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Fix stupid mob spawn height
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1 changed files with 3 additions and 2 deletions
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@ -3289,8 +3289,9 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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end
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end
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-- spawn mob with half of its height above ground
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pos.y = pos.y + ((ent.collisionbox[2] - ent.collisionbox[5]) / 2)
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-- spawn mob 1/2 node above ground
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pos.y = pos.y + 0.5
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-- tweak X/Z spawn pos
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if width_x % 2 == 0 then
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pos.x = pos.x + 0.5
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end
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