Lingering potion: Reduce timer by constant value

This commit is contained in:
Wuzzy 2020-08-05 19:53:14 +02:00
parent 50bd1b9d5e
commit 1834be9e46

View file

@ -54,7 +54,7 @@ minetest.register_globalstep(function(dtime)
-- Extinguish fire if water bottle -- Extinguish fire if water bottle
if vals.is_water then if vals.is_water then
if mcl_potions._extinguish_nearby_fire(pos, d) then if mcl_potions._extinguish_nearby_fire(pos, d) then
vals.timer = vals.timer / 2 vals.timer = vals.timer - 3.25
end end
end end
@ -65,7 +65,8 @@ minetest.register_globalstep(function(dtime)
if obj:is_player() or entity._cmi_is_mob then if obj:is_player() or entity._cmi_is_mob then
vals.def.potion_fun(obj) vals.def.potion_fun(obj)
vals.timer = vals.timer / 2 -- TODO: Apply timer penalty only if the potion effect was acutally applied
vals.timer = vals.timer - 3.25
end end
end end