Add fire resistance groundwork.

This commit is contained in:
Brandon 2020-06-20 21:00:57 -04:00
parent 7827e0019f
commit 162faa7e60
4 changed files with 63 additions and 5 deletions

View file

@ -415,3 +415,10 @@ function mcl_potions.water_breathing_func(player, duration)
end end
end end
function mcl_potions.fire_resistance_func(player, duration)
end

View file

@ -300,9 +300,9 @@ local awkward_table = {
["mcl_core:sugar"] = "mcl_potions:swiftness", ["mcl_core:sugar"] = "mcl_potions:swiftness",
["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance", --add craft ["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance", --add craft
["mcl_mobitems:blaze_powder"] = "mcl_potions:strength", --add craft ["mcl_mobitems:blaze_powder"] = "mcl_potions:strength", --add craft
["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing", --add craft ["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing",
["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration", --add craft ["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration",
["mcl_mobitems:spider_eye"] = "mcl_potions:poison", --add craft ["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping", ["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
} }
@ -320,7 +320,7 @@ for i, potion in ipairs({"healing","harming","swiftness","leaping","poison","reg
table.insert(potions, potion) table.insert(potions, potion)
if potion ~= "invisibility" and potion ~= "night_vision" and potion ~= "weakness" and potion ~= "water_breathing" then if potion ~= "invisibility" and potion ~= "night_vision" and potion ~= "weakness" and potion ~= "water_breathing" and potion ~= "fire_resistance" then
enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2" enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2"
enhancement_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_2_splash" enhancement_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_2_splash"
table.insert(potions, potion.."_2") table.insert(potions, potion.."_2")

View file

@ -591,3 +591,46 @@ minetest.register_craftitem("mcl_potions:water_breathing_plus", {
return itemstack return itemstack
end end
}) })
minetest.register_craftitem("mcl_potions:fire_resistance", {
description = S("Fire Resistance Potion"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#D0A040"),
inventory_image = potion_image("#D0A040"),
groups = { brewitem = 1, food = 0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.fire_resistance_func(user, 180)
mcl_potions._use_potion(itemstack, user, "#D0A040")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.fire_resistance_func(user, 180)
mcl_potions._use_potion(itemstack, user, "#D0A040")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:fire_resistance_plus", {
description = S("Fire Resistance Potion +"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#E0B050"),
inventory_image = potion_image("#E0B050"),
groups = { brewitem = 1, food = 0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.fire_resistance_func(user, 480)
mcl_potions._use_potion(itemstack, user, "#E0B050")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.fire_resistance_func(user, 480)
mcl_potions._use_potion(itemstack, user, "#E0B050")
return itemstack
end
})

View file

@ -188,3 +188,11 @@ register_splash("water_breathing", "Splash Water Breathing", "#0000AA", {
register_splash("water_breathing_plus", "Splash Water Breathing +", "#0000CC", { register_splash("water_breathing_plus", "Splash Water Breathing +", "#0000CC", {
potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, 360*redx) end potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, 360*redx) end
}) })
register_splash("water_breathing_plus", "Splash Fire Resistance", "#D0A040", {
potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, 135*redx) end
})
register_splash("water_breathing_plus", "Splash Fire Resistance +", "#E0B050", {
potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, 360*redx) end
})