Merge pull request #1 from gravgun/master

Clean up wallet mod code
This commit is contained in:
Dave Devil's 2015-07-05 04:29:49 +02:00
commit 159aab16df

View file

@ -10,50 +10,53 @@ local directions = {
{x = 0, y = -1, z = 0},
}
function update_wall(pos)
local typewall = 0
local function update_wall(pos)
local thisnode = minetest.env:get_node(pos)
if minetest.env:get_node(pos).name:find("wallet:wall") == 1 then
typewall = typewall + 1
end
if minetest.env:get_node(pos).name:find("wallet:wallmossy") == 1 then
typewall = typewall + 1
end
if typewall == 0 then
if thisnode.name:find("wallet:wall") ~= 1 and
thisnode.name:find("wallet:wallmossy") ~= 1 then
-- Not a wall
return
end
-- Get the node's base name, including the underscore since we will need it
local basename = thisnode.name:find("_")
if basename == nil then -- New wall
basename = thisnode.name .. "_"
else -- Already placed wall
basename = thisnode.name:sub(1, basename)
end
local sum = 0
-- Neighbouring walkable nodes
for i = 1, 4 do
local node = minetest.env:get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
local dir = directions[i]
local node = minetest.env:get_node({x = pos.x + dir.x, y = pos.y + dir.y, z = pos.z + dir.z})
if minetest.registered_nodes[node.name].walkable then
sum = sum + 2 ^ (i - 1)
end
end
local node = minetest.env:get_node({x = pos.x, y = pos.y+1, z = pos.z})
-- Torches or walkable nodes above the wall
local upnode = minetest.env:get_node({x = pos.x, y = pos.y+1, z = pos.z})
if sum == 5 or sum == 10 then
if minetest.registered_nodes[node.name].walkable or node.name == "torches:floor" then
if minetest.registered_nodes[upnode.name].walkable or upnode.name == "torches:floor" then
sum = sum + 11
end
end
if sum == 0 then
--[[if sum == 0 then
sum = 15
end
if typewall == 1 then
minetest.env:add_node(pos, {name = "wallet:wall_"..sum})
else
minetest.env:add_node(pos, {name = "wallet:wallmossy_"..sum})
end
end]]
minetest.env:add_node(pos, {name = basename..sum})
end
function update_wall_global(pos)
for i = 1,5 do
update_wall({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
local dir = directions[i]
update_wall({x = pos.x + dir.x, y = pos.y + dir.y, z = pos.z + dir.z})
end
end
@ -71,7 +74,8 @@ local full_blocks = {
{-3/16, -0.5, -0.5, 3/16, 5/16, 0.5}
}
for i = 0, 15 do
local function register_wall(nodename, name, texture, invtex)
for i = 0, 15 do
local need = {}
local need_pillar = false
for j = 1, 4 do
@ -98,76 +102,61 @@ for i = 0, 15 do
if i == 15 or i == 0 then need_pillar = true end
if need_pillar then table.insert(take, pillar) end
minetest.register_node("wallet:wall_"..i, {
minetest.register_node(nodename.."_"..i, {
collision_box = {
type = 'fixed',
fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
},
drawtype = "nodebox",
tile_images = {"default_cobble.png"},
tile_images = {texture},
paramtype = "light",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
drop = "wallet:wall",
drop = nodename,
node_box = {
type = "fixed",
fixed = take
},
})
end
end
minetest.register_node("wallet:wall_0", {
minetest.register_node(nodename.."_16", {
drawtype = "nodebox",
collision_box = {
type = 'fixed',
fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
},
tile_images = {"default_cobble.png"},
tile_images = {texture},
paramtype = "light",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
drop = "wallet:wall",
node_box = {
type = "fixed",
fixed = pillar
},
})
minetest.register_node("wallet:wall_16", {
drawtype = "nodebox",
collision_box = {
type = 'fixed',
fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
},
tile_images = {"default_cobble.png"},
paramtype = "light",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
drop = "wallet:wall",
drop = nodename,
node_box = {
type = "fixed",
fixed = {pillar, full_blocks[1]}
},
})
})
minetest.register_node("wallet:wall_21", {
minetest.register_node(nodename.."_21", {
drawtype = "nodebox",
collision_box = {
type = 'fixed',
fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
},
tile_images = {"default_cobble.png"},
tile_images = {texture},
paramtype = "light",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
drop = "wallet:wall",
drop = nodename,
node_box = {
type = "fixed",
fixed = {pillar, full_blocks[2]}
},
})
})
minetest.register_node("wallet:wall", {
description = "Cobblestone Wall",
-- Inventory item
minetest.register_node(nodename, {
description = name,
paramtype = "light",
tile_images = {"default_cobble.png"},
inventory_image = "cobblestone_wallet.png",
tile_images = {texture},
inventory_image = invtex,
stack_max = 64,
drawtype = "nodebox",
node_box = {
@ -180,9 +169,12 @@ minetest.register_node("wallet:wall", {
},
collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
on_construct = update_wall
})
})
end
-- Cobblestone wall
register_wall("wallet:wall", "Cobblestone Wall", "default_cobble.png", "cobblestone_wallet.png")
minetest.register_craft({
output = 'wallet:wall 6',
recipe = {
@ -191,118 +183,9 @@ minetest.register_craft({
}
})
-- Mossy wallet
-- Mossy wall
for i = 0, 15 do
local need = {}
local need_pillar = false
for j = 1, 4 do
if rshift(i, j - 1) % 2 == 1 then
need[j] = true
end
end
local take = {}
if need[1] == true and need[3] == true then
need[1] = nil
need[3] = nil
table.insert(take, full_blocks[1])
end
if need[2] == true and need[4] == true then
need[2] = nil
need[4] = nil
table.insert(take, full_blocks[2])
end
for k in pairs(need) do
table.insert(take, half_blocks[k])
need_pillar = true
end
if i == 15 or i == 0 then need_pillar = true end
if need_pillar then table.insert(take, pillar) end
minetest.register_node("wallet:wallmossy_"..i, {
drawtype = "nodebox",
collision_box = {
type = 'fixed',
fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
},
tile_images = {"default_mossycobble.png"},
paramtype = "light",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
drop = "wallet:wallmossy",
node_box = {
type = "fixed",
fixed = take
},
})
end
minetest.register_node("wallet:wallmossy_0", {
drawtype = "nodebox",
collision_box = {
type = 'fixed',
fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
},
tile_images = {"default_mossycobble.png"},
paramtype = "light",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
drop = "wallet:wallmossy",
node_box = {
type = "fixed",
fixed = pillar
},
})
minetest.register_node("wallet:wallmossy_16", {
drawtype = "nodebox",
collision_box = {
type = 'fixed',
fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
},
tile_images = {"default_mossycobble.png"},
paramtype = "light",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
drop = "wallet:wallmossy",
node_box = {
type = "fixed",
fixed = {pillar, full_blocks[1]}
},
})
minetest.register_node("wallet:wallmossy_21", {
drawtype = "nodebox",
collision_box = {
type = 'fixed',
fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
},
tile_images = {"default_mossycobble.png"},
paramtype = "light",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
drop = "wallet:wallmossy",
node_box = {
type = "fixed",
fixed = {pillar, full_blocks[2]}
},
})
minetest.register_node("wallet:wallmossy", {
description = "Mossy Cobblestone Wall",
paramtype = "light",
collision_box = {
type = 'fixed',
fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
},
tile_images = {"default_mossycobble.png"},
inventory_image = "cobblestonemossy_wallet.png",
stack_max = 64,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = pillar
},
collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
on_construct = update_wall
})
register_wall("wallet:wallmossy", "Mossy Cobblestone Wall", "default_mossycobble.png", "cobblestonemossy_wallet.png")
minetest.register_craft({
output = 'wallet:wallmossy 6',
recipe = {
@ -311,6 +194,5 @@ minetest.register_craft({
}
})
minetest.register_on_placenode(update_wall_global)
minetest.register_on_dignode(update_wall_global)