Tweak sheep and chicken collision boxes

This commit is contained in:
Wuzzy 2017-02-23 19:12:18 +01:00
parent 240ae29e3b
commit 1abdb3b62d
2 changed files with 5 additions and 2 deletions

View file

@ -11,9 +11,11 @@ mobs:register_mob("mobs_mc:chicken", {
type = "animal", type = "animal",
hp_min = 4, hp_min = 4,
hp_max = 4, hp_max = 4,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, -- The x/z size is slightly bigger than in Minecraft (MC: 0.4×0.4; MCL2: 0.5×0.5)
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.69, 0.25},
visual = "mesh", visual = "mesh",
visual_size = {x=0.7, y=0.7},
mesh = "mobs_mc_chicken.x", mesh = "mobs_mc_chicken.x",
textures = { textures = {
{"mobs_mc_chicken.png"} {"mobs_mc_chicken.png"}

View file

@ -37,7 +37,8 @@ mobs:register_mob("mobs_mc:sheep", {
type = "animal", type = "animal",
hp_min = 8, hp_min = 8,
hp_max = 8, hp_max = 8,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45}, -- FIXME: Should be 1.3 blocks high
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.09, 0.45},
visual = "mesh", visual = "mesh",
visual_size = {x=0.6, y=0.6}, visual_size = {x=0.6, y=0.6},