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Fix mesecons crash caused by arrow
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1 changed files with 4 additions and 2 deletions
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@ -66,7 +66,9 @@ local ARROW_ENTITY={
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ARROW_ENTITY.on_step = function(self, dtime)
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ARROW_ENTITY.on_step = function(self, dtime)
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local dpos = table.copy(pos) -- digital pos
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dpos = vector.round(dpos)
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local node = minetest.get_node(dpos)
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if self._stuck then
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if self._stuck then
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self._stucktimer = self._stucktimer + dtime
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self._stucktimer = self._stucktimer + dtime
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@ -178,7 +180,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
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self.object:set_acceleration({x=0, y=0, z=0})
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self.object:set_acceleration({x=0, y=0, z=0})
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-- Push the button
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-- Push the button
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if minetest.get_modpath("mesecons_button") and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
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if minetest.get_modpath("mesecons_button") and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
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mesecon.push_button(pos, node)
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mesecon.push_button(dpos, node)
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end
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end
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elseif (def and def.liquidtype ~= "none") then
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elseif (def and def.liquidtype ~= "none") then
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-- Slow down arrow in liquids
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-- Slow down arrow in liquids
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