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Make slimes spawn at night in swamps.
* Adds spawn definitions for large, small and tiny slimes to spawn in Swampland and MangroveSwamp biomes when light levels are less than 7.
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1 changed files with 43 additions and 0 deletions
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@ -200,6 +200,10 @@ local cave_biomes = {
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local cave_min = mcl_vars.mg_overworld_min
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local cave_min = mcl_vars.mg_overworld_min
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local cave_max = water_level - 23
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local cave_max = water_level - 23
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local swampy_biomes = {"Swampland", "MangroveSwamp"}
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local swamp_light_max = 7
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local swamp_min = water_level
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local swamp_max = water_level + 27
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mcl_mobs:spawn_specific(
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mcl_mobs:spawn_specific(
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"mobs_mc:slime_tiny",
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"mobs_mc:slime_tiny",
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@ -214,6 +218,19 @@ minetest.LIGHT_MAX+1,
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cave_min,
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cave_min,
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cave_max)
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cave_max)
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mcl_mobs:spawn_specific(
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"mobs_mc:slime_tiny",
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"overworld",
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"ground",
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swampy_biomes,
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0,
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swamp_light_max,
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30,
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12000,
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4,
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swamp_min,
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swamp_max)
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mcl_mobs:spawn_specific(
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mcl_mobs:spawn_specific(
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"mobs_mc:slime_small",
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"mobs_mc:slime_small",
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"overworld",
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"overworld",
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@ -227,6 +244,19 @@ minetest.LIGHT_MAX+1,
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cave_min,
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cave_min,
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cave_max)
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cave_max)
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mcl_mobs:spawn_specific(
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"mobs_mc:slime_small",
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"overworld",
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"ground",
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swampy_biomes,
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0,
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swamp_light_max,
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30,
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8500,
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4,
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swamp_min,
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swamp_max)
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mcl_mobs:spawn_specific(
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mcl_mobs:spawn_specific(
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"mobs_mc:slime_big",
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"mobs_mc:slime_big",
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"overworld",
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"overworld",
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@ -240,6 +270,19 @@ minetest.LIGHT_MAX+1,
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cave_min,
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cave_min,
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cave_max)
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cave_max)
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mcl_mobs:spawn_specific(
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"mobs_mc:slime_big",
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"overworld",
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"ground",
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swampy_biomes,
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0,
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swamp_light_max,
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30,
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10000,
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4,
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swamp_min,
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swamp_max)
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-- Magma cube
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-- Magma cube
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local magma_cube_big = {
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local magma_cube_big = {
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description = S("Magma Cube"),
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description = S("Magma Cube"),
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