Spawn Nether mushrooms after fire

This commit is contained in:
Wuzzy 2017-08-21 19:48:27 +02:00
parent cc93cd33e2
commit 19dc81842f

View file

@ -1199,17 +1199,10 @@ local generate_nether_decorations = function(minp, maxp)
end
-- Eternal fire on netherrack
special_deco(rack, function(bpos)
-- Mushrooms on netherrack
if bpos.y > mcl_vars.mg_lava_nether_max + 6 and minetest.get_node_light(bpos, 0.5) <= 12 and pr_nether:next(1,1000) <= 4 then
-- TODO: Make mushrooms appear in groups, use Perlin noise
if pr_nether:next(1,2) == 1 then
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
else
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
end
-- Eternal fire on netherrack
elseif pr_nether:next(1,100) <= 3 then
if pr_nether:next(1,100) <= 3 then
minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
end
end)
@ -1221,6 +1214,19 @@ local generate_nether_decorations = function(minp, maxp)
end
end)
-- Mushrooms on netherrack
-- Note: Spawned *after* the fire because of light level checks
special_deco(rack, function(bpos)
if bpos.y > mcl_vars.mg_lava_nether_max + 6 and minetest.get_node_light(bpos, 0.5) <= 12 and pr_nether:next(1,1000) <= 4 then
-- TODO: Make mushrooms appear in groups, use Perlin noise
if pr_nether:next(1,2) == 1 then
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
else
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
end
end
end)
-- Nether wart on soul sand
-- TODO: Spawn in Nether fortresses
special_deco(ssand, function(bpos)