Stop hostile mobs from falling through water when stunned

This commit is contained in:
jordan4ibanez 2021-04-23 18:41:41 -04:00
parent 31ded5e40f
commit 19c8dd1dd4
1 changed files with 14 additions and 0 deletions

View File

@ -796,6 +796,20 @@ mobs.mob_step = function(self, dtime)
self.object:set_texture_mod("") self.object:set_texture_mod("")
end end
--stop walking mobs from falling through the water
if not self.jump_only and not self.swim and not self.fly then
local pos = self.object:get_pos()
local collisionbox = self.object:get_properties().collisionbox
--get the center of the mob
pos.y = pos.y + (collisionbox[2] + collisionbox[5] / 2)
local current_node = minetest_get_node(pos).name
--recheck if in water or lava
if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then
mobs.float(self)
end
end
--stop projectile mobs from being completely disabled while stunned --stop projectile mobs from being completely disabled while stunned
if self.projectile_timer and self.projectile_timer > 0.01 then if self.projectile_timer and self.projectile_timer > 0.01 then
self.projectile_timer = self.projectile_timer - dtime self.projectile_timer = self.projectile_timer - dtime