Add LBMs to update formspecs of 4 nodes

Dispenser, dropper, ender chest, shulker box.
This commit is contained in:
Wuzzy 2019-03-21 16:08:29 +01:00
parent b80ece51cb
commit 1719c3e4e1
6 changed files with 1499 additions and 0 deletions

View file

@ -359,3 +359,13 @@ if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_dispensers:dispenser", "nodes", "mcl_dispensers:dispenser_down") doc.add_entry_alias("nodes", "mcl_dispensers:dispenser", "nodes", "mcl_dispensers:dispenser_down")
doc.add_entry_alias("nodes", "mcl_dispensers:dispenser", "nodes", "mcl_dispensers:dispenser_up") doc.add_entry_alias("nodes", "mcl_dispensers:dispenser", "nodes", "mcl_dispensers:dispenser_up")
end end
minetest.register_lbm({
label = "Update dispenser formspecs (0.51.0)",
name = "mcl_dispensers:update_formspecs_0_51_0",
nodenames = { "mcl_dispensers:dispenser", "mcl_dispensers:dispenser_down", "mcl_dispensers:dispenser_up" },
action = function(pos, node)
setup_dispenser(pos)
minetest.log("action", "[mcl_dispenser] Node formspec updated at "..minetest.pos_to_string(pos))
end,
})

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@ -0,0 +1,372 @@
--[[ This mod registers 3 nodes:
- One node for the horizontal-facing dispensers (mcl_dispensers:dispenser)
- One node for the upwards-facing dispensers (mcl_dispenser:dispenser_up)
- One node for the downwards-facing dispensers (mcl_dispenser:dispenser_down)
3 node definitions are needed because of the way the textures are defined.
All node definitions share a lot of code, so this is the reason why there
are so many weird tables below.
]]
local S = minetest.get_translator("mcl_dispensers")
-- For after_place_node
local setup_dispenser = function(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
mcl_vars.inventory_header..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dispenser"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
"listring[current_name;main]"..
"listring[current_player;main]"
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)
local inv = meta:get_inventory()
inv:set_size("main", 9)
end
local orientate_dispenser = function(pos, placer)
-- Not placed by player
if not placer then return end
-- Pitch in degrees
local pitch = placer:get_look_vertical() * (180 / math.pi)
local node = minetest.get_node(pos)
if pitch > 55 then
minetest.swap_node(pos, {name="mcl_dispensers:dispenser_up", param2 = node.param2})
elseif pitch < -55 then
minetest.swap_node(pos, {name="mcl_dispensers:dispenser_down", param2 = node.param2})
end
end
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
end
-- Shared core definition table
local dispenserdef = {
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
_mcl_blast_resistance = 17.5,
_mcl_hardness = 3.5,
mesecons = {effector = {
-- Dispense random item when triggered
action_on = function (pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local droppos, dropdir
if node.name == "mcl_dispensers:dispenser" then
dropdir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
droppos = vector.add(pos, dropdir)
elseif node.name == "mcl_dispensers:dispenser_up" then
dropdir = {x=0, y=1, z=0}
droppos = {x=pos.x, y=pos.y+1, z=pos.z}
elseif node.name == "mcl_dispensers:dispenser_down" then
dropdir = {x=0, y=-1, z=0}
droppos = {x=pos.x, y=pos.y-1, z=pos.z}
end
local dropnode = minetest.get_node(droppos)
local dropnodedef = minetest.registered_nodes[dropnode.name]
local stacks = {}
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
table.insert(stacks, {stack = stack, stackpos = i})
end
end
if #stacks >= 1 then
local r = math.random(1, #stacks)
local stack = stacks[r].stack
local dropitem = ItemStack(stack)
dropitem:set_count(1)
local stack_id = stacks[r].stackpos
local stackdef = stack:get_definition()
local iname = stack:get_name()
local igroups = minetest.registered_items[iname].groups
--[===[ Dispense item ]===]
-- Hardcoded dispensions --
-- Armor, mob heads and pumpkins
if igroups.armor_head or igroups.armor_torso or igroups.armor_legs or igroups.armor_feet then
local armor_type, armor_slot
local armor_dispensed = false
if igroups.armor_head then
armor_type = "armor_head"
armor_slot = 2
elseif igroups.armor_torso then
armor_type = "armor_torso"
armor_slot = 3
elseif igroups.armor_legs then
armor_type = "armor_legs"
armor_slot = 4
elseif igroups.armor_feet then
armor_type = "armor_feet"
armor_slot = 5
end
local droppos_below = {x=droppos.x, y=droppos.y-1, z=droppos.z}
local dropnode_below = minetest.get_node(droppos_below)
-- Put armor on player or armor stand
local standpos
if dropnode.name == "3d_armor_stand:armor_stand" then
standpos = droppos
elseif dropnode_below.name == "3d_armor_stand:armor_stand" then
standpos = droppos_below
end
if standpos then
local dropmeta = minetest.get_meta(standpos)
local dropinv = dropmeta:get_inventory()
if dropinv:room_for_item(armor_type, dropitem) then
dropinv:add_item(armor_type, dropitem)
--[[ FIXME: For some reason, this function is not called after calling add_item,
so we call it manually to update the armor stand entity.
This may need investigation and the following line may be a small hack. ]]
minetest.registered_nodes["3d_armor_stand:armor_stand"].on_metadata_inventory_put(standpos)
stack:take_item()
inv:set_stack("main", stack_id, stack)
armor_dispensed = true
end
else
-- Put armor on nearby player
-- First search for player in front of dispenser (check 2 nodes)
local objs1 = minetest.get_objects_inside_radius(droppos, 1)
local objs2 = minetest.get_objects_inside_radius(droppos_below, 1)
local objs_table = {objs1, objs2}
local player
for oi=1, #objs_table do
local objs_inner = objs_table[oi]
for o=1, #objs_inner do
--[[ First player in list is the lucky one. The other player get nothing :-(
If multiple players are close to the dispenser, it can be a bit
-- unpredictable on who gets the armor. ]]
if objs_inner[o]:is_player() then
player = objs_inner[o]
break
end
end
if player then
break
end
end
-- If player found, add armor
if player then
local ainv = minetest.get_inventory({type="detached", name=player:get_player_name().."_armor"})
local pinv = player:get_inventory()
if ainv:get_stack("armor", armor_slot):is_empty() and pinv:get_stack("armor", armor_slot):is_empty() then
ainv:set_stack("armor", armor_slot, dropitem)
pinv:set_stack("armor", armor_slot, dropitem)
armor:set_player_armor(player)
armor:update_inventory(player)
stack:take_item()
inv:set_stack("main", stack_id, stack)
armor_dispensed = true
end
end
-- Place head or pumpkin as node, if equipping it as armor has failed
if not armor_dispensed then
if igroups.head or iname == "mcl_farming:pumpkin_face" then
if dropnodedef.buildable_to then
minetest.set_node(droppos, {name = iname, param2 = node.param2})
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
end
end
end
-- Spawn Egg
elseif igroups.spawn_egg then
-- Spawn mob
if not dropnodedef.walkable then
pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
minetest.add_entity(droppos, stack:get_name())
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
-- Generalized dispension
elseif (not dropnodedef.walkable or stackdef._dispense_into_walkable) then
--[[ _on_dispense(stack, pos, droppos, dropnode, dropdir)
* stack: Itemstack which is dispense
* pos: Position of dispenser
* droppos: Position to which to dispense item
* dropnode: Node of droppos
* dropdir: Drop direction
_dispense_into_walkable: If true, can dispense into walkable nodes
]]
if stackdef._on_dispense then
-- Item-specific dispension (if defined)
local od_ret = stackdef._on_dispense(dropitem, pos, droppos, dropnode, dropdir)
if od_ret then
local newcount = stack:get_count() - 1
stack:set_count(newcount)
inv:set_stack("main", stack_id, stack)
if newcount == 0 then
inv:set_stack("main", stack_id, od_ret)
elseif inv:room_for_item("main", od_ret) then
inv:add_item("main", od_ret)
else
minetest.add_item(droppos, dropitem)
end
else
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
else
-- Drop item otherwise
minetest.add_item(droppos, dropitem)
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
end
end
end,
rules = mesecon.rules.alldirs,
}},
on_rotate = on_rotate,
}
-- Horizontal dispenser
local horizontal_def = table.copy(dispenserdef)
horizontal_def.description = S("Dispenser")
horizontal_def._doc_items_longdesc = S("A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.")
horizontal_def._doc_items_usagehelp = S("Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Use the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a random item.").."\n\n"..
S("The dispenser will do different things, depending on the dispensed item:").."\n\n"..
S("• Arrows: Are launched").."\n"..
S("• Eggs and snowballs: Are thrown").."\n"..
S("• Fire charges: Are fired in a straight line").."\n"..
S("• Armor: Will be equipped to players and armor stands").."\n"..
S("• Boats: Are placed on water or are dropped").."\n"..
S("• Minecart: Are placed on rails or are dropped").."\n"..
S("• Bone meal: Is applied on the block it is facing").."\n"..
S("• Empty buckets: Are used to collect a liquid source").."\n"..
S("• Filled buckets: Are used to place a liquid source").."\n"..
S("• Heads, pumpkins: Equipped to players and armor stands, or placed as a block").."\n"..
S("• Shulker boxes: Are placed as a block").."\n"..
S("• TNT: Is placed and ignited").."\n"..
S("• Flint and steel: Is used to ignite a fire in air and to ignite TNT").."\n"..
S("• Spawn eggs: Will summon the mob they contain").."\n"..
S("• Other items: Are simply dropped")
horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
setup_dispenser(pos)
orientate_dispenser(pos, placer)
end
horizontal_def.tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "mcl_dispensers_dispenser_front_horizontal.png"
}
horizontal_def.paramtype2 = "facedir"
horizontal_def.groups = {pickaxey=1, container=2, material_stone=1}
minetest.register_node("mcl_dispensers:dispenser", horizontal_def)
-- Down dispenser
local down_def = table.copy(dispenserdef)
down_def.description = S("Downwards-Facing Dispenser")
down_def.after_place_node = setup_dispenser
down_def.tiles = {
"default_furnace_top.png", "mcl_dispensers_dispenser_front_vertical.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png"
}
down_def.groups = {pickaxey=1, container=2,not_in_creative_inventory=1, material_stone=1}
down_def._doc_items_create_entry = false
down_def.drop = "mcl_dispensers:dispenser"
minetest.register_node("mcl_dispensers:dispenser_down", down_def)
-- Up dispenser
-- The up dispenser is almost identical to the down dispenser , it only differs in textures
local up_def = table.copy(down_def)
up_def.description = S("Upwards-Facing Dispenser")
up_def.tiles = {
"mcl_dispensers_dispenser_front_vertical.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png"
}
minetest.register_node("mcl_dispensers:dispenser_up", up_def)
minetest.register_craft({
output = 'mcl_dispensers:dispenser',
recipe = {
{"mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble",},
{"mcl_core:cobble", "mcl_bows:bow", "mcl_core:cobble",},
{"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",},
}
})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_dispensers:dispenser", "nodes", "mcl_dispensers:dispenser_down")
doc.add_entry_alias("nodes", "mcl_dispensers:dispenser", "nodes", "mcl_dispensers:dispenser_up")
end
minetest.register_lbm({
label = "Update dispenser formspecs (0.51.0)",
name = "mcl_dispensers:update_formspecs_0_51_0",
nodenames = { "mcl_dispensers:dispenser", "mcl_dispensers:dispenser_down", "mcl_dispensers:dispenser_up" },
action = function(pos, node)
minetest.registered_nodes[node.name].on_construct(pos)
minetest.log("action", "[mcl_dispenser] Node formspec updated at "..minetest.pos_to_string(pos))
end,
})

View file

@ -206,3 +206,13 @@ if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_down") doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_down")
doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_up") doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_up")
end end
minetest.register_lbm({
label = "Update dropper formspecs (0.51.0)",
name = "mcl_droppers:update_formspecs_0_51_0",
nodenames = { "mcl_droppers:dropper", "mcl_droppers:dropper_down", "mcl_droppers:dropper_up" },
action = function(pos, node)
setup_dropper(pos)
minetest.log("action", "[mcl_droppers] Node formspec updated at "..minetest.pos_to_string(pos))
end,
})

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@ -0,0 +1,219 @@
--[[ This mod registers 3 nodes:
- One node for the horizontal-facing dropper (mcl_droppers:dropper)
- One node for the upwards-facing droppers (mcl_droppers:dropper_up)
- One node for the downwards-facing droppers (mcl_droppers:dropper_down)
3 node definitions are needed because of the way the textures are defined.
All node definitions share a lot of code, so this is the reason why there
are so many weird tables below.
]]
local S = minetest.get_translator("mcl_droppers")
-- For after_place_node
local setup_dropper = function(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
mcl_vars.inventory_header..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
"listring[current_name;main]"..
"listring[current_player;main]"
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)
local inv = meta:get_inventory()
inv:set_size("main", 9)
end
local orientate_dropper = function(pos, placer)
-- Not placed by player
if not placer then return end
-- Pitch in degrees
local pitch = placer:get_look_vertical() * (180 / math.pi)
if pitch > 55 then
minetest.swap_node(pos, {name="mcl_droppers:dropper_up"})
elseif pitch < -55 then
minetest.swap_node(pos, {name="mcl_droppers:dropper_down"})
end
end
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
end
-- Shared core definition table
local dropperdef = {
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
_mcl_blast_resistance = 17.5,
_mcl_hardness = 3.5,
mesecons = {effector = {
-- Drop random item when triggered
action_on = function (pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local droppos
if node.name == "mcl_droppers:dropper" then
droppos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
elseif node.name == "mcl_droppers:dropper_up" then
droppos = {x=pos.x, y=pos.y+1, z=pos.z}
elseif node.name == "mcl_droppers:dropper_down" then
droppos = {x=pos.x, y=pos.y-1, z=pos.z}
end
local dropnode = minetest.get_node(droppos)
-- Do not drop into solid nodes, unless they are containers
local dropnodedef = minetest.registered_nodes[dropnode.name]
if dropnodedef.walkable and not dropnodedef.groups.container then
return
end
local stacks = {}
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
table.insert(stacks, {stack = stack, stackpos = i})
end
end
if #stacks >= 1 then
local r = math.random(1, #stacks)
local stack = stacks[r].stack
local dropitem = ItemStack(stack)
dropitem:set_count(1)
local stack_id = stacks[r].stackpos
-- If it's a container, attempt to put it into the container
local dropped = mcl_util.move_item_container(pos, droppos, nil, stack_id)
-- No container?
if not dropped and not dropnodedef.groups.container then
-- Drop item normally
minetest.add_item(droppos, dropitem)
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
end
end,
rules = mesecon.rules.alldirs,
}},
on_rotate = on_rotate,
}
-- Horizontal dropper
local horizontal_def = table.copy(dropperdef)
horizontal_def.description = S("Dropper")
horizontal_def._doc_items_longdesc = S("A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.")
horizontal_def._doc_items_usagehelp = S("Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.")
horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
setup_dropper(pos)
orientate_dropper(pos, placer)
end
horizontal_def.tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "mcl_droppers_dropper_front_horizontal.png"
}
horizontal_def.paramtype2 = "facedir"
horizontal_def.groups = {pickaxey=1, container=2, material_stone=1}
minetest.register_node("mcl_droppers:dropper", horizontal_def)
-- Down dropper
local down_def = table.copy(dropperdef)
down_def.description = S("Downwards-Facing Dropper")
down_def.after_place_node = setup_dropper
down_def.tiles = {
"default_furnace_top.png", "mcl_droppers_dropper_front_vertical.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png"
}
down_def.groups = {pickaxey=1, container=2,not_in_creative_inventory=1, material_stone=1}
down_def._doc_items_create_entry = false
down_def.drop = "mcl_droppers:dropper"
minetest.register_node("mcl_droppers:dropper_down", down_def)
-- Up dropper
-- The up dropper is almost identical to the down dropper, it only differs in textures
local up_def = table.copy(down_def)
up_def.description = S("Upwards-Facing Dropper")
up_def.tiles = {
"mcl_droppers_dropper_front_vertical.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png"
}
minetest.register_node("mcl_droppers:dropper_up", up_def)
-- Ladies and gentlemen, I present to you: the crafting recipe!
minetest.register_craft({
output = 'mcl_droppers:dropper',
recipe = {
{"mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble",},
{"mcl_core:cobble", "", "mcl_core:cobble",},
{"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",},
}
})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_down")
doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_up")
end
minetest.register_lbm({
label = "Update dropper formspecs (0.51.0)",
name = "mcl_droppers:update_formspecs_0_51_0",
nodenames = { "mcl_droppers:dropper", "mcl_droppers:dropper_down", "mcl_droppers:dropper_up" },
action = function(pos, node)
minetest.registered_nodes[node.name].on_construct(pos)
minetest.log("action", "[mcl_droppers] Node formspec updated at "..minetest.pos_to_string(pos))
end,
})

View file

@ -675,6 +675,16 @@ minetest.register_node("mcl_chests:ender_chest", {
on_rotate = simple_rotate, on_rotate = simple_rotate,
}) })
minetest.register_lbm({
label = "Update ender chest + shulker box formspecs (0.51.0)",
name = "mcl_chests:update_formspecs_0_51_0",
nodenames = { "mcl_chests:ender_chest", "group:shulker_box" },
action = function(pos, node)
minetest.registered_nodes[node.name].on_construct(pos)
minetest.log("action", "[mcl_chests] Node formspec updated at "..minetest.pos_to_string(pos))
end,
})
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory() local inv = player:get_inventory()
inv:set_size("enderchest", 9*3) inv:set_size("enderchest", 9*3)

View file

@ -0,0 +1,878 @@
local S = minetest.get_translator("mcl_chests")
local no_rotate, simple_rotate
if minetest.get_modpath("screwdriver") then
no_rotate = screwdriver.disallow
simple_rotate = screwdriver.rotate_simple
end
--[[ List of open chests.
Key: Player name
Value:
If player is using a chest: { pos = <chest node position> }
Otherwise: nil ]]
local open_chests = {}
-- To be called if a player opened a chest
local player_chest_open = function(player, pos)
open_chests[player:get_player_name()] = { pos = pos }
end
-- Simple protection checking functions
local protection_check_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end
local protection_check_put_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end
local trapped_chest_mesecons_rules = mesecon.rules.pplate
-- To be called when a chest is closed (only relevant for trapped chest atm)
local chest_update_after_close = function(pos)
local node = minetest.get_node(pos)
if node.name == "mcl_chests:trapped_chest_on" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_right" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
end
end
-- To be called if a player closed a chest
local player_chest_close = function(player)
local name = player:get_player_name()
if open_chests[name] == nil then
return
end
local pos = open_chests[name].pos
chest_update_after_close(pos)
open_chests[name] = nil
end
-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
local register_chest = function(basename, desc, longdesc, usagehelp, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, canonical_basename)
-- START OF register_chest FUNCTION BODY
if not drop then
drop = "mcl_chests:"..basename
else
drop = "mcl_chests:"..drop
end
-- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest).
-- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct.
if not canonical_basename then
canonical_basename = basename
end
minetest.register_node("mcl_chests:"..basename, {
description = desc,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden,
tiles = tiles_table.small,
paramtype = "light",
paramtype2 = "facedir",
stack_max = 64,
drop = drop,
groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos)
local param2 = minetest.get_node(pos).param2
local meta = minetest.get_meta(pos)
--[[ This is a workaround for Minetest issue 5894
<https://github.com/minetest/minetest/issues/5894>.
Apparently if we don't do this, double chests initially don't work when
placed at chunk borders, and some chests randomly don't work after
placing. ]]
-- FIXME: Remove this workaround when the bug has been fixed.
-- BEGIN OF WORKAROUND --
meta:set_string("workaround", "ignore_me")
meta:set_string("workaround", nil) -- Done to keep metadata clean
-- END OF WORKAROUND --
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
--[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest
does not support listrings to put items into an alternative list if the first one
happens to be full. See <https://github.com/minetest/minetest/issues/5343>.
This list is a hidden input-only list and immediately puts items into the appropriate chest.
It is only used for listrings and hoppers. This workaround is not that bad because it only
requires a simple inventory allows check for large chests.]]
-- FIXME: Refactor the listrings as soon Minetest supports alternative listrings
-- BEGIN OF LISTRING WORKAROUND
inv:set_size("input", 1)
-- END OF LISTRING WORKAROUND
if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename then
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2})
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 })
elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename then
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2})
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
else
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 })
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = protection_check_put_take,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local inv = minetest.get_inventory({type="node", pos=pos})
inv:add_item("main", stack)
end
-- END OF LISTRING WORKAROUND
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
on_rightclick = function(pos, node, clicker)
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,8.75]"..
mcl_vars.inventory_header..
"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Chest"))).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
"listring[current_player;main]")
if on_rightclick_addendum then
on_rightclick_addendum(pos, node, clicker)
end
end,
on_destruct = function(pos)
local players = minetest.get_connected_players()
for p=1, #players do
minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
end
end,
mesecons = mesecons,
on_rotate = simple_rotate,
})
minetest.register_node("mcl_chests:"..basename.."_left", {
tiles = tiles_table.left,
paramtype = "light",
paramtype2 = "facedir",
groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1},
drop = drop,
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos)
local n = minetest.get_node(pos)
local param2 = n.param2
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_right" then
n.name = "mcl_chests:"..canonical_basename
minetest.swap_node(pos, n)
end
end,
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == "mcl_chests:"..basename then
return
end
local players = minetest.get_connected_players()
for p=1, #players do
minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
end
local param2 = n.param2
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_right" then
return
end
for pl=1, #players do
minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
end
minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
-- BEGIN OF LISTRING WORKAROUND
elseif listname == "input" then
local inv = minetest.get_inventory({type="node", pos=pos})
if inv:room_for_item("main", stack) then
return -1
else
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
if other_inv:room_for_item("main", stack) then
return -1
else
return 0
end
end
-- END OF LISTRING WORKAROUND
else
return stack:get_count()
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local inv = minetest.get_inventory({type="node", pos=pos})
local leftover = inv:add_item("main", stack)
if not leftover:is_empty() then
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
other_inv:add_item("main", leftover)
end
end
-- END OF LISTRING WORKAROUND
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
on_rightclick = function(pos, node, clicker)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;mcl_chests_inventory_chest_large.png]"..
mcl_vars.inventory_header..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Large Chest"))).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
-- BEGIN OF LISTRING WORKAROUND
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
-- END OF LISTRING WORKAROUND
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
"listring[current_player;main]"..
"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]")
if on_rightclick_addendum_left then
on_rightclick_addendum_left(pos, node, clicker)
end
end,
mesecons = mesecons,
on_rotate = no_rotate,
})
minetest.register_node("mcl_chests:"..basename.."_right", {
tiles = tiles_table.right,
paramtype = "light",
paramtype2 = "facedir",
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1},
drop = drop,
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos)
local n = minetest.get_node(pos)
local param2 = n.param2
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_left" then
n.name = "mcl_chests:"..canonical_basename
minetest.swap_node(pos, n)
end
end,
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == "mcl_chests:"..basename then
return
end
local players = minetest.get_connected_players()
for p=1, #players do
minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
end
local param2 = n.param2
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_left" then
return
end
for pl=1, #players do
minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
end
minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
-- BEGIN OF LISTRING WORKAROUND
elseif listname == "input" then
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
if other_inv:room_for_item("main", stack) then
return -1
else
local inv = minetest.get_inventory({type="node", pos=pos})
if inv:room_for_item("main", stack) then
return -1
else
return 0
end
end
-- END OF LISTRING WORKAROUND
else
return stack:get_count()
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
local leftover = other_inv:add_item("main", stack)
if not leftover:is_empty() then
local inv = minetest.get_inventory({type="node", pos=pos})
inv:add_item("main", leftover)
end
end
-- END OF LISTRING WORKAROUND
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
on_rightclick = function(pos, node, clicker)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;mcl_chests_inventory_chest_large.png]"..
mcl_vars.inventory_header..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Large Chest"))).."]"..
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
-- BEGIN OF LISTRING WORKAROUND
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
-- END OF LISTRING WORKAROUND
"listring[current_player;main]"..
"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]"..
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
if on_rightclick_addendum_right then
on_rightclick_addendum_right(pos, node, clicker)
end
end,
mesecons = mesecons,
on_rotate = no_rotate,
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_left")
doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_right")
end
-- END OF register_chest FUNCTION BODY
end
local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.")
register_chest("chest",
S("Chest"),
S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."),
chestusage,
{
small = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png"},
left = {"default_chest_top_big.png", "default_chest_top_big.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
},
false
)
local traptiles = {
small = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"},
right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"},
}
register_chest("trapped_chest",
S("Trapped Chest"),
S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."),
chestusage,
traptiles,
nil,
{receptor = {
state = mesecon.state.off,
rules = trapped_chest_mesecons_rules,
}},
function(pos, node, clicker)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2})
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
player_chest_open(clicker, pos)
end,
function(pos, node, clicker)
local meta = minetest.get_meta(pos)
meta:set_int("players", 1)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
player_chest_open(clicker, pos)
end,
function(pos, node, clicker)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
player_chest_open(clicker, pos)
end
)
register_chest("trapped_chest_on",
nil, nil, nil, traptiles, true,
{receptor = {
state = mesecon.state.on,
rules = trapped_chest_mesecons_rules,
}},
function(pos, node, clicker)
player_chest_open(clicker, pos)
end,
function(pos, node, clicker)
player_chest_open(clicker, pos)
end,
function(pos, node, clicker)
player_chest_open(clicker, pos)
end,
"trapped_chest",
"trapped_chest"
)
local function close_if_trapped_chest(pos, player)
local node = minetest.get_node(pos)
if node.name == "mcl_chests:trapped_chest_on" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_right" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player)
end
end
-- Disable trapped chest when it has been closed
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname:find("mcl_chests:trapped_chest_") == 1 then
if fields.quit then
player_chest_close(player)
end
end
end)
minetest.register_on_leaveplayer(function(player)
player_chest_close(player)
end)
minetest.register_craft({
output = 'mcl_chests:chest',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', '', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
type = 'fuel',
recipe = 'mcl_chests:chest',
burntime = 15
})
minetest.register_craft({
type = 'fuel',
recipe = 'mcl_chests:trapped_chest',
burntime = 15
})
minetest.register_node("mcl_chests:ender_chest", {
description = S("Ender Chest"),
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},
-- Note: The “container” group is missing here because the ender chest does not
-- have an inventory on its own
groups = {pickaxey=1, deco_block=1, material_stone=1},
is_ground_content = false,
paramtype = "light",
light_source = 7,
paramtype2 = "facedir",
sounds = mcl_sounds.node_sound_stone_defaults(),
drop = "mcl_core:obsidian 8",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[9,8.75]"..
mcl_vars.inventory_header..
"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]"..
"list[current_player;enderchest;0,0.5;9,3;]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_player;enderchest]"..
"listring[current_player;main]")
end,
_mcl_blast_resistance = 3000,
_mcl_hardness = 22.5,
on_rotate = simple_rotate,
})
minetest.register_lbm({
label = "Update ender chest + shulker box formspecs (0.51.0)",
name = "mcl_chests:update_formspecs_0_51_0",
nodenames = { "mcl_chests:ender_chest", "group:shulker_box" },
action = function(pos, node)
minetest.registered_nodes[node.name].on_construct(pos)
minetest.log("action", "[mcl_chests] Node formspec updated at "..minetest.pos_to_string(pos))
end,
})
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("enderchest", 9*3)
end)
minetest.register_craft({
output = 'mcl_chests:ender_chest',
recipe = {
{'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'},
{'mcl_core:obsidian', 'mcl_end:ender_eye', 'mcl_core:obsidian'},
{'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'},
}
})
-- Shulker boxes
local boxtypes = {
white = S("White Shulker Box"),
grey = S("Light Grey Shulker Box"),
orange = S("Orange Shulker Box"),
cyan = S("Cyan Shulker Box"),
magenta = S("Magenta Shulker Box"),
violet = S("Purple Shulker Box"),
lightblue = S("Light Blue Shulker Box"),
blue = S("Blue Shulker Box"),
yellow = S("Yellow Shulker Box"),
brown = S("Brown Shulker Box"),
green = S("Lime Shulker Box"),
dark_green = S("Green Shulker Box"),
pink = S("Pink Shulker Box"),
red = S("Red Shulker Box"),
dark_grey = S("Grey Shulker Box"),
black = S("Black Shulker Box"),
}
local shulker_mob_textures = {
white = "mobs_mc_shulker_white.png",
grey = "mobs_mc_shulker_silver.png",
orange = "mobs_mc_shulker_orange.png",
cyan = "mobs_mc_shulker_cyan.png",
magenta = "mobs_mc_shulker_magenta.png",
violet = "mobs_mc_shulker_purple.png",
lightblue = "mobs_mc_shulker_light_blue.png",
blue = "mobs_mc_shulker_blue.png",
yellow = "mobs_mc_shulker_yellow.png",
brown = "mobs_mc_shulker_brown.png",
green = "mobs_mc_shulker_lime.png",
dark_green = "mobs_mc_shulker_green.png",
pink = "mobs_mc_shulker_pink.png",
red = "mobs_mc_shulker_red.png",
dark_grey = "mobs_mc_shulker_gray.png",
black = "mobs_mc_shulker_black.png",
}
for color, desc in pairs(boxtypes) do
local mob_texture = shulker_mob_textures[color]
minetest.register_node("mcl_chests:"..color.."_shulker_box", {
description = desc,
_doc_items_longdesc = S("A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors."),
_doc_items_usagehelp = S("To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out."),
tiles = {
"mcl_chests_"..color.."_shulker_box_top.png", -- top
"[combine:16x16:-32,-28="..mob_texture, -- bottom
"[combine:16x16:0,-36="..mob_texture..":0,-16="..mob_texture, -- side
"[combine:16x16:-32,-36="..mob_texture..":-32,-16="..mob_texture, -- side
"[combine:16x16:-16,-36="..mob_texture..":-16,-16="..mob_texture, -- side
"[combine:16x16:-48,-36="..mob_texture..":-48,-16="..mob_texture, -- side
},
groups = {handy=1,pickaxey=1, container=3, deco_block=1, dig_by_piston=1, shulker_box=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
stack_max = 1,
drop = "",
paramtype = "light",
paramtype2 = "facedir",
-- TODO: Make shulker boxes rotatable
-- This doesn't work, it just destroys the inventory:
-- on_place = minetest.rotate_node,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[9,8.75]"..
mcl_vars.inventory_header..
"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Shulker Box"))).."]"..
"list[current_name;main;0,0.5;9,3;]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
-- Place shulker box as node
if minetest.registered_nodes[dropnode.name].buildable_to then
minetest.set_node(droppos, {name = stack:get_name(), param2 = minetest.dir_to_facedir(dropdir)})
local imeta = stack:get_metadata()
local iinv_main = minetest.deserialize(imeta)
local ninv = minetest.get_inventory({type="node", pos=droppos})
ninv:set_list("main", iinv_main)
stack:take_item()
end
return stack
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local nmeta = minetest.get_meta(pos)
local ninv = nmeta:get_inventory()
local imeta = itemstack:get_metadata()
local iinv_main = minetest.deserialize(imeta)
ninv:set_list("main", iinv_main)
ninv:set_size("main", 9*3)
if minetest.settings:get_bool("creative_mode") then
if not ninv:is_empty("main") then
return nil
else
return itemstack
end
else
return nil
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local items = {}
for i=1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
items[i] = stack:to_string()
end
local data = minetest.serialize(items)
local boxitem = ItemStack("mcl_chests:"..color.."_shulker_box")
boxitem:set_metadata(data)
if minetest.settings:get_bool("creative_mode") then
if not inv:is_empty("main") then
minetest.add_item(pos, boxitem)
end
else
minetest.add_item(pos, boxitem)
end
end,
allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
-- Do not allow to place shulker boxes into shulker boxes
local group = minetest.get_item_group(stack:get_name(), "shulker_box")
if group == 0 or group == nil then
return stack:get_count()
else
return 0
end
end,
_mcl_blast_resistance = 30,
_mcl_hardness = 6,
})
minetest.register_craft({
type = "shapeless",
output = 'mcl_chests:'..color..'_shulker_box',
recipe = { 'group:shulker_box', 'mcl_dye:'..color }
})
end
minetest.register_craft({
output = 'mcl_chests:violet_shulker_box',
recipe = {
{'mcl_mobitems:shulker_shell'},
{'mcl_chests:chest'},
{'mcl_mobitems:shulker_shell'},
}
})
minetest.register_lbm({
-- Disable active/open trapped chests when loaded because nobody could
-- have them open at loading time.
-- Fixes redstone weirdness.
label = "Disable active trapped chests",
name = "mcl_chests:reset_trapped_chests",
nodenames = { "mcl_chests:trapped_chest_on", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" },
run_at_every_load = true,
action = function(pos, node)
minetest.log("error", "lbm!" ..minetest.pos_to_string(pos))
chest_update_after_close(pos)
end,
})