From 5b37f5600504608e3cd0dbffc1c43c15a6b6c14d Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 28 Oct 2021 09:43:14 +0000 Subject: [PATCH] Remove small gray border of buttons in creative inventory pages --- mods/HUD/mcl_inventory/creative.lua | 1339 +++++++++++++-------------- 1 file changed, 669 insertions(+), 670 deletions(-) diff --git a/mods/HUD/mcl_inventory/creative.lua b/mods/HUD/mcl_inventory/creative.lua index ff9cccf9e..2be0be4bc 100644 --- a/mods/HUD/mcl_inventory/creative.lua +++ b/mods/HUD/mcl_inventory/creative.lua @@ -1,670 +1,669 @@ -local S = minetest.get_translator(minetest.get_current_modname()) -local F = minetest.formspec_escape - --- Prepare player info table -local players = {} - --- Containing all the items for each Creative Mode tab -local inventory_lists = {} - ---local mod_player = minetest.get_modpath("mcl_player") - --- Create tables -local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"} -for _, f in pairs(builtin_filter_ids) do - inventory_lists[f] = {} -end - -local function replace_enchanted_books(tbl) - for k, item in ipairs(tbl) do - if item:find("mcl_enchanting:book_enchanted") == 1 then - local _, enchantment, level = item:match("(%a+) ([_%w]+) (%d+)") - level = level and tonumber(level) - if enchantment and level then - tbl[k] = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), enchantment, level) - end - end - end -end - ---[[ Populate all the item tables. We only do this once. Note this code must be -executed after loading all the other mods in order to work. ]] -minetest.register_on_mods_loaded(function() - for name,def in pairs(minetest.registered_items) do - if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then - local function is_redstone(def) - return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off - end - local function is_tool(def) - return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil) - end - local function is_weapon_or_armor(def) - return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1) - end - -- Is set to true if it was added in any category besides misc - local nonmisc = false - if def.groups.building_block then - table.insert(inventory_lists["blocks"], name) - nonmisc = true - end - if def.groups.deco_block then - table.insert(inventory_lists["deco"], name) - nonmisc = true - end - if is_redstone(def) then - table.insert(inventory_lists["redstone"], name) - nonmisc = true - end - if def.groups.transport then - table.insert(inventory_lists["rail"], name) - nonmisc = true - end - if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then - table.insert(inventory_lists["food"], name) - nonmisc = true - end - if is_tool(def) then - table.insert(inventory_lists["tools"], name) - nonmisc = true - end - if is_weapon_or_armor(def) then - table.insert(inventory_lists["combat"], name) - nonmisc = true - end - if def.groups.spawn_egg == 1 then - table.insert(inventory_lists["mobs"], name) - nonmisc = true - end - if def.groups.brewitem then - table.insert(inventory_lists["brew"], name) - nonmisc = true - end - if def.groups.craftitem then - table.insert(inventory_lists["matr"], name) - nonmisc = true - end - -- Misc. category is for everything which is not in any other category - if not nonmisc then - table.insert(inventory_lists["misc"], name) - end - - table.insert(inventory_lists["all"], name) - end - end - - for ench, def in pairs(mcl_enchanting.enchantments) do - local str = "mcl_enchanting:book_enchanted " .. ench .. " " .. def.max_level - if def.inv_tool_tab then - table.insert(inventory_lists["tools"], str) - end - if def.inv_combat_tab then - table.insert(inventory_lists["combat"], str) - end - table.insert(inventory_lists["all"], str) - end - - for _, to_sort in pairs(inventory_lists) do - table.sort(to_sort) - replace_enchanted_books(to_sort) - end -end) - -local function filter_item(name, description, lang, filter) - local desc - if not lang then - desc = string.lower(description) - else - desc = string.lower(minetest.get_translated_string(lang, description)) - end - return string.find(name, filter) or string.find(desc, filter) -end - -local function set_inv_search(filter, player) - local playername = player:get_player_name() - local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) - local creative_list = {} - local lang = minetest.get_player_information(playername).lang_code - for name,def in pairs(minetest.registered_items) do - if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then - if filter_item(string.lower(def.name), def.description, lang, filter) then - table.insert(creative_list, name) - end - end - end - for ench, def in pairs(mcl_enchanting.enchantments) do - for i = 1, def.max_level do - local stack = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), ench, i) - if filter_item("mcl_enchanting:book_enchanted", minetest.strip_colors(stack:get_description()), lang, filter) then - table.insert(creative_list, "mcl_enchanting:book_enchanted " .. ench .. " " .. i) - end - end - end - table.sort(creative_list) - replace_enchanted_books(creative_list) - - inv:set_size("main", #creative_list) - inv:set_list("main", creative_list) -end - -local function set_inv_page(page, player) - local playername = player:get_player_name() - local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) - inv:set_size("main", 0) - local creative_list = {} - if inventory_lists[page] then -- Standard filter - creative_list = inventory_lists[page] - end - inv:set_size("main", #creative_list) - inv:set_list("main", creative_list) -end - -local function init(player) - local playername = player:get_player_name() - minetest.create_detached_inventory("creative_"..playername, { - allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) - if minetest.is_creative_enabled(playername) then - return count - else - return 0 - end - end, - allow_put = function(inv, listname, index, stack, player) - return 0 - end, - allow_take = function(inv, listname, index, stack, player) - if minetest.is_creative_enabled(player:get_player_name()) then - return -1 - else - return 0 - end - end, - }, playername) - set_inv_page("all", player) -end - --- Create the trash field -local trash = minetest.create_detached_inventory("trash", { - allow_put = function(inv, listname, index, stack, player) - if minetest.is_creative_enabled(player:get_player_name()) then - return stack:get_count() - else - return 0 - end - end, - on_put = function(inv, listname, index, stack, player) - inv:set_stack(listname, index, "") - end, -}) -trash:set_size("main", 1) - -local noffset = {} -- numeric tab offset -local offset = {} -- string offset: -local boffset = {} -- -local hoch = {} -local filtername = {} ---local bg = {} - -local noffset_x_start = -0.24 -local noffset_x = noffset_x_start -local noffset_y = -0.25 -local function next_noffset(id, right) - if right then - noffset[id] = { 8.94, noffset_y } - else - noffset[id] = { noffset_x, noffset_y } - noffset_x = noffset_x + 1.25 - end -end - --- Upper row -next_noffset("blocks") -next_noffset("deco") -next_noffset("redstone") -next_noffset("rail") -next_noffset("brew") -next_noffset("misc") -next_noffset("nix", true) - -noffset_x = noffset_x_start -noffset_y = 8.12 - --- Lower row -next_noffset("food") -next_noffset("tools") -next_noffset("combat") -next_noffset("mobs") -next_noffset("matr") -next_noffset("inv", true) - -for k,v in pairs(noffset) do - offset[k] = tostring(v[1]) .. "," .. tostring(v[2]) - boffset[k] = tostring(v[1]+0.19) .. "," .. tostring(v[2]+0.25) -end - -hoch["blocks"] = "" -hoch["deco"] = "" -hoch["redstone"] = "" -hoch["rail"] = "" -hoch["brew"] = "" -hoch["misc"] = "" -hoch["nix"] = "" -hoch["default"] = "" -hoch["food"] = "_down" -hoch["tools"] = "_down" -hoch["combat"] = "_down" -hoch["mobs"] = "_down" -hoch["matr"] = "_down" -hoch["inv"] = "_down" - -filtername["blocks"] = S("Building Blocks") -filtername["deco"] = S("Decoration Blocks") -filtername["redstone"] = S("Redstone") -filtername["rail"] = S("Transportation") -filtername["misc"] = S("Miscellaneous") -filtername["nix"] = S("Search Items") -filtername["food"] = S("Foodstuffs") -filtername["tools"] = S("Tools") -filtername["combat"] = S("Combat") -filtername["mobs"] = S("Mobs") -filtername["brew"] = S("Brewing") -filtername["matr"] = S("Materials") -filtername["inv"] = S("Survival Inventory") - ---local dark_bg = "crafting_creative_bg_dark.png" - ---[[local function reset_menu_item_bg() - bg["blocks"] = dark_bg - bg["deco"] = dark_bg - bg["redstone"] = dark_bg - bg["rail"] = dark_bg - bg["misc"] = dark_bg - bg["nix"] = dark_bg - bg["food"] = dark_bg - bg["tools"] = dark_bg - bg["combat"] = dark_bg - bg["mobs"] = dark_bg - bg["brew"] = dark_bg - bg["matr"] = dark_bg - bg["inv"] = dark_bg - bg["default"] = dark_bg -end]] - - -function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter) - --reset_menu_item_bg() - pagenum = math.floor(pagenum) or 1 - - local playername = player:get_player_name() - - if not inv_size then - if page == "nix" then - local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) - inv_size = inv:get_size("main") - elseif page and page ~= "inv" then - inv_size = #(inventory_lists[page]) - else - inv_size = 0 - end - end - local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1)) - local name = "nix" - local main_list - local listrings = "listring[detached:creative_"..playername..";main]".. - "listring[current_player;main]".. - "listring[detached:trash;main]" - - if page then - name = page - if players[playername] then - players[playername].page = page - end - end - --bg[name] = "crafting_creative_bg.png" - - local inv_bg = "crafting_inventory_creative.png" - if name == "inv" then - inv_bg = "crafting_inventory_creative_survival.png" - - -- Show armor and player image - local player_preview - if minetest.settings:get_bool("3d_player_preview", true) then - player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "") - else - player_preview = "image[3.9,1.4;1.2333,2.4666;"..mcl_player.player_get_preview(player).."]" - end - - -- Background images for armor slots (hide if occupied) - local armor_slot_imgs = "" - local inv = player:get_inventory() - if inv:get_stack("armor", 2):is_empty() then - armor_slot_imgs = armor_slot_imgs .. "image[2.5,1.3;1,1;mcl_inventory_empty_armor_slot_helmet.png]" - end - if inv:get_stack("armor", 3):is_empty() then - armor_slot_imgs = armor_slot_imgs .. "image[2.5,2.75;1,1;mcl_inventory_empty_armor_slot_chestplate.png]" - end - if inv:get_stack("armor", 4):is_empty() then - armor_slot_imgs = armor_slot_imgs .. "image[5.5,1.3;1,1;mcl_inventory_empty_armor_slot_leggings.png]" - end - if inv:get_stack("armor", 5):is_empty() then - armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]" - end - - -- Survival inventory slots - main_list = "list[current_player;main;0,3.75;9,3;9]".. - mcl_formspec.get_itemslot_bg(0,3.75,9,3).. - -- armor - "list[current_player;armor;2.5,1.3;1,1;1]".. - "list[current_player;armor;2.5,2.75;1,1;2]".. - "list[current_player;armor;5.5,1.3;1,1;3]".. - "list[current_player;armor;5.5,2.75;1,1;4]".. - mcl_formspec.get_itemslot_bg(2.5,1.3,1,1).. - mcl_formspec.get_itemslot_bg(2.5,2.75,1,1).. - mcl_formspec.get_itemslot_bg(5.5,1.3,1,1).. - mcl_formspec.get_itemslot_bg(5.5,2.75,1,1).. - armor_slot_imgs.. - -- player preview - player_preview.. - -- crafting guide button - "image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]".. - "tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]".. - -- help button - "image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]".. - "tooltip[__mcl_doc;"..F(S("Help")).."]".. - -- skins button - "image_button[9,3;1,1;mcl_skins_button.png;__mcl_skins;]".. - "tooltip[__mcl_skins;"..F(S("Select player skin")).."]".. - -- achievements button - "image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]".. - --"style_type[image_button;border=;bgimg=;bgimg_pressed=]".. - "tooltip[__mcl_achievements;"..F(S("Achievements")).."]" - - -- For shortcuts - listrings = listrings .. - "listring[detached:"..playername.."_armor;armor]".. - "listring[current_player;main]" - else - -- Creative inventory slots - main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]".. - mcl_formspec.get_itemslot_bg(0,1.75,9,5).. - -- Page buttons - "label[9.0,5.5;"..F(S("@1/@2", pagenum, pagemax)).."]".. - "image_button[9.0,6.0;0.7,0.7;crafting_creative_prev.png;creative_prev;]".. - "image_button[9.5,6.0;0.7,0.7;crafting_creative_next.png;creative_next;]" - end - - local tab_icon = { - blocks = "mcl_core:brick_block", - deco = "mcl_flowers:peony", - redstone = "mesecons:redstone", - rail = "mcl_minecarts:golden_rail", - misc = "mcl_buckets:bucket_lava", - nix = "mcl_compass:compass", - food = "mcl_core:apple", - tools = "mcl_core:axe_iron", - combat = "mcl_core:sword_gold", - mobs = "mobs_mc:cow", - brew = "mcl_potions:dragon_breath", - matr = "mcl_core:stick", - inv = "mcl_chests:chest", - } - local function tab(current_tab, this_tab) - local bg_img - if current_tab == this_tab then - bg_img = "crafting_creative_active"..hoch[this_tab]..".png" - else - bg_img = "crafting_creative_inactive"..hoch[this_tab]..".png" - end - return - "style["..this_tab..";border=false;bgimg=;bgimg_pressed=]".. - "item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]".. - "image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]" .. - "image[" .. boffset[this_tab] .. ";1,1;crafting_creative_marker.png]" - end - local caption = "" - if name ~= "inv" and filtername[name] then - caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]" - end - - local formspec = "size[10,9.3]".. - "no_prepend[]".. - mcl_vars.gui_nonbg..mcl_vars.gui_bg_color.. - "background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]".. - "label[-5,-5;"..name.."]".. - tab(name, "blocks") .. - "tooltip[blocks;"..F(filtername["blocks"]).."]".. - tab(name, "deco") .. - "tooltip[deco;"..F(filtername["deco"]).."]".. - tab(name, "redstone") .. - "tooltip[redstone;"..F(filtername["redstone"]).."]".. - tab(name, "rail") .. - "tooltip[rail;"..F(filtername["rail"]).."]".. - tab(name, "misc") .. - "tooltip[misc;"..F(filtername["misc"]).."]".. - tab(name, "nix") .. - "tooltip[nix;"..F(filtername["nix"]).."]".. - caption.. - "list[current_player;main;0,7;9,1;]".. - mcl_formspec.get_itemslot_bg(0,7,9,1).. - main_list.. - tab(name, "food") .. - "tooltip[food;"..F(filtername["food"]).."]".. - tab(name, "tools") .. - "tooltip[tools;"..F(filtername["tools"]).."]".. - tab(name, "combat") .. - "tooltip[combat;"..F(filtername["combat"]).."]".. - tab(name, "mobs") .. - "tooltip[mobs;"..F(filtername["mobs"]).."]".. - tab(name, "brew") .. - "tooltip[brew;"..F(filtername["brew"]).."]".. - tab(name, "matr") .. - "tooltip[matr;"..F(filtername["matr"]).."]".. - tab(name, "inv") .. - "tooltip[inv;"..F(filtername["inv"]).."]".. - "list[detached:trash;main;9,7;1,1;]".. - mcl_formspec.get_itemslot_bg(9,7,1,1).. - "image[9,7;1,1;crafting_creative_trash.png]".. - listrings - - if name == "nix" then - if filter == nil then - filter = "" - end - formspec = formspec .. "field[5.3,1.34;4,0.75;search;;"..minetest.formspec_escape(filter).."]" - formspec = formspec .. "field_close_on_enter[search;false]" - end - if pagenum then formspec = formspec .. "p"..tostring(pagenum) end - player:set_inventory_formspec(formspec) -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) - local page = nil - - if not minetest.is_creative_enabled(player:get_player_name()) then - return - end - if formname ~= "" or fields.quit == "true" then - -- No-op if formspec closed or not player inventory (formname == "") - return - end - - local name = player:get_player_name() - - if fields.blocks then - if players[name].page == "blocks" then return end - set_inv_page("blocks",player) - page = "blocks" - elseif fields.deco then - if players[name].page == "deco" then return end - set_inv_page("deco",player) - page = "deco" - elseif fields.redstone then - if players[name].page == "redstone" then return end - set_inv_page("redstone",player) - page = "redstone" - elseif fields.rail then - if players[name].page == "rail" then return end - set_inv_page("rail",player) - page = "rail" - elseif fields.misc then - if players[name].page == "misc" then return end - set_inv_page("misc",player) - page = "misc" - elseif fields.nix then - set_inv_page("all",player) - page = "nix" - elseif fields.food then - if players[name].page == "food" then return end - set_inv_page("food",player) - page = "food" - elseif fields.tools then - if players[name].page == "tools" then return end - set_inv_page("tools",player) - page = "tools" - elseif fields.combat then - if players[name].page == "combat" then return end - set_inv_page("combat",player) - page = "combat" - elseif fields.mobs then - if players[name].page == "mobs" then return end - set_inv_page("mobs",player) - page = "mobs" - elseif fields.brew then - if players[name].page == "brew" then return end - set_inv_page("brew",player) - page = "brew" - elseif fields.matr then - if players[name].page == "matr" then return end - set_inv_page("matr",player) - page = "matr" - elseif fields.inv then - if players[name].page == "inv" then return end - page = "inv" - elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then - set_inv_page("all", player) - page = "nix" - elseif fields.search and not fields.creative_next and not fields.creative_prev then - set_inv_search(string.lower(fields.search),player) - page = "nix" - end - - if page then - players[name].page = page - end - if players[name].page then - page = players[name].page - end - - -- Figure out current scroll bar from formspec - --local formspec = player:get_inventory_formspec() - - local start_i = players[name].start_i - - if fields.creative_prev then - start_i = start_i - 9*5 - elseif fields.creative_next then - start_i = start_i + 9*5 - else - -- Reset scroll bar if not scrolled - start_i = 0 - end - if start_i < 0 then - start_i = start_i + 9*5 - end - - local inv_size - if page == "nix" then - local inv = minetest.get_inventory({type="detached", name="creative_"..name}) - inv_size = inv:get_size("main") - elseif page and page ~= "inv" then - inv_size = #(inventory_lists[page]) - else - inv_size = 0 - end - - if start_i >= inv_size then - start_i = start_i - 9*5 - end - if start_i < 0 or start_i >= inv_size then - start_i = 0 - end - players[name].start_i = start_i - - local filter = "" - if not fields.nix and fields.search and fields.search ~= "" then - filter = fields.search - players[name].filter = filter - end - - mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter) -end) - - -if minetest.is_creative_enabled("") then - minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) - -- Place infinite nodes, except for shulker boxes - local group = minetest.get_item_group(itemstack:get_name(), "shulker_box") - return group == 0 or group == nil - end) - - function minetest.handle_node_drops(pos, drops, digger) - if not digger or not digger:is_player() then - for _,item in ipairs(drops) do - minetest.add_item(pos, item) - end - end - local inv = digger:get_inventory() - if inv then - for _,item in ipairs(drops) do - if not inv:contains_item("main", item, true) then - inv:add_item("main", item) - end - end - end - end - - mcl_inventory.update_inventory_formspec = function(player) - local page - - local name = player:get_player_name() - - if players[name].page then - page = players[name].page - else - page = "nix" - end - - -- Figure out current scroll bar from formspec - --local formspec = player:get_inventory_formspec() - local start_i = players[name].start_i - - local inv_size - if page == "nix" then - local inv = minetest.get_inventory({type="detached", name="creative_"..name}) - inv_size = inv:get_size("main") - elseif page and page ~= "inv" then - inv_size = #(inventory_lists[page]) - else - inv_size = 0 - end - - local filter = players[name].filter - if filter == nil then - filter = "" - end - - mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter) - end -end - -minetest.register_on_joinplayer(function(player) - -- Initialize variables and inventory - local name = player:get_player_name() - if not players[name] then - players[name] = {} - players[name].page = "nix" - players[name].filter = "" - players[name].start_i = 0 - end - init(player) - mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "") -end) +local S = minetest.get_translator(minetest.get_current_modname()) +local F = minetest.formspec_escape + +-- Prepare player info table +local players = {} + +-- Containing all the items for each Creative Mode tab +local inventory_lists = {} + +--local mod_player = minetest.get_modpath("mcl_player") + +-- Create tables +local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"} +for _, f in pairs(builtin_filter_ids) do + inventory_lists[f] = {} +end + +local function replace_enchanted_books(tbl) + for k, item in ipairs(tbl) do + if item:find("mcl_enchanting:book_enchanted") == 1 then + local _, enchantment, level = item:match("(%a+) ([_%w]+) (%d+)") + level = level and tonumber(level) + if enchantment and level then + tbl[k] = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), enchantment, level) + end + end + end +end + +--[[ Populate all the item tables. We only do this once. Note this code must be +executed after loading all the other mods in order to work. ]] +minetest.register_on_mods_loaded(function() + for name,def in pairs(minetest.registered_items) do + if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then + local function is_redstone(def) + return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off + end + local function is_tool(def) + return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil) + end + local function is_weapon_or_armor(def) + return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1) + end + -- Is set to true if it was added in any category besides misc + local nonmisc = false + if def.groups.building_block then + table.insert(inventory_lists["blocks"], name) + nonmisc = true + end + if def.groups.deco_block then + table.insert(inventory_lists["deco"], name) + nonmisc = true + end + if is_redstone(def) then + table.insert(inventory_lists["redstone"], name) + nonmisc = true + end + if def.groups.transport then + table.insert(inventory_lists["rail"], name) + nonmisc = true + end + if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then + table.insert(inventory_lists["food"], name) + nonmisc = true + end + if is_tool(def) then + table.insert(inventory_lists["tools"], name) + nonmisc = true + end + if is_weapon_or_armor(def) then + table.insert(inventory_lists["combat"], name) + nonmisc = true + end + if def.groups.spawn_egg == 1 then + table.insert(inventory_lists["mobs"], name) + nonmisc = true + end + if def.groups.brewitem then + table.insert(inventory_lists["brew"], name) + nonmisc = true + end + if def.groups.craftitem then + table.insert(inventory_lists["matr"], name) + nonmisc = true + end + -- Misc. category is for everything which is not in any other category + if not nonmisc then + table.insert(inventory_lists["misc"], name) + end + + table.insert(inventory_lists["all"], name) + end + end + + for ench, def in pairs(mcl_enchanting.enchantments) do + local str = "mcl_enchanting:book_enchanted " .. ench .. " " .. def.max_level + if def.inv_tool_tab then + table.insert(inventory_lists["tools"], str) + end + if def.inv_combat_tab then + table.insert(inventory_lists["combat"], str) + end + table.insert(inventory_lists["all"], str) + end + + for _, to_sort in pairs(inventory_lists) do + table.sort(to_sort) + replace_enchanted_books(to_sort) + end +end) + +local function filter_item(name, description, lang, filter) + local desc + if not lang then + desc = string.lower(description) + else + desc = string.lower(minetest.get_translated_string(lang, description)) + end + return string.find(name, filter) or string.find(desc, filter) +end + +local function set_inv_search(filter, player) + local playername = player:get_player_name() + local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) + local creative_list = {} + local lang = minetest.get_player_information(playername).lang_code + for name,def in pairs(minetest.registered_items) do + if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then + if filter_item(string.lower(def.name), def.description, lang, filter) then + table.insert(creative_list, name) + end + end + end + for ench, def in pairs(mcl_enchanting.enchantments) do + for i = 1, def.max_level do + local stack = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), ench, i) + if filter_item("mcl_enchanting:book_enchanted", minetest.strip_colors(stack:get_description()), lang, filter) then + table.insert(creative_list, "mcl_enchanting:book_enchanted " .. ench .. " " .. i) + end + end + end + table.sort(creative_list) + replace_enchanted_books(creative_list) + + inv:set_size("main", #creative_list) + inv:set_list("main", creative_list) +end + +local function set_inv_page(page, player) + local playername = player:get_player_name() + local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) + inv:set_size("main", 0) + local creative_list = {} + if inventory_lists[page] then -- Standard filter + creative_list = inventory_lists[page] + end + inv:set_size("main", #creative_list) + inv:set_list("main", creative_list) +end + +local function init(player) + local playername = player:get_player_name() + minetest.create_detached_inventory("creative_"..playername, { + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + if minetest.is_creative_enabled(playername) then + return count + else + return 0 + end + end, + allow_put = function(inv, listname, index, stack, player) + return 0 + end, + allow_take = function(inv, listname, index, stack, player) + if minetest.is_creative_enabled(player:get_player_name()) then + return -1 + else + return 0 + end + end, + }, playername) + set_inv_page("all", player) +end + +-- Create the trash field +local trash = minetest.create_detached_inventory("trash", { + allow_put = function(inv, listname, index, stack, player) + if minetest.is_creative_enabled(player:get_player_name()) then + return stack:get_count() + else + return 0 + end + end, + on_put = function(inv, listname, index, stack, player) + inv:set_stack(listname, index, "") + end, +}) +trash:set_size("main", 1) + +local noffset = {} -- numeric tab offset +local offset = {} -- string offset: +local boffset = {} -- +local hoch = {} +local filtername = {} +--local bg = {} + +local noffset_x_start = -0.24 +local noffset_x = noffset_x_start +local noffset_y = -0.25 +local function next_noffset(id, right) + if right then + noffset[id] = { 8.94, noffset_y } + else + noffset[id] = { noffset_x, noffset_y } + noffset_x = noffset_x + 1.25 + end +end + +-- Upper row +next_noffset("blocks") +next_noffset("deco") +next_noffset("redstone") +next_noffset("rail") +next_noffset("brew") +next_noffset("misc") +next_noffset("nix", true) + +noffset_x = noffset_x_start +noffset_y = 8.12 + +-- Lower row +next_noffset("food") +next_noffset("tools") +next_noffset("combat") +next_noffset("mobs") +next_noffset("matr") +next_noffset("inv", true) + +for k,v in pairs(noffset) do + offset[k] = tostring(v[1]) .. "," .. tostring(v[2]) + boffset[k] = tostring(v[1]+0.19) .. "," .. tostring(v[2]+0.25) +end + +hoch["blocks"] = "" +hoch["deco"] = "" +hoch["redstone"] = "" +hoch["rail"] = "" +hoch["brew"] = "" +hoch["misc"] = "" +hoch["nix"] = "" +hoch["default"] = "" +hoch["food"] = "_down" +hoch["tools"] = "_down" +hoch["combat"] = "_down" +hoch["mobs"] = "_down" +hoch["matr"] = "_down" +hoch["inv"] = "_down" + +filtername["blocks"] = S("Building Blocks") +filtername["deco"] = S("Decoration Blocks") +filtername["redstone"] = S("Redstone") +filtername["rail"] = S("Transportation") +filtername["misc"] = S("Miscellaneous") +filtername["nix"] = S("Search Items") +filtername["food"] = S("Foodstuffs") +filtername["tools"] = S("Tools") +filtername["combat"] = S("Combat") +filtername["mobs"] = S("Mobs") +filtername["brew"] = S("Brewing") +filtername["matr"] = S("Materials") +filtername["inv"] = S("Survival Inventory") + +--local dark_bg = "crafting_creative_bg_dark.png" + +--[[local function reset_menu_item_bg() + bg["blocks"] = dark_bg + bg["deco"] = dark_bg + bg["redstone"] = dark_bg + bg["rail"] = dark_bg + bg["misc"] = dark_bg + bg["nix"] = dark_bg + bg["food"] = dark_bg + bg["tools"] = dark_bg + bg["combat"] = dark_bg + bg["mobs"] = dark_bg + bg["brew"] = dark_bg + bg["matr"] = dark_bg + bg["inv"] = dark_bg + bg["default"] = dark_bg +end]] + + +function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter) + --reset_menu_item_bg() + pagenum = math.floor(pagenum) or 1 + + local playername = player:get_player_name() + + if not inv_size then + if page == "nix" then + local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) + inv_size = inv:get_size("main") + elseif page and page ~= "inv" then + inv_size = #(inventory_lists[page]) + else + inv_size = 0 + end + end + local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1)) + local name = "nix" + local main_list + local listrings = "listring[detached:creative_"..playername..";main]".. + "listring[current_player;main]".. + "listring[detached:trash;main]" + + if page then + name = page + if players[playername] then + players[playername].page = page + end + end + --bg[name] = "crafting_creative_bg.png" + + local inv_bg = "crafting_inventory_creative.png" + if name == "inv" then + inv_bg = "crafting_inventory_creative_survival.png" + + -- Show armor and player image + local player_preview + if minetest.settings:get_bool("3d_player_preview", true) then + player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "") + else + player_preview = "image[3.9,1.4;1.2333,2.4666;"..mcl_player.player_get_preview(player).."]" + end + + -- Background images for armor slots (hide if occupied) + local armor_slot_imgs = "" + local inv = player:get_inventory() + if inv:get_stack("armor", 2):is_empty() then + armor_slot_imgs = armor_slot_imgs .. "image[2.5,1.3;1,1;mcl_inventory_empty_armor_slot_helmet.png]" + end + if inv:get_stack("armor", 3):is_empty() then + armor_slot_imgs = armor_slot_imgs .. "image[2.5,2.75;1,1;mcl_inventory_empty_armor_slot_chestplate.png]" + end + if inv:get_stack("armor", 4):is_empty() then + armor_slot_imgs = armor_slot_imgs .. "image[5.5,1.3;1,1;mcl_inventory_empty_armor_slot_leggings.png]" + end + if inv:get_stack("armor", 5):is_empty() then + armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]" + end + + -- Survival inventory slots + main_list = "list[current_player;main;0,3.75;9,3;9]".. + mcl_formspec.get_itemslot_bg(0,3.75,9,3).. + -- armor + "list[current_player;armor;2.5,1.3;1,1;1]".. + "list[current_player;armor;2.5,2.75;1,1;2]".. + "list[current_player;armor;5.5,1.3;1,1;3]".. + "list[current_player;armor;5.5,2.75;1,1;4]".. + mcl_formspec.get_itemslot_bg(2.5,1.3,1,1).. + mcl_formspec.get_itemslot_bg(2.5,2.75,1,1).. + mcl_formspec.get_itemslot_bg(5.5,1.3,1,1).. + mcl_formspec.get_itemslot_bg(5.5,2.75,1,1).. + armor_slot_imgs.. + -- player preview + player_preview.. + -- crafting guide button + "image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]".. + "tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]".. + -- help button + "image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]".. + "tooltip[__mcl_doc;"..F(S("Help")).."]".. + -- skins button + "image_button[9,3;1,1;mcl_skins_button.png;__mcl_skins;]".. + "tooltip[__mcl_skins;"..F(S("Select player skin")).."]".. + -- achievements button + "image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]".. + --"style_type[image_button;border=;bgimg=;bgimg_pressed=]".. + "tooltip[__mcl_achievements;"..F(S("Achievements")).."]" + + -- For shortcuts + listrings = listrings .. + "listring[detached:"..playername.."_armor;armor]".. + "listring[current_player;main]" + else + -- Creative inventory slots + main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]".. + mcl_formspec.get_itemslot_bg(0,1.75,9,5).. + -- Page buttons + "label[9.0,5.5;"..F(S("@1/@2", pagenum, pagemax)).."]".. + "image_button[9.0,6.0;0.7,0.7;crafting_creative_prev.png;creative_prev;]".. + "image_button[9.5,6.0;0.7,0.7;crafting_creative_next.png;creative_next;]" + end + + local tab_icon = { + blocks = "mcl_core:brick_block", + deco = "mcl_flowers:peony", + redstone = "mesecons:redstone", + rail = "mcl_minecarts:golden_rail", + misc = "mcl_buckets:bucket_lava", + nix = "mcl_compass:compass", + food = "mcl_core:apple", + tools = "mcl_core:axe_iron", + combat = "mcl_core:sword_gold", + mobs = "mobs_mc:cow", + brew = "mcl_potions:dragon_breath", + matr = "mcl_core:stick", + inv = "mcl_chests:chest", + } + local function tab(current_tab, this_tab) + local bg_img + if current_tab == this_tab then + bg_img = "crafting_creative_active"..hoch[this_tab]..".png" + else + bg_img = "crafting_creative_inactive"..hoch[this_tab]..".png" + end + return + "style["..this_tab..";border=false;bgimg=;bgimg_pressed=]".. + "item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]".. + "image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]" + end + local caption = "" + if name ~= "inv" and filtername[name] then + caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]" + end + + local formspec = "size[10,9.3]".. + "no_prepend[]".. + mcl_vars.gui_nonbg..mcl_vars.gui_bg_color.. + "background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]".. + "label[-5,-5;"..name.."]".. + tab(name, "blocks") .. + "tooltip[blocks;"..F(filtername["blocks"]).."]".. + tab(name, "deco") .. + "tooltip[deco;"..F(filtername["deco"]).."]".. + tab(name, "redstone") .. + "tooltip[redstone;"..F(filtername["redstone"]).."]".. + tab(name, "rail") .. + "tooltip[rail;"..F(filtername["rail"]).."]".. + tab(name, "misc") .. + "tooltip[misc;"..F(filtername["misc"]).."]".. + tab(name, "nix") .. + "tooltip[nix;"..F(filtername["nix"]).."]".. + caption.. + "list[current_player;main;0,7;9,1;]".. + mcl_formspec.get_itemslot_bg(0,7,9,1).. + main_list.. + tab(name, "food") .. + "tooltip[food;"..F(filtername["food"]).."]".. + tab(name, "tools") .. + "tooltip[tools;"..F(filtername["tools"]).."]".. + tab(name, "combat") .. + "tooltip[combat;"..F(filtername["combat"]).."]".. + tab(name, "mobs") .. + "tooltip[mobs;"..F(filtername["mobs"]).."]".. + tab(name, "brew") .. + "tooltip[brew;"..F(filtername["brew"]).."]".. + tab(name, "matr") .. + "tooltip[matr;"..F(filtername["matr"]).."]".. + tab(name, "inv") .. + "tooltip[inv;"..F(filtername["inv"]).."]".. + "list[detached:trash;main;9,7;1,1;]".. + mcl_formspec.get_itemslot_bg(9,7,1,1).. + "image[9,7;1,1;crafting_creative_trash.png]".. + listrings + + if name == "nix" then + if filter == nil then + filter = "" + end + formspec = formspec .. "field[5.3,1.34;4,0.75;search;;"..minetest.formspec_escape(filter).."]" + formspec = formspec .. "field_close_on_enter[search;false]" + end + if pagenum then formspec = formspec .. "p"..tostring(pagenum) end + player:set_inventory_formspec(formspec) +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + local page = nil + + if not minetest.is_creative_enabled(player:get_player_name()) then + return + end + if formname ~= "" or fields.quit == "true" then + -- No-op if formspec closed or not player inventory (formname == "") + return + end + + local name = player:get_player_name() + + if fields.blocks then + if players[name].page == "blocks" then return end + set_inv_page("blocks",player) + page = "blocks" + elseif fields.deco then + if players[name].page == "deco" then return end + set_inv_page("deco",player) + page = "deco" + elseif fields.redstone then + if players[name].page == "redstone" then return end + set_inv_page("redstone",player) + page = "redstone" + elseif fields.rail then + if players[name].page == "rail" then return end + set_inv_page("rail",player) + page = "rail" + elseif fields.misc then + if players[name].page == "misc" then return end + set_inv_page("misc",player) + page = "misc" + elseif fields.nix then + set_inv_page("all",player) + page = "nix" + elseif fields.food then + if players[name].page == "food" then return end + set_inv_page("food",player) + page = "food" + elseif fields.tools then + if players[name].page == "tools" then return end + set_inv_page("tools",player) + page = "tools" + elseif fields.combat then + if players[name].page == "combat" then return end + set_inv_page("combat",player) + page = "combat" + elseif fields.mobs then + if players[name].page == "mobs" then return end + set_inv_page("mobs",player) + page = "mobs" + elseif fields.brew then + if players[name].page == "brew" then return end + set_inv_page("brew",player) + page = "brew" + elseif fields.matr then + if players[name].page == "matr" then return end + set_inv_page("matr",player) + page = "matr" + elseif fields.inv then + if players[name].page == "inv" then return end + page = "inv" + elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then + set_inv_page("all", player) + page = "nix" + elseif fields.search and not fields.creative_next and not fields.creative_prev then + set_inv_search(string.lower(fields.search),player) + page = "nix" + end + + if page then + players[name].page = page + end + if players[name].page then + page = players[name].page + end + + -- Figure out current scroll bar from formspec + --local formspec = player:get_inventory_formspec() + + local start_i = players[name].start_i + + if fields.creative_prev then + start_i = start_i - 9*5 + elseif fields.creative_next then + start_i = start_i + 9*5 + else + -- Reset scroll bar if not scrolled + start_i = 0 + end + if start_i < 0 then + start_i = start_i + 9*5 + end + + local inv_size + if page == "nix" then + local inv = minetest.get_inventory({type="detached", name="creative_"..name}) + inv_size = inv:get_size("main") + elseif page and page ~= "inv" then + inv_size = #(inventory_lists[page]) + else + inv_size = 0 + end + + if start_i >= inv_size then + start_i = start_i - 9*5 + end + if start_i < 0 or start_i >= inv_size then + start_i = 0 + end + players[name].start_i = start_i + + local filter = "" + if not fields.nix and fields.search and fields.search ~= "" then + filter = fields.search + players[name].filter = filter + end + + mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter) +end) + + +if minetest.is_creative_enabled("") then + minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) + -- Place infinite nodes, except for shulker boxes + local group = minetest.get_item_group(itemstack:get_name(), "shulker_box") + return group == 0 or group == nil + end) + + function minetest.handle_node_drops(pos, drops, digger) + if not digger or not digger:is_player() then + for _,item in ipairs(drops) do + minetest.add_item(pos, item) + end + end + local inv = digger:get_inventory() + if inv then + for _,item in ipairs(drops) do + if not inv:contains_item("main", item, true) then + inv:add_item("main", item) + end + end + end + end + + mcl_inventory.update_inventory_formspec = function(player) + local page + + local name = player:get_player_name() + + if players[name].page then + page = players[name].page + else + page = "nix" + end + + -- Figure out current scroll bar from formspec + --local formspec = player:get_inventory_formspec() + local start_i = players[name].start_i + + local inv_size + if page == "nix" then + local inv = minetest.get_inventory({type="detached", name="creative_"..name}) + inv_size = inv:get_size("main") + elseif page and page ~= "inv" then + inv_size = #(inventory_lists[page]) + else + inv_size = 0 + end + + local filter = players[name].filter + if filter == nil then + filter = "" + end + + mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter) + end +end + +minetest.register_on_joinplayer(function(player) + -- Initialize variables and inventory + local name = player:get_player_name() + if not players[name] then + players[name] = {} + players[name].page = "nix" + players[name].filter = "" + players[name].start_i = 0 + end + init(player) + mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "") +end)