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Add fire resistance groundwork.
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7827e0019f
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4 changed files with 63 additions and 5 deletions
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@ -415,3 +415,10 @@ function mcl_potions.water_breathing_func(player, duration)
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end
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end
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end
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end
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function mcl_potions.fire_resistance_func(player, duration)
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end
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@ -300,9 +300,9 @@ local awkward_table = {
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["mcl_core:sugar"] = "mcl_potions:swiftness",
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["mcl_core:sugar"] = "mcl_potions:swiftness",
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["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance", --add craft
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["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance", --add craft
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["mcl_mobitems:blaze_powder"] = "mcl_potions:strength", --add craft
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["mcl_mobitems:blaze_powder"] = "mcl_potions:strength", --add craft
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["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing", --add craft
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["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing",
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["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration", --add craft
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["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration",
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["mcl_mobitems:spider_eye"] = "mcl_potions:poison", --add craft
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["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
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["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
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["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
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}
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}
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@ -320,7 +320,7 @@ for i, potion in ipairs({"healing","harming","swiftness","leaping","poison","reg
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table.insert(potions, potion)
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table.insert(potions, potion)
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if potion ~= "invisibility" and potion ~= "night_vision" and potion ~= "weakness" and potion ~= "water_breathing" then
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if potion ~= "invisibility" and potion ~= "night_vision" and potion ~= "weakness" and potion ~= "water_breathing" and potion ~= "fire_resistance" then
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enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2"
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enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2"
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enhancement_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_2_splash"
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enhancement_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_2_splash"
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table.insert(potions, potion.."_2")
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table.insert(potions, potion.."_2")
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@ -591,3 +591,46 @@ minetest.register_craftitem("mcl_potions:water_breathing_plus", {
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return itemstack
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return itemstack
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end
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end
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})
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})
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minetest.register_craftitem("mcl_potions:fire_resistance", {
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description = S("Fire Resistance Potion"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#D0A040"),
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inventory_image = potion_image("#D0A040"),
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groups = { brewitem = 1, food = 0 },
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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mcl_potions.fire_resistance_func(user, 180)
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mcl_potions._use_potion(itemstack, user, "#D0A040")
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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mcl_potions.fire_resistance_func(user, 180)
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mcl_potions._use_potion(itemstack, user, "#D0A040")
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return itemstack
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end
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})
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minetest.register_craftitem("mcl_potions:fire_resistance_plus", {
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description = S("Fire Resistance Potion +"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#E0B050"),
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inventory_image = potion_image("#E0B050"),
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groups = { brewitem = 1, food = 0 },
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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mcl_potions.fire_resistance_func(user, 480)
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mcl_potions._use_potion(itemstack, user, "#E0B050")
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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mcl_potions.fire_resistance_func(user, 480)
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mcl_potions._use_potion(itemstack, user, "#E0B050")
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return itemstack
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end
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})
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@ -188,3 +188,11 @@ register_splash("water_breathing", "Splash Water Breathing", "#0000AA", {
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register_splash("water_breathing_plus", "Splash Water Breathing +", "#0000CC", {
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register_splash("water_breathing_plus", "Splash Water Breathing +", "#0000CC", {
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potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, 360*redx) end
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potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, 360*redx) end
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})
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})
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register_splash("water_breathing_plus", "Splash Fire Resistance", "#D0A040", {
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potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, 135*redx) end
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})
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register_splash("water_breathing_plus", "Splash Fire Resistance +", "#E0B050", {
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potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, 360*redx) end
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})
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