Fix punch sound being lost im limbo

This commit is contained in:
Wuzzy 2017-02-20 16:37:18 +01:00
parent 40783d2ca6
commit 1bbb606e63

View file

@ -1897,21 +1897,11 @@ end
-- only play hit sound and show blood effects if damage is 1 or over -- only play hit sound and show blood effects if damage is 1 or over
if damage >= 1 then if damage >= 1 then
-- weapon sounds -- TODO (maybe): Support for custom weapon sounds
if weapon:get_definition().sounds ~= nil then minetest.sound_play("default_punch", {
object = hitter,
local s = random(0, #weapon:get_definition().sounds) max_hear_distance = 5
})
minetest.sound_play(weapon:get_definition().sounds[s], {
object = hitter,
max_hear_distance = 8
})
else
minetest.sound_play("default_punch", {
object = hitter,
max_hear_distance = 5
})
end
-- blood_particles -- blood_particles
if self.blood_amount > 0 if self.blood_amount > 0