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synced 2024-08-23 10:27:25 +02:00
Teleport inside plants and vines w/ ender pearl
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@ -169,17 +169,23 @@ local pearl_on_step = function(self, dtime)
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-- Destroy when hitting a solid node
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-- Destroy when hitting a solid node
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if self._lastpos.x~=nil then
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if self._lastpos.x~=nil then
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local walkable = (def and def.walkable)
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-- No teleport for hitting ignore for now. Otherwise the player could get stuck.
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-- No teleport for hitting ignore for now. Otherwise the player could get stuck.
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-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
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-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
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if node.name == "ignore" then
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if node.name == "ignore" then
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self.object:remove()
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self.object:remove()
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-- Activate when hitting a solid node or a plant
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-- Activate when hitting a solid node or a plant
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elseif nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or (def and def.walkable) or not def then
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elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
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local player = minetest.get_player_by_name(self._thrower)
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local player = minetest.get_player_by_name(self._thrower)
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if player then
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if player then
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-- Teleport and hurt player
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-- Teleport and hurt player
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-- But first determine good teleport position
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-- First determine good teleport position
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local dir = {x=0, y=0, z=0}
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if walkable then
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-- Node is walkable, we have to find a place somewhere outside of that node
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local v = self.object:getvelocity()
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local v = self.object:getvelocity()
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v = vector.normalize(v)
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v = vector.normalize(v)
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@ -198,8 +204,6 @@ local pearl_on_step = function(self, dtime)
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if ld ~= "z" then v.z = 0 end
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if ld ~= "z" then v.z = 0 end
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-- Final tweaks to the teleporting pos, based on direction
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-- Final tweaks to the teleporting pos, based on direction
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local dir = {x=0, y=0, z=0}
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-- Impact from the side
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-- Impact from the side
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dir.x = v.x * -1
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dir.x = v.x * -1
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dir.z = v.z * -1
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dir.z = v.z * -1
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@ -212,6 +216,8 @@ local pearl_on_step = function(self, dtime)
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-- Standing on top
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-- Standing on top
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dir.y = 0.5
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dir.y = 0.5
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end
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end
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end
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-- If node was not walkable, no modification to pos is made.
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-- Final teleportation position
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-- Final teleportation position
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local telepos = vector.add(pos, dir)
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local telepos = vector.add(pos, dir)
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