diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index ede2a45ba..de06107da 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -909,10 +909,10 @@ minetest.register_on_generated(function(minp, maxp) local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local data = vm:get_data() local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) + local lvm_used = false -- Generate bedrock layers if minp.y <= BEDROCK_MAX then - lvm = true local c_bedrock = minetest.get_content_id("mcl_core:bedrock") local c_void = minetest.get_content_id("mcl_core:void") @@ -955,10 +955,31 @@ minetest.register_on_generated(function(minp, maxp) if setdata then data[p_pos] = setdata + lvm_used = true end end end end + end + + -- Put top snow on grassy snow blocks created by the v6 mapgen + -- This is because the snowy grass block must only be used when it is below snow or top snow + if mg_name == "v6" then + local c_top_snow = minetest.get_content_id("mcl_core:snow") + local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow") + for n = 1, #snowdirt do + -- CHECKME: What happens at chunk borders? + local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z) + if p_pos then + data[p_pos] = c_top_snow + end + end + if #snowdirt > 1 then + lvm_used = true + end + end + + if lvm_used then vm:set_data(data) vm:calc_lighting() vm:update_liquids()