopaque nodes
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local leaf = minetest.get_item_group(gotten_node_name,"leaves")
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if leaf ~= 0 then
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break end --don't spawn on treetops
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local gotten_biome = minetest.get_biome_data(spawning_position)
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if not gotten_biome then
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@ -616,8 +626,8 @@ if mobs_spawn then
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break
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end
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local is_water = get_item_group(gotten_node, "water") ~= 0
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local is_lava = get_item_group(gotten_node, "lava") ~= 0
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local is_water = get_item_group(gotten_node_name, "water") ~= 0
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local is_lava = get_item_group(gotten_node_name, "lava") ~= 0
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if mob_def.type_of_spawning == "ground" and is_water then
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break
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